Heavy Basic Skills
There are 7 Heavy Basic Skills, and they are restricted by level. When a Heavy unit levels up it will be able to unlock a new Basic Skill by spending Skill Points.
Lvl 1
Heavy Training
Proficiency whit Heavy Weapons, Mounted Weapons, and Jet Pack.
Lvl 2
Brawler
Bash and Melee attacks deal 50% more damage.
Lvl 3
War Cry
All enemies within 10 tiles have their Action Points Reduced to 2 for the next turn.
Lvl 4
New Class
Choose a secondary class to train in.
Lvl 5
Boom Blast
The Action Point cost of Grenades, and other explosive weapons, is reduced by 1 and their range is increased by 50% until the end of the turn.
Lvl 6
Inspire
Killing an enemy grants allies 1 additional will point.
Lvl 7
Rage Burst
Shoot whit a proficient direct-fire projectile weapon, using all remaining ammo in the weapon’s magazine.
Random Skills
Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them.
Bombardier
Gain Mounted Weapon proficiency with +20% range and damage.
Strongman
Gain Heavy Weapon proficiency with +30% bonus damage and -10 Perception.
Thief
25% Bonus stealth and -2 Speed.
Grenade Proficiency
Proficiency whit Grenades at +10% range
Self Defense Specialist
Gain PDW and Handgun proficiency with +20 damage dealt and +10 hearing range.
Sniperist
Gain Sniper Rifle proficiency with +25% damage and -4 Willpower.
Trooper
Gain Assault Rifle proficiency with +20% Damage and accuracy.
Devoted
Additional +2 to Willpower
Biochemist
All attacks that damage a target also inflict 1 viral damage (per bullet)
Cautious
20% bonus accuracy and -10 damage dealt.
Farsighted
Additional +2 to Willpower and 10 Perception range
Reckless
30% bonus damage dealt and -20% accuracy.
Resourceful
+25% bonus carry weight and +2 Strengh.
Quarterback
+50% bonus Grenade rang and +2 Speed.
Close Quarters Specialist
Gain Shotgunand Melee Weapon proficiency with +20% damage.
Healer
+50% bonus healing and +2 willpower.

