25%: Light Dehydration
- Skills Energy Cost: +10%
- Magic Power: -10%
- Spells Energy Cost: +10%
50%: Dehydration
- Skills Energy Cost: +20%
- Morale Change: -0.05%
- Perception: -1.20
- Magic Power: -25%
- Spells Energy Cost: +20%
75%: Deadly Dehydration
- Skills Energy Cost: +40%
- Morale Change: -0.1%
- Perception: -3
- Magic Power: -50%
- Spells Energy Cost: +40%
- Near Death: Every few turns the character’s max health is being reduced.
Mechanics
Thirst increases by 1 approximately every 40 turns.

