Teamfight Tactics: Origins Cheat Sheet (Origins Buffs)
In Teamfight Tactics, every Champion has a particular strand which exerts special bonuses. It’s easy to overlook the importance of this mechanic. Below we will take you through each of the Origins in Teamfight Tactics and the bonuses that they confer.
Demon
On hit Demon’s have a chance to burn all of their target’s current mana, dealing true damage equal to mana burned.
- 2 Demon – 30% change on hit to Mana Burn
- 4 Demon – 50% change on hit to Mana Burn
- 6 Demon – 70% change on hit to Mana Burn
Dragon
- 2 Dragon – Dragons are immune to Magic damage
Exile
- 1 Exile – If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health.
Glacial
On hit, Glacials have a chance to stun for 2s.
- 2 Glacial – 25% chance
- 4 Glacial – 35% chance
- 6 Glacial – 45% chance
Imperial
Imperials deal Double Damage.
- 2 Imperial – 1 random Imperial
- 4 Imperial – All Imperials
Noble
Nobles grant +100 Armor and heal for 35 on hit
- 3 Noble – 1 random ally
- 6 Noble – All allies
Ninja
Ninjas gain a percentage of Attack Damage.
- 1 Ninja – Ninja gains +40% Attack Damage
- 4 Ninja – All Ninjas gain +60% Attack Damage
Pirate
- 3 Pirate – Earn up to 4 additional gold after combat against another player.
Phantom
- 3 Phantom – Curse a random enemy at the start of combat, setting their HP to 100.
Robot
- 1 Robot – Robots start combat at full mana
Void
- 3 Void – All basic attacks ignore 50% of the enemy’s Armor
Wild
Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 8 Attack Speed.
- 3 Wild – Wild allies only
- 6 Wild – All allies
Yordle
Attacks against ally Yordles have a chance to miss.
- 3 Yordle – 20% chance to miss.
- 6 Yordle – 50% chance to miss.