Technician Basic Skills
Each unit will receive 3 Random Skills of any level, and they will be able to unlock them by using Skill Points. Below you can find a list of all Random Skills in Phoenix Point.
Lvl 1
Technician Training
Proficiency with PDWs, robotic arms, and turret deployment.
Lvl 2
Fast Use
The Action Point cost of Medkits, Stimpacks and Robotic Arm abilities is reduced by 1.
Lvl 3
Manual Control
Take manual control of a turret or vehicle weapon and shoot at a target.
Lvl 4
New Class
Choose a secondary class to train in.
Lvl 5
Field Medic
Restore 10 point and 10 Armor to all body parts of the selected target. Disabled body parts are restored.
Lvl 6
Remote Deployment
Turrets can be thrown and deployed for 1 Action Point.
Lvl 7
Electric Reinforcement
All allies gain 20 temporary Armor for 1 turn.
Random Skills
Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them.
Bombardier
Gain Mounted Weapon proficiency with +20% range and damage.
Strongman
Gain Heavy Weapon proficiency with +30% bonus damage and -10 Perception.
Thief
25% Bonus stealth and -2 Speed.
Grenade Proficiency
Proficiency whit Grenades at +10% range
Self Defense Specialist
Gain PDW and Handgun proficiency with +20 damage dealt and +10 hearing range.
Sniperist
Gain Sniper Rifle proficiency with +25% damage and -4 Willpower.
Trooper
Gain Assault Rifle proficiency with +20% Damage and accuracy.
Devoted
Additional +2 to Willpower
Biochemist
All attacks that damage a target also inflict 1 viral damage (per bullet)
Cautious
20% bonus accuracy and -10 damage dealt.
Farsighted
Additional +2 to Willpower and 10 Perception range
Reckless
30% bonus damage dealt and -20% accuracy.
Resourceful
+25% bonus carry weight and +2 Strengh.
Quarterback
+50% bonus Grenade rang and +2 Speed.
Close Quarters Specialist
Gain Shotgunand Melee Weapon proficiency with +20% damage.
Healer
+50% bonus healing and +2 willpower.

