Pantheons
- God of the Open Sky: 5000 FP, +1 wheat per worker, 5x hiring speed for wheat fields.
- Legends of the forest: 8000 FP, +1 wood per worker, 5x hiring speed for forest, forest doesn’t require wood to build.
- Goddess of Nature: 10k FP, +3 wood per worker for each temple, +3 faith per monk for each forest.
- Cromlechis: 15k FP, +3 masons per ritual, quarry doesn’t require gold to build.
- Pantheon of fat chickens: 25k FP, double farm effect.
- Handwashing: 99k FP, +30 seconds to ritual duration, +1 to ritual automation.
- Guru blessing: 600k FP, double school effect.
- God of War: 2M FP, double xp for heroes.
- Sacred path: 5M FP, cathedral not needed for relics, +5 faith/sec from monks, +25% to total faith production, +1 to ritual automation.
- Ancillary Justice: 1B FP, -50% to religious servants perk cost, +2 holiness per sec if servant is selected.
Religions
I’ll fill in the spells as I go along.
Chicken God:
+1 Holy/sec per wheat field
+2 Holy/sec per farm
x5 during wheat ritual
God of Stone:
+1 Holy/sec per quarry
+2 Holy/sec per temple
+3 Holy/sec per academy
x5 during stone ritual
-10 Holy/sec per farm
-10 Holy/sec per school
(Holy can’t drop below 0.)
Tremors of the Earth: (9999 holy, x? cost multiplier) +99 stone per mason during stone ritual, +99 wheat per worker during wheat ritual, +99 wood per logger during forest ritual.
Stone Skin: (99999 holy, x? cost multiplier) +99 armor to hero if hero starts battle during stone ritual.
Forgetful god: (1M holy, x? cost multiplier) resets cost of Tremors of the Earth, Stone Skin, and rituals.
Goddess of Nature:
+1 Holy/sec per forest
+1 Holy/sec per temple
x5 during wood ritual
-1000 Holy per monster death
Forest magic: (1 holy, x10 cost multiplier) +10 wood per logger, +1 faith per monk.
Fairy Dance: (1 holy, x100 cost multiplier) +1 ritual power, +1 ritual automation.
New Life: (1 holy, x1000 cost multiplier) Cost of loggers is reset.
Oni:
+1 Holy per monster death
-10 Holy when healing hero
(Holy can drop below 0.)
Blade: (25 holy, x10 cost multiplier) +5 damage for hero.
Bloodrage: (100 holy, x100 cost multiplier) +1 HP per kill.
Spirits of war: (1400 holy, x? cost multiplier) hero will return from being wounded once, with HP set to damage.
Relics
Base:
1B faith: +3 to ritual automation.
5B faith: allow customizing the auto-hire ritual.
- Chicken god: 5B faith, +500 wheat at start of game, +1 wheat from workers on wheat fields.
- Goddess of Nature: 5B faith, +500 wood at start of game, +1 wood from loggers.
- God of Stone: 5B faith, +1 stone from masons, +300 faith when quarry is built, +600 faith when temple is built.
- Oni: 10B faith, unlocks hero classes.
Minor notes
Ritual automation lets you recast rituals. A +1 to this stat enables you to cast 2 rituals in a row before you need to click on anything. The game will last throw automatic rituals while offline.
+1 ritual power increases the ability of all of the ritual does by one. (2 thirds each 15 seconds rather than 1, or a x6 multiplier to rates instead of x5.)
You can combine rituals. (Say, hiring rate + auto-hiring.) Cost increases linearly.
Faith per second is not utilized in calculating abdication gold.
The enemies are in a specific order. From the first 1000 areas, the order is rat, crab, spider, rat, spider, spider, in a loop. After area 1000, it’s rat, bat, wolf, rat, spider, wolf, crab, rat, crab, bat.
A good combo for a degree 4 hero would be:
Hammer: +4 damage, +2 armor/sec
Shield: +10 armor, blocks 1 harm
Helm: +20 HP, +5 damage

