Assault Basic Skills
There are 7 Assault Basic Skills, and they are restricted by level. When an Assault unit levels up it will be able to unlock a new Basic Skill by spending Skill Points.
Lvl 1
Assault Training
Proficiency whit Assault Rifles and shotguns.
Lvl 2
Dash
Move to a target position within half of the normal movement range.
Lvl 3
Return Fire
Shoot back at an enemy when it attacks, provided the soldier is using a direct-fire projectile weapon whit proficiency, and the enemy is within half perception range.
Lvl 4
New Class
Choose a secondary class to train in.
Lvl 5
Ready For Action
Reloading and inventory actions do not cost an Action Points
Lvl 6
Rally the Troops
Each allay recovers 1 Action Point. Limited one use per turn.
Lvl 7
Rapid Clearance
Recover 2 Action Points for each enemy killed, until end of the turn
Random Skills
Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them.
Bombardier
Gain Mounted Weapon proficiency with +20% range and damage.
Strongman
Gain Heavy Weapon proficiency with +30% bonus damage and -10 Perception.
Thief
25% Bonus stealth and -2 Speed.
Grenade Proficiency
Proficiency whit Grenades at +10% range
Self Defense Specialist
Gain PDW and Handgun proficiency with +20 damage dealt and +10 hearing range.
Sniperist
Gain Sniper Rifle proficiency with +25% damage and -4 Willpower.
Trooper
Gain Assault Rifle proficiency with +20% Damage and accuracy.
Devoted
Additional +2 to Willpower
Biochemist
All attacks that damage a target also inflict 1 viral damage (per bullet)
Cautious
20% bonus accuracy and -10 damage dealt.
Farsighted
Additional +2 to Willpower and 10 Perception range
Reckless
30% bonus damage dealt and -20% accuracy.
Resourceful
+25% bonus carry weight and +2 Strengh.
Quarterback
+50% bonus Grenade rang and +2 Speed.
Close Quarters Specialist
Gain Shotgunand Melee Weapon proficiency with +20% damage.
Healer
+50% bonus healing and +2 willpower.

