Outward All Skill Tree

A different breed of RPG is here with Outward. Mechanically sound, Outward throws many features your way and expects you to utilize them to the fullest. Skills are one such feature that concerns your playstyle as well as the capabilities and limitations in combat.

Outward Skills and Skill Trees

In our Outward Skills and Skill Trees Guide, we’ve detailed everything you need to know about all the skill trees, skills, and best skills in the game. Below we discuss all the skills for each class and touch up on aspects including cost, cooldown time, and requirements.

General Skills

These skills are not restricted to any class but are rather fundamental to the overall gameplay experience.

Outward Skill Tree

Outward Skill Tree

Skill Cost / Cooldown Requirements Description
Push Kick Stamina 9 Cooldown 15s N/A Weak attack with Knockback
Dagger Slash Stamina 2 Cooldown 0.5s Dagger (equipped) Quick attack with equipped dagger.
Fire/Reload N/A Pistol, Bullets Load equipped weapon with ammunition from pocket, or fire it if already reloaded; this skill can also be used to fire any special ammunition loaded into weapon as a result of other abilities
Throw Lantern Stamina 4 Lantern (equipped) Throw your equipped Lantern ahead of you, creating an area of effect that deals Burning damage for 5 seconds; note that this will (obviously) destroy your Lantern
Enrage Cooldown 500s N/A Grants the Rage boon, which increases attack impact. Using this skill burns some maximum health until you sleep. Certain skills require this boon to be active.
Predator Leap Stamina 13 Cooldown 40s Rage boon; melee weapon Jump attack that creates a shockwave upon landing for high impact and damage.
Spark Mana 5 Cooldown 3s N/A Tiny fire explosion that deals negligible damage, but can be used in combination with other spells for greater effects. Can light campfires.

Kazite Spellblade Skill Tree

Gong Strike Stamina 11 Cooldown 30s Infused Weapon; Shield (equipped) Strike your weapon on your shield, removing any elemental infusion to cause an explosion of that element. 600 Silver
Elemental Discharge Mana 15 Cooldown 10s Infused Weapon Fire a projectile of the element infused into your weapon. 600 Silver
Infuse Fire Mana 15 Warm Boon Infuse your weapon with the element of Fire, allowing it inflict Burning status on enemies; consumes Warm Boon status 600 Silver
Infuse Ice Mana 15 Cool Boon Infuse your weapon with the element of Frost, allowing it inflict Slow Down status on enemies; consumes Cool Boon status 600 Silver
Spellblade’s Awakening N/A N/A Increase Maximum Health, Stamina and Mana by 15 1 Skill Point; 500 Silver
Shield Charge Stamina 15 Cooldown 30s Shield (equipped) Deal Impact damage with your shield, with a chance to hit twice and inflicting Confuse status 100 Silver
Steady Arm N/A N/A Increase Impact Resistance by 15 while blocking 50 Silver
Fitness N/A N/A Increase Maximum Health by 25; increases health restored while sleeping by 20% 50 Silver

Wild Hunter

Skill Cost / Cooldown Requirements Description Training Fee
Evasion Shot Stamina 12 Cooldown 30s Bow (equipped) Shoot an arrow while jumping backward, inflicting Cripple on your target. You must be locked on to your target to use this skill. 50 Silver
Enrage Cooldown 500s N/A Grants Rage status (+25% to equipped weapon’s Impact) to player, at the cost of lowering your maximum Health until the next time you sleep. 50 Silver
Hunter’s Eye N/A (Passive) Bow (equipped) Allows player to lock on to targets from farther away while using a bow. 50 Silver
Sniper Shot Stamina 15 Cooldown 30s Bow (equipped) Fire a much stronger shot, but with a delay 100 Silver
Survivor’s Resilience N/A (Passive) N/A Increase maximum Health by 40 1 Breakthrough Point; 500 Silver
Predator Leap Stamina 13 Cooldown 40s Melee Weapon (equipped) Perform a strong jumping attack that deals Damage and Impact. Can only be performed under Rage status.
Note: Learning this skill will prevent you from learning Piercing Shot.
600 Silver
Piercing Shot Stamina 15 Cooldown 30s Bow (equipped) Fire a strong shot that can pierce through multiple enemies while inflicting Extreme Bleeding (-1% Health per sec) on targets.
Note: Learning this skill will prevent you from learning Predator Leap.
600 Silver

Rune Sage

Skill Cost / Cooldown Requirements Description Training Fee
Rune: Shim Mana 8 Cooldown 2s Lexicon (equipped) Cast a Red rune that can be combo’ed into other runes to produce a stronger spell. 50 Silver
Rune: Dez Mana 8 Cooldown 2s Lexicon (equipped) Cast a Blue rune that can be combo’ed into other runes to produce a stronger spell. 50 Silver
Rune: Fal Mana 8 Cooldown 2s Lexicon (equipped) Cast a Green rune that can be combo’ed into other runes to produce a stronger spell. 50 Silver
Rune: Egoth Mana 8 Cooldown 2s Lexicon (equipped) Cast a Purple rune that can be combo’ed into other runes to produce a stronger spell. 50 Silver
Well of Mana N/A (Passive) N/A Increase maximum Mana by 40 1 Breakthrough Point; 500 Silver
Arcane Syntax N/A (Passive) N/A Unlock more powerful Runic Spell combinations. 600 Silver
Internalized Lexicon N/A (Passive) N/A Allows player to cast Runic Spells without needing a Lexicon equipped in the off-hand slot.
Note: Learning this skill will prevent you from learning Runic Prefix.
600 Silver
Runic Prefix N/A (Passive) N/A Enhance all Runic Spells with a variety of additional effects.
Note: Learning this skill will prevent you from learning Internalized Lexicon.
600 Silver

Philosopher

Skill Cost / Cooldown Requirements Description Training Fee
Chakram Pierce Mana 5 Cooldown 6s Chakram (equipped), Discipline boon active Throw Chakram ahead at target, with a chance to hit twice. 50 Silver
Chakram Arc Mana 8 Cooldown 12s Chakram (equipped), Discipline boon active Area of effect attack in front of player, dealing Damage and Impact. 100 Silver
Fire Sigil Mana 7 Fire Stone (inventory) Consume 1 Fire Stone to cast a magic Fire sigil circle on ground, empowering other skills with additional effects. 50 Silver
Mana Ward Mana 7 Cooldown 20s N/A Shield player from damage for a short period. Can be combo’ed into other spells. 50 Silver
Leyline Connection N/A (Passive) N/A Permanent 0.15 Mana regeneration per second. 1 Breakthrough Point; 500 Silver
Chakram Dance Mana 20 Cooldown 120s Chakram (equipped), Discipline boon active Throw Chakram in front of player in a zig-zag pattern, capable of hitting targets multiple times. 600 Silver
Ice Sigil Mana 7 Cold Stone (inventory) Consume 1 Cold Stone to cast a magic Ice sigil circle on ground, empowering other skills with additional effects.
Note: Learning this skill will prevent you from learning Fire Affinity.
600 Silver
Fire Affinity N/A (Passive) N/A Increase Fire resistance by 20 and Fire damage you inflict by 15%.
Note: Learning this skill will prevent you from learning Ice Sigil.
600 Silver
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Warrior Monk

Skill Cost / Cooldown Requirements Description Training Fee
Focus Cooldown 500s N/A Grants player the Discipline boon (Weapon Damage increased). 50 Silver
Brace Cooldown 200s N/A Block incoming attack, restoring Stability and granting player the Discipline boon (Weapon Damage increased). Nearby enemies are knocked back. 50 Silver
Slow Metabolism N/A (Passive) N/A Increase the amount of time needed for player to get Hungry, Thirsty and Sleepy. 50 Silver
Steadfast Ascetic N/A (Passive) N/A Increase maximum Stamina by 40. 1 Breakthrough Point; 500 Silver
Perfect Strike Stamina 10 Cooldown 30s Melee weapon (equipped), Discipline boon active Perform a lunging attack that ignores defence/block while inflicting the Pain status (-25% Physical Resistance) on target.
Note: Learning this skill will prevent you from learning Master of Motion.
600 Silver
Master of Motion N/A (Passive) Discipline boon active Increase player’s Damage and Impact Resistance by 15 each, so long as they keep the Discipline boon active.
Note: Learning this skill will prevent you from learning Perfect Strike.
600 Silver
Flash Onslaught Stamina 25 Cooldown 240s Melee weapon (equipped), Discipline boon active Attack all nearby enemies, dealing Damage and Impact. Consumes Discipline boon.
Note: Learning this skill will prevent you from learning Counterstrike.
600 Silver
Counterstrike Stamina 12 Cooldown 100s Melee weapon (equipped) Block incoming damage, then deal a high Damage counterattack.
Note: Learning this skill will prevent you from learning Flash Onslaught.
600 Silver
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Mercenary

All special Bullet skills only serve to load a special round into your equipped pistol. You still need to use the basic “Fire/Reload” pistol skill (which the player already knows at the start of the game) to actually attack targets with it!

Skill Cost / Cooldown Requirements Description Training Fee
Shatter Bullet Cooldown 5s Pistol (equipped), Iron Scraps Load a bullet that deals high Impact while inflicting the Pain status (-25% Physical Resistance) on target. 50 Silver
Frost Bullet Cooldown 5s Pistol (equipped), Cool boon active Load a bullet that deals Damage over a small area while inflicting the Freezing status (Slowdown) on targets. Consumes Cool boon. 100 Silver
Fast Maintenance N/A (Passive) N/A Repairing equipment takes 50% less time while resting. 50 Silver
Armor Training N/A (Passive) N/A Decrease Stamina and movement penalties from wearing armor by 50%. 100 Silver
Swift Foot N/A (Passive) N/A Increase movement speed by 10%. 1 Breakthrough Point; 500 Silver
Marathoner N/A (Passive) N/A Consume 40% less Stamina when sprinting. 600 Silver
Blood Bullet Mana 12 Cooldown 5s Pistol (equipped), Possessed boon active Load a bullet that restores player’s Health when it deals Damage on target.
Note: Learning this skill will prevent you from learning Shield Infusion.
600 Silver
Shield Infusion Stamina 5 Cooldown 60s Shield Launch an elemental explosion directly in front of player when blocking an elemental attack with a Shield
Note: Learning this skill will prevent you from learning Blood Bullet.
600 Silver

Rogue

Skill Cost / Cooldown Requirements Description Training Fee
Backstab Stamina 5 Cooldown 15s Dagger (equipped) Triple the Damage and Impact of any dagger attack that hits target’s back. 50 Silver
Opportunist Stab Stamina 5 Cooldown 10s Dagger (equipped) Deal double damage with enhanced knockback against targets inflicted with Pain or Confusion status. If the target has both ailments, then effect becomes quadrupled instead. 100 Silver
Sweep Kick Stamina 12 Cooldown 15s N/A Perform a high Impact attack in a wide arc in front of player. Targets inflicted with the Confusion ailment will be knocked down instantly. 50 Silver
Pressure Plate Training N/A (Passive) N/A Player learns how to craft and deploy Pressure Plate traps that can armed with a variety of charges. 50 Silver
Feather Dodge N/A (Passive) N/A Consume 50% less Stamina when performing dodge rolls. Equipped backpacks no longer negatively affect dodging ability. 1 Breakthrough Point; 500 Silver
Serpent’s Parry Stamina 7 Cooldown 100s Dagger (equipped) Counter incoming physical attack that stuns target if they are already afflicted with Confusion, or applies Extreme Bleeding if target is already afflicted with Pain. 600 Silver
Stealth Training N/A (Passive) N/A Enemies have a harder time spotting you. Note that sprinting or carrying a light source will still blow your cover as normal.
Note: Learning this skill will prevent you from learning Pressure Plate Expertise.
600 Silver
Pressure Plate Expertise N/A (Passive) N/A Increase effective of Pressure Plate Traps, and allows player to re-arm any traps already laid with new charges.
Note: Learning this skill will prevent you from learning Stealth Training.
600 Silver

Shaman

Skill Cost / Cooldown Requirements Description Training Fee
Reveal Soul Mana 5 Cooldown 5s N/A Allows players to see the “souls” of any human enemy they have killed, so that these souls can be affected with other spells for a variety of combo effects. 50 Silver
Call to Elements Mana 5 Cooldown 120s N/A Grants player a Boon based on their current location. 50 Silver
Mana Push Mana 5 Cooldown 15s N/A Deals high Impact in wide area in front of player. Can also be combo’ed into other spells. 50 Silver
Weather Tolerance N/A (Passive) N/A Increase player Hot and Cold Weather Resistance by 8 each. Also increases Decay Resistance by 5. 100 Silver
Shamanic Resonance N/A (Passive) N/A Increase effects of any active Boon on player by 10. 1 Breakthrough Point; 500 Silver
Wind Sigil Mana 10 Cooldown 100s Activated Wind Altar in current region Cast a magic Wind sigil circle on ground, empowering other skills with additional effects.
Note: Learning this skill will prevent you from learning Infuse Wind
600 Silver
Infuse Wind Mana 10 Cooldown 100s Activated Wind Altar in current region Enhance Impact and Attack Speed of equipped weapon for 180s.
Note: Learning this skill will prevent you from learning Wind Sigil
600 Silver
Conjure Mana 10 Cooldown 8s N/A Transforms human souls unveiled by Reveal Soul spell into a skeletal ally that fights alongside player for 280s. 600 Silver

 

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