TFT CHEAT SHEET

Our Teamfight Strategies Cheat Sheet post for things and Champions Features an entire look at the things and combinations that you could Make in TFT! We have multiple different cheat sheet kinds for Set 3 which Feature winners and items in a Variety of manners and dimensions

HOW-TO GET ITEMS IN TEAMFIGHT TACTICS
Items drop randomly Once You fight against other player’s teams and if you fight creeps! One of the main ways you can get items is through the carousel rounds. The carousel is a unique quality of Teamfight Tactics, each player jumps into a portal and they’re thrown into a room together.

Random personalities are walking around in a circle, some of them will have items Attached to them. Every participant gets a chance to select a particular hero, and also the sequence is decided by health complete (lowest wellbeing goes first, it is a catch-up mechanic). Most of the time, you will be more concentrated on the items then the real heroes, because things are so essential in this sport.

Another feature of Teamfight Tactics is you can not transfer items. You can Only get things from personalities by selling them. This means you ought to be especially careful with how you place items in your units. If you would like to possibly pile items on a late match enthusiast, you’ll have to place items on components which you plan to sell in the late game.

Update Patches

  • 4/15/20: Cheat sheets updated for the 10.8 patch.
  • 3/31/20: Cheat sheets updated for the 10.7 patch.
  • 3/18/20: All sheets updated! Let me know if you see any errors in the comments.
  • 3/6/20: Updated Set 3 cheat sheets for the PBE update. We’ll hopefully have a full correction of everything once the actual patch is released.
  • 3/3/20: New cheat sheets being made for Set 3!
  • 2/22/20: Cheat sheets updated for the 10.4 patch.

TFT CHEAT SHEETS

These cheat sheets are for the Set 3 launch patch! You can click on the images to enlarge.

Item Cheat Sheet (Set 3 – 10.8)

Desktop Cheat Sheet (Set 3 – 10.8)

If you are using this in your second monitor, you can press F11 and it will fill the entire screen!

Ultimate Cheat Sheet (Set 3 – 10.8)

TFT ITEMS LIST (10.4 PATCH)

Here’s a look at all of the current items and item combinations with full descriptions!

B.F Sword

+15 Attack Damage

B.F Sword Combinations

  • +B.F. Sword = Deathblade: Whenever the wearer kills or participates in killing an enemy, gain +15 Attack Damage for the remainder of combat. This effect can stack any number of times.
  • +Needlessly Large Rod = Hextech Gunblade: Basic Attacks and spells heal the wearer for 25% of the damage dealt.
  • +Chain Vest = Guardian Angel: When the wearer dies, they cleanse negative effects and revive with up to 500 Health after a 2 second delay. This effect can trigger once per combat.
  • +Tear of the Goddess = Spear of Shojin: After casting their spell, the wearer’s Basic Attacks restore 18% of their Maximum Mana.
  • +Recurve Bow = Giant Slayer: The wearer’s basic attacks deal an additional 9% of the target’s Maximum Health as true damage.
  • +Spatula = Youmuu’s Ghostblade: Wearer is also an Assassin.
  • +Negatron Cloak = Bloodthirster: Basic Attacks heal the wearer for 40% of the damage dealt.
  • +Giant’s Belt = Zeke’s Herald: When combat begins, the wearer and all allies within 2 hexes in the same row gain +15% Attack Speed for the rest of combat.
  • +Sparring Gloves = Infinity Edge: The wearer gains +100% Critical Strike Damage.

Chain Vest

+25 Armor

Chain Vest Combinations

  • +Needlessly Large Rod = Locket of the Iron Solari: Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)
  • +B.F Sword = Guardian Angel: When the wearer dies, they cleanse negative effects and revive with up to 500 Health after a 2 second delay. This effect can trigger once per combat.
  • +Chain Vest = Bramble Vest: Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/120/160 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.
  • +Recurve Bow = Titan’s Resolve: When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
  • +Tear of the Goddess = Frozen Heart: Nearby enemies’ attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)
  • +Negatron Cloak = Sword Breaker: Wearer’s Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from Basic Attacking.
  • +Giant’s Belt = Red Buff: Wearer’s Basic Attacks burn the target on-hit, dealing 18% of the target’s Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time, preferring the strongest.
  • +Spatula = Warden’s Mail: Wearer is also a Warden.
  • +Sparring Gloves = Iceborn Gauntlet: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.

Giant’s Belt

+200 Health.

Giant’s Belt Combinations

  • +B.F Sword = Zeke’s Herald: When combat begins, the wearer and all allies within 2 hexes in the same row gain +15% Attack Speed for the rest of combat.
  • +Recurve Bow = Titanic Hydra: Basic Attacks deal an additional 3% of the wearer’s Maximum Health as magic damage to the target and adjacent enemies behind them.
  • +Needlessly Large Rod = Morellonomicon: When the wearer deals damage with their spell, they burn the target, dealing 18% of the target’s Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time, preferring the strongest.
  • +Tear of the Goddess = Redemption: When the wearer falls below 30% Health, nearby allies are healed for 1200 Health after a 2.5 second delay. This effect can trigger once per combat.
  • +Chain Vest = Red Buff: Wearer’s Basic Attacks burn the target on-hit, dealing 18% of the target’s Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time, preferring the strongest.
  • +Negatron Cloak = Zephyr: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 6 seconds.
  • +Giant’s Belt = Warmog’s Armor: Wearer regenerates 6% of their missing Health per second.
  • +Spatula = Frozen Mallet: Wearer is also a Glacial.
  • +Sparring Gloves = Trap Claw: At the beginning of combat, the wearer gains a shield that blocks the first enemy spell that hits them. The enemy that breaks the shield is stunned for 4 seconds.
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Needlessly Large Rod

+20% Spell Damage.

Needlessly Large Rod Combinations

  • +Recurve Bow = Guinsoo’s Rageblade: Basic Attacks grant the wearer +4% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
  • +Needlessly Large Rod = Rabadon’s Deathcap: Wearer gains +50% Spell Power Amplification. (All sources of Spell Power are 50% more effective)
  • +B.F Sword = Hextech Gunblade: Basic Attacks and spells heal the wearer for 25% of the damage dealt.
  • +Spatula = Yuumi: Wearer is also a Sorcerer.
  • +Giant’s Belt = Morellonomicon: When the wearer deals damage with their spell, they burn the target, dealing 18% of the target’s Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time, preferring the strongest.
  • +Negatron Cloak = Ionic Spark: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana.
  • +Chain Vest = Locket of the Iron Solari: Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)
  • +Tear of the Goddess = Luden’s Echo: When the wearer deals damage with their spell, the first target hit and up to 3 nearby enemies are dealt an additional 150/175/225 magic damage (scales with wearer’s Star Level).
  • +Sparring Gloves = Jeweled Gauntlet: The wearer’s spells can critically strike.
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Negatron Cloak

+20 Magic Resist.

Negatron Cloak Combinations

  • +B.F Sword = Bloodthirster: Basic Attacks heal the wearer for 40% of the damage dealt.
  • +Needlessly Large Rod = Ionic Spark: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana.
  • +Tear of the Goddess = Hush: Basic Attacks have a 20% chance to silence the target on-hit, prevent the enemy from gaining mana for 4 seconds.
  • +Recurve Bow = Runaan’s Hurricane: Basic Attacks fire an additional missile at another nearby enemy, dealing 60% of the wearer’s Attack damage and applying on-hit effects.
  • +Spatula = Talisman of Light: Wearer is also a Light.
  • +Giant’s Belt = Zephyr: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 6 seconds.
  • +Negatron Cloak = Dragon’s Claw: Wearer gains 50% resistance to magic damage.
  • +Chain Vest = Sword Breaker: Wearer’s Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from Basic Attacking.
  • +Sparring Gloves = Quicksilver: [UNIQUE] The wearer is immune to crowd control.

Recurve Bow

+20% Attack Speed

Recurve Bow Combinations

  • +Tear of the Goddess = Statikk Shiv: Every third Basic Attack from the wearer deals 85 magical damage to 3/4/5 enemies (scales with wearer’s Star Level).
  • +Needlessly Large Rod = Guinsoo’s Rageblade: Basic Attacks grant the wearer +4% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
  • +B.F. Sword = Giant Slayer: The wearer’s basic attacks deal an additional 9% of the target’s Maximum Health as true damage.
  • +Negatron Cloak = Runaan’s Hurricane: Basic Attacks fire an additional missile at another nearby enemy, dealing 60% of the wearer’s Attack damage and applying on-hit effects.
  • +Recurve Bow = Rapidfire Cannon: Wearer gains +100% Attack Range.
  • +Chain Vest = Titan’s Resolve: When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
  • +Giant’s Belt = Titanic Hydra: Basic Attacks deal an additional 3% of the wearer’s Maximum Health as magic damage to the target and adjacent enemies behind them.
  • +Spatula = Blade of the Ruined King: Wearer is also a Blademaster.
  • +Sparring Gloves = Last Whisper: Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.

Sparring Gloves

+10% Dodge chance, +10% Crit chance

Sparring Gloves Combinations

  • +B.F. Sword = Infinity Edge: The wearer gains +100% Critical Strike Damage.
  • +Needlessly Large Rod = Jeweled Gauntlet: The wearer’s spells can critically strike.
  • +Chain Vest = Iceborn Gauntlet: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.
  • +Tear of the Goddess = Hand of Justice: At the beginning of each planning phase, the wearer gains one of the following: Basic Attacks and Spells deal +50% Damage or Basic Attacks heal 50 Health on-hit.
  • +Recurve Bow = Last Whisper: Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
  • +Spatula = Berserker Axe: Wearer is also a Berserker.
  • +Negatron Cloak = Quicksilver: [UNIQUE] The wearer is immune to crowd control.
  • +Giant’s Belt = Trap Claw: At the beginning of combat, the wearer gains a shield that blocks the first enemy spell that hits them. The enemy that breaks the shield is stunned for 4 seconds.
  • +Sparring Gloves = Thief’s Gloves: At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level.

Spatula

It must do something…

Spatula Combinations

  • +Spatula = Force of Nature: Wearer’s team gains +1 maximum team size.
  • +Recurve Bow = Blade of the Ruined King: Wearer is also a Blademaster.
  • +B.F Sword = Youmuu’s Ghostblade: Wearer is also an Assassin.
  • +Needlessly Large Rod = Inferno Cinder: Wearer is also an Inferno.
  • +Tear of the Goddess = Darkin: Wearer is also a Demon.
  • +Chain Vest = Warden’s Mail: Wearer is also a Warden.
  • +Negatron Cloak = Talisman of Light: Wearer is also a Light.
  • +Giant’s Belt = Frozen Mallet: Wearer is also a Glacial.
  • +Sparring Gloves = Berserker Axe: Wearer is also a Berserker.

Tear of the Goddess

+20 starting mana.

Tear of the Goddess Combinations

  • +Recurve Bow = Statikk Shiv: Every third Basic Attack from the wearer deals 85 magical damage to 3/4/5 enemies (scales with wearer’s Star Level).
  • +Needlessly Large Rod = Luden’s Echo: When the wearer deals damage with their spell, the first target hit and up to 3 nearby enemies are dealt an additional 150/175/225 magic damage (scales with wearer’s Star Level).
  • +Tear of the Goddess = Seraph’s Embrace: After casting their spell, the wearer restores 20 Mana.
  • +B.F Sword = Spear of Shojin: After casting their spell, the wearer’s Basic Attacks restore 18% of their Maximum Mana.
  • +Chain Vest = Frozen Heart: Nearby enemies’ attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)
  • +Negatron Cloak = Hush: Basic Attacks have a 20% chance to silence the target on-hit, prevent the enemy from gaining mana for 4 seconds.
  • +Giant’s Belt = Redemption: When the wearer falls below 30% Health, nearby allies are healed for 1200 Health after a 2.5 second delay. This effect can trigger once per combat.
  • +Spatula = Mage’s Cap: Wearer is also a Mage.
  • +Sparring Gloves = Hand of Justice: At the beginning of each planning phase, the wearer gains one of the following: Basic Attacks and Spells deal +50% Damage or Basic Attacks heal 50 Health on-hit.

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