Patch 12.10b has brought a plethora of changes to League of Legends.
On May 25, the first patch, Patch 12.10, went online and brought around a lot of general adjustments. The health, health per level, magic resistance, and armor per level of every champion were all increased.
The nerf hammer also attacked the game’s healing systems, which caused the Meta to change. The upgrade naturally generated a lot of buzz on Summoner’s Rift. Patch 12.10b, which intends to “address several urgent outliers,” aims to fix that, according to Riot.
For League of Legends Patch 12.10b, the complete list of notes and adjustments is provided below.
Champions:
Diana:
Figure 1: Image via Riot Games
W – Pale Cascade
- Base shield: 25/40/55/70/85 > 40/55/70/85/100
E – Lunar Rush
- Damage: 40/60/80/100/120 (+40 percent AP) > 50/70/90/110/130 (+45 percent AP)
Draven:
Figure 2: Figure 2: Image via Riot Games
Passive – League of Draven
- Bonus gold on kill: 25 (+2 per Adoration stack) > 40 (+2.5 per Adoration stack)
Q – Spinning Rush
- Bonus Damage: 40/45/50/55/60 (+70/80/90/100/110 percent bonus AD) > 45/50/55/60/65 (+75/85/95/105/115 percent bonus AD)
Kled:
Figure 3: Image via Riot Games
W – Violent Tendencies
- Cooldown: 14/12.5/11/9.5/8 > 12/10.5/9/7.5/6 seconds
E – Jousting
- Cooldown: 160/140/120 > 140/125/110 seconds
Renekton:
Figure 4: Image via Riot Games
Q – Cull the Meek
- Cooldown: eight > seven seconds
- Base healing against champions: 10/14/18/22/26 > 12/18/24/30/36
- Base healing against champions empowered: 30/42/54/66/78 > 36/54/72/90/108
Vladimir:
Figure 5: Image via Riot Games
Q – Transfusion
- Heal: 20/25/30/35/40 (+30 percent AP) > 20/25/30/35/40 (+35 percent AP)
- Additional heal AP Ratio: 3.5 percent per 100 AP > four percent per 100 AP
- Additional heal against minions: 30 percent > 35 percent
Yuumi:
Figure 6: Image via Riot Games
E – Zoomies
- Heal: 65/90/115/140/165 (+25 percent AP) > 70/100/130/160/190 (+35 percent AP)
- Mana cost: 40/45/50/55/60 (+15 percent maximum mana) > 40/45/50/55/60 (+12 percent maximum mana)
Anivia:
Figure 7: Image via Riot Games
Q – Flash Frost
- Cooldown: 11/10/9/8/7 > 12/11/10/9/8 seconds
E – Frost Bite
- Magic damage: 50/80/110/140/170 > 50/75/100/125/150
Taliyah:
Figure 8: Image via Riot Games
Passive – Rock Surfing
- Bonus movement speed: 10/20/35/55 percent > 10/15/25/40 percent (levels 1/9/12/15)
- Falloff Time: 2.5 > three seconds
Q – Threaded Volley
- Slow on Worked Ground: 30/35/40/45/50 percent for two seconds > 20/25/30/35/40 percent for 1.5 seconds
- Damage against first enemy hit: 200 percent > 190 percent
E – Unraveled Earth
- Slow: 20/22/24/26/28 percent > 20 percent at all ranks
- Stun duration: 0.6/0.7/0.8/0.9/1 > 0.75 seconds at all ranks
Kayle:
Figure 9: Image via Riot Games
- Health growth: 99 > 92
- Base magic resistance: 26 >22
E – Starfire Spellblade
Active bonus magic damage on-hit: 8/9/10/11/12 percent (+two percent per 100 AP) > 7/8/9/10/11 percent (+1.5 percent per 100 AP) of target’s missing health
Vayne:
Figure 10: Image via Riot Games
- Base health: 585 > 550
W – Silver Bolts
- Bonus true damage: 50/65/80/95/110 (+4/6.5/9/11.5/14 percent of target’s maximum health) > 50/65/80/95/110 (+4/6/8/10/12 percent of target’s maximum health)
Senna:
Figure 11: Image via Riot Games
- Base health: 590 > 560
Passive – Absolution
- Bonus physical damage: 1-16 percent (by level 11) > 1-10 percent (by level 10) of target’s current health
Swain:
Figure 12: Image via Riot Games
- Fixed a bug that prevented Swain from ranking up his R – Demonic Ascension properly