The process of cooking is tied to your ration supply. If you have enough, you will be able to cook even in a cave, although not at all times (you still need fire for this), which means you also will not be able to rest. Rations are harvested during the hunt, but you can’t hunt in any of the dungeons or caves.
Each character has his own talents — one is a better hunter, another will be a great cook and the third one will make a good guard for your camp. When you start camping and the corresponding window opens, select the ‘’Edit’’ button on the left side of the screen. Here you can assign characters to certain duties. Hover over any companion or the main character, hold LMB and slightly move his avatar. In every empty window of the different activities, you will see a number — those can be both positive and negative. It is clear that it is better to assign a hero to an activity in which he has the highest numbers. Same with cooking.
Pathfinder: Kingmaker – Harrim Quest Walkthrough
Harrim Quest Walkthrough
Unwanted Legacy
This quest begins automatically, right after you finish the first act and become a royal ruler. You should help Harrim by visiting the old dwarf fortress with him where the trolls made their lair. You’ll need this location in the main story quest of the chapter.
Once you arrive, go inside and come down to the lower level. In this story quest, you should defeat their leader and investigate the anvil which Harrim is going to break to end the quest.
Unbreakable Metal
The quest begins at the beginning of the fourth chapter ‘’The Varnhold Vanishing’’. Harrim with a dwarf from the Skjegge clan will arrive to the throne room and ask for help. To complete the quest, it is sufficient to visit the indicated dwarven fortress (on the lower left of the Temple of the Elk, see screenshot), defeat the adamantine golem and talk to the dwarves. Harrim will get the golem’s heart and you can decide what to do – ask Harrim to return the item to Torag or tell him that he is not obliged to do anything. The task will be completed, and you’ll get 2400 experience points.
The Unmaking Quest
An unusual guest will pay a visit to the throne room — Adamantine golem. He’ll tell you about the dwarves that have intruded into the dwarven fortress. Get your squad (including Harrim) together and head for the desolate dwarven fortress. There you’ll have to beat the golems to get inside. Then you need to decide who possesses the fortress. The talk is over, you’ll get 1440 XP. You should return to the capital and talk with Harrim to complete the quest.