Easy to follow construct order sheets. Construct orders using a similar beginning have been combined together to minimize the number of sheets. This manual includes 11 construct orders in 3 sheets.
Based on”Build Order Reference” from Cicero, and Hera’s video guides.
Build Order Sheets
- I originally created these sheets for personal use.
- The land build orders are from Cicero’s “Build order reference” (Link) and the water build orders are from Hera’s YouTube video guides (Video1, Video2).
- I tried to write them in a way that’s easy to follow while playing.
- I grouped build orders with a similar start together, and put 2 build order groups on each sheet, so I can fold the sheet vertically and have a build order on each side.
- This guide contains 11 build orders (9 land and 2 water) in 3 sheets.
PDF Download Link
Link: Here
How to read the build order
- F = Food (only Sheep and Boar) | Fr = Farm | B = Berries
- W = Wood | G = Gold | S = Stone
- Fv = Villagers currently working on Sheep or Boar
- Bv = Villagers currently working on Berries
- “Pop 7 | 4 to wood” means at Pop 7, the next 4 vills (pop 8 to 11) go to wood.
- “Pop 22 | 2 Fv to Wood” means at Pop 22, 2 vills that are working on Sheep / Boar go to wood.
Created military units are not counted in Pop.
Like most build orders, this does not include many small details, so if you’re a new player remember to:
- Make houses (build 2 houses at the start)
- Scout your map, you need to find your 8 sheep and 2 boars.
- Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time.
- Build a 2nd lumber-camp once you have 6-8 vills on the first.
- Create military units: usually, 3 for the men at arms, 3-5 for the scouts, and non-stop production for the rest
- Get double bit axe ASAP, get attack upgrades for archers, and bloodlines / defense upgrades for knights.
- For water maps, fishing ships should always get the deep fish first and not the shore fish.
Build orders
Men at arms into archers:
Very common build order, the three Men at arms are utilized to interrupt your opponent’s ecofriendly, and buy you some time to mass your archers, new players should begin with learning a normal archer rush build sequence first (with no men at arms).
Men at arms into Towers:
Requires more multitasking and micro then other build orders, not recommended for new player.
Scouts:
Another very common build order, usually you go for 3-5 scouts, but you can add more if needed.

Fast castle:
Fast castle construct orders are usually used in closed maps (like arena or black woods ), or as a pocket in group games. Can be used in maps that are open but it’s risky and needs you to completely wall your foundation against feudal rushes.
They are also easier to learn than other build orders.

Water:
Can be utilised in almost any water map which has deep fish, your initial 4 fishing boats will need to be on heavy fish for the build order to do the job. Look at walling your foundation for the full water build
arrangement. 

