This can be an easy-to-use guide to completing all the personality paths in Sweet Pool.
Like many visual books, you have a certain quantity of leeway in what choices you make to get to a specific ending.
When you know how sweet pool’s points system works, you can pretty much tailor made this guide to your own preferences.
What I’ve posted below, but should enable you to observe every one the CGs, reach each of the endings and not lose out on almost any text.
Any choices that I’ve put in square brackets are choices you should not experience if you follow this walkthrough ex
1. Okinaga Zenya
Instinct – Prologue
Instinct – Zenya (with drink can)
Reason – Trash
Instinct – Hamburger
Reason – Bath
Reason – Outside chemistry lab
Reason – School roof
Instinct – Shoe lockers (with Zenya)
Instinct – Corridor (with Zenya)
Reason – School roof (with Tetsuo)
Instinct – After school (Makoto)
Instinct – Talk with Zenya?
2. Mita Makoto
Reason – Prologue
Reason – Zenya (with drink can)
Reason – Trash
Reason – Hamburger
Reason – Bath
Reason – Outside chemistry lab
Reason – School roof
Reason – Shoe lockers (with Zenya)
Reason – Corridor (with Zenya)
Reason – School roof (with Tetsuo)
Reason – After school (Makoto)
[Reason – Talk with Zenya?]
Reason – Fish tank
Reason – Dispute
Reason – Parting with Tetsuo
Reason – Makoto’s visit
Reason – School roof (lunch break)
Reason – Nap
Reason – Chemistry lab
3. Shironuma Tetsuo – Diving Deep
Instinct – Prologue
Reason – Zenya (with drink can)
Instinct – Trash
Instinct – Hamburger
Instinct – Bath
Reason – Outside chemistry lab
Reason – School roof
Reason – Shoe lockers (with Zenya)
Reason – Corridor (with Zenya)
Reason – School roof (with Tetsuo)
Instinct – After school (Makoto)
[Reason – Talk with Zenya?]
Reason – Fish tank
Instinct – Dispute
Instinct – Parting with Tetsuo
Instinct – Makoto’s visit
Reason – School roof (lunch break)
Instinct – Nap
[Instinct – Chemistry lab]
Reason – Bed
Instinct – Confrontation
Reason – Voices in head
Instinct – Determination
Reason – Do you accept us?
4. Shironuma Tetsuo – Red Road
Instinct – Prologue
Reason – Zenya (with drink can)
Instinct – Trash
Instinct – Hamburger
Instinct – Bath
Instinct – Outside chemistry lab
Instinct – School roof
Reason – Shoe lockers (with Zenya)
Reason – Corridor (with Zenya)
Instinct – School roof (with Tetsuo)
Instinct – After school (Makoto)
[Reason – Talk with Zenya?]
Instinct – Fish tank
Instinct – Dispute
Instinct – Parting with Tetsuo
Instinct – Makoto’s visit
Instinct – School roof (lunch break)
Instinct – Nap
[Instinct – Chemistry lab]
Instinct – Bed
Instinct – Confrontation
Instinct – Voices in head
Instinct – Determination
Instinct – Do you accept us?
5. Shironuma Tetsuo – Miracles May (violin version)
Reason – Prologue
Reason – Zenya (with drink can)
Reason – Trash
Reason – Hamburger
Reason – Bath
Reason – Outside chemistry lab
Reason – School roof
Reason – Shoe lockers (with Zenya)
Reason – Corridor (with Zenya)
Reason – School roof (with Tetsuo)
Reason – After school (Makoto)
[Reason – Talk with Zenya?]
Reason – Fish tank
Reason – Dispute
Reason – Parting with Tetsuo
Reason – Makoto’s visit
Reason – School roof (lunch break)
Reason – Nap
Instinct – Chemistry lab
Reason – Bed
Reason – Confrontation
Reason – Voices in head
Reason – Determination
Reason – Do you accept us?
[Instinct – Pool]
(You won’t encounter this last choice unless you’ve already completed this route once)
6. Shironuma Tetsuo – Miracles May
Reason – Prologue
Reason – Zenya (with drink can)
Reason – Trash
Reason – Hamburger
Reason – Bath
Reason – Outside chemistry lab
Reason – School roof
Reason – Shoe lockers (with Zenya)
Reason – Corridor (with Zenya)
Reason – School roof (with Tetsuo)
Reason – After school (Makoto)
[Reason – Talk with Zenya?]
Reason – Fish tank
Reason – Dispute
Reason – Parting with Tetsuo
Reason – Makoto’s visit
Reason – School roof (lunch break)
Reason – Nap
Instinct – Chemistry lab
Reason – Bed
Reason – Confrontation
Reason – Voices in head
Reason – Determination
Reason – Do you accept us?
Reason – Pool
After you have completed all the routes (and ended up any extra Steam achievements except the final CG), then you should get a CG congratulating you on finishing the game.
It is quite a while since I did this using the Western PC and Vita versions, but I believe making sure that your progress is saved, moving back to the beginning screen and hitting start must work if you do not get the CG mechanically on finishing the game.

