Warrior Monk Skill Tree
| Skill | Cost / Cooldown | Requirements | Description | Training Fee |
| Focus | Cooldown 500s | N/A | Grants player the Discipline boon (Weapon Damage increased). | 50 Silver |
| Brace | Cooldown 200s | N/A | Block incoming attack, restoring Stability and granting player the Discipline boon (Weapon Damage increased). Nearby enemies are knocked back. | 50 Silver |
| Slow Metabolism | N/A (Passive) | N/A | Increase the amount of time needed for player to get Hungry, Thirsty and Sleepy. | 50 Silver |
| Steadfast Ascetic | N/A (Passive) | N/A | Increase maximum Stamina by 40. | 1 Breakthrough Point; 500 Silver |
| Perfect Strike | Stamina 10 Cooldown 30s | Melee weapon (equipped), Discipline boon active | Perform a lunging attack that ignores defence/block while inflicting the Pain status (-25% Physical Resistance) on target. Note: Learning this skill will prevent you from learning Master of Motion. | 600 Silver |
| Master of Motion | N/A (Passive) | Discipline boon active | Increase player’s Damage and Impact Resistance by 15 each, so long as they keep the Discipline boon active. Note: Learning this skill will prevent you from learning Perfect Strike. | 600 Silver |
| Flash Onslaught | Stamina 25 Cooldown 240s | Melee weapon (equipped), Discipline boon active | Attack all nearby enemies, dealing Damage and Impact. Consumes Discipline boon. Note: Learning this skill will prevent you from learning Counterstrike. | 600 Silver |
| Counterstrike | Stamina 12 Cooldown 100s | Melee weapon (equipped) | Block incoming damage, then deal a high Damage counterattack. Note: Learning this skill will prevent you from learning Flash Onslaught. | 600 Silver |

