A different breed of RPG is here with Outward. Mechanically sound, Outward throws many attributes that your manner and expects one to use them to the fullest. Skills are one such quality that concerns your playstyle as well as the capabilities and constraints in battle.
Outward Skills and Skill Trees
In our Outward Skills and Skill Trees Guide, we have detailed everything you want to know about all the skill trees, abilities, and best skills in the sport. Below we discuss all the skills for each class and touch up on facets including price, cooldown time, and requirements.
General Skills
These abilities aren’t limited to any course but are rather basic to the overall gameplay experience.
Outward Skill Tree

| Skill | Cost / Cooldown | Requirements | Description |
| Push Kick | Stamina 9 Cooldown 15s | N/A | Weak attack with Knockback |
| Dagger Slash | Stamina 2 Cooldown 0.5s | Dagger (equipped) | Quick attack with equipped dagger. |
| Fire/Reload | N/A | Pistol, Bullets | Load equipped weapon with ammunition from pocket, or fire it if already reloaded; this skill can also be used to fire any special ammunition loaded into weapon as a result of other abilities |
| Throw Lantern | Stamina 4 | Lantern (equipped) | Throw your equipped Lantern ahead of you, creating an area of effect that deals Burning damage for 5 seconds; note that this will (obviously) destroy your Lantern |
| Enrage | Cooldown 500s | N/A | Grants the Rage boon, which increases attack impact. Using this skill burns some maximum health until you sleep. Certain skills require this boon to be active. |
| Predator Leap | Stamina 13 Cooldown 40s | Rage boon; melee weapon | Jump attack that creates a shockwave upon landing for high impact and damage. |
| Spark | Mana 5 Cooldown 3s | N/A | Tiny fire explosion that deals negligible damage, but can be used in combination with other spells for greater effects. Can light campfires. |
Kazite Spellblade Skill Tree
| Gong Strike | Stamina 11 Cooldown 30s | Infused Weapon; Shield (equipped) | Strike your weapon on your shield, removing any elemental infusion to cause an explosion of that element. | 600 Silver |
| Elemental Discharge | Mana 15 Cooldown 10s | Infused Weapon | Fire a projectile of the element infused into your weapon. | 600 Silver |
| Infuse Fire | Mana 15 | Warm Boon | Infuse your weapon with the element of Fire, allowing it inflict Burning status on enemies; consumes Warm Boon status | 600 Silver |
| Infuse Ice | Mana 15 | Cool Boon | Infuse your weapon with the element of Frost, allowing it inflict Slow Down status on enemies; consumes Cool Boon status | 600 Silver |
| Spellblade’s Awakening | N/A | N/A | Increase Maximum Health, Stamina and Mana by 15 | 1 Skill Point; 500 Silver |
| Shield Charge | Stamina 15 Cooldown 30s | Shield (equipped) | Deal Impact damage with your shield, with a chance to hit twice and inflicting Confuse status | 100 Silver |
| Steady Arm | N/A | N/A | Increase Impact Resistance by 15 while blocking | 50 Silver |
| Fitness | N/A | N/A | Increase Maximum Health by 25; increases health restored while sleeping by 20% | 50 Silver |
Wild Hunter
| Skill | Cost / Cooldown | Requirements | Description | Training Fee |
| Evasion Shot | Stamina 12 Cooldown 30s | Bow (equipped) | Shoot an arrow while jumping backward, inflicting Cripple on your target. You must be locked on to your target to use this skill. | 50 Silver |
| Enrage | Cooldown 500s | N/A | Grants Rage status (+25% to equipped weapon’s Impact) to player, at the cost of lowering your maximum Health until the next time you sleep. | 50 Silver |
| Hunter’s Eye | N/A (Passive) | Bow (equipped) | Allows player to lock on to targets from farther away while using a bow. | 50 Silver |
| Sniper Shot | Stamina 15 Cooldown 30s | Bow (equipped) | Fire a much stronger shot, but with a delay | 100 Silver |
| Survivor’s Resilience | N/A (Passive) | N/A | Increase maximum Health by 40 | 1 Breakthrough Point; 500 Silver |
| Predator Leap | Stamina 13 Cooldown 40s | Melee Weapon (equipped) | Perform a strong jumping attack that deals Damage and Impact. Can only be performed under Rage status. Note: Learning this skill will prevent you from learning Piercing Shot. | 600 Silver |
| Piercing Shot | Stamina 15 Cooldown 30s | Bow (equipped) | Fire a strong shot that can pierce through multiple enemies while inflicting Extreme Bleeding (-1% Health per sec) on targets. Note: Learning this skill will prevent you from learning Predator Leap. | 600 Silver |
Rune Sage
| Skill | Cost / Cooldown | Requirements | Description | Training Fee |
| Rune: Shim | Mana 8 Cooldown 2s | Lexicon (equipped) | Cast a Red rune that can be combo’ed into other runes to produce a stronger spell. | 50 Silver |
| Rune: Dez | Mana 8 Cooldown 2s | Lexicon (equipped) | Cast a Blue rune that can be combo’ed into other runes to produce a stronger spell. | 50 Silver |
| Rune: Fal | Mana 8 Cooldown 2s | Lexicon (equipped) | Cast a Green rune that can be combo’ed into other runes to produce a stronger spell. | 50 Silver |
| Rune: Egoth | Mana 8 Cooldown 2s | Lexicon (equipped) | Cast a Purple rune that can be combo’ed into other runes to produce a stronger spell. | 50 Silver |
| Well of Mana | N/A (Passive) | N/A | Increase maximum Mana by 40 | 1 Breakthrough Point; 500 Silver |
| Arcane Syntax | N/A (Passive) | N/A | Unlock more powerful Runic Spell combinations. | 600 Silver |
| Internalized Lexicon | N/A (Passive) | N/A | Allows player to cast Runic Spells without needing a Lexicon equipped in the off-hand slot. Note: Learning this skill will prevent you from learning Runic Prefix. | 600 Silver |
| Runic Prefix | N/A (Passive) | N/A | Enhance all Runic Spells with a variety of additional effects. Note: Learning this skill will prevent you from learning Internalized Lexicon. | 600 Silver |
Philosopher
| Skill | Cost / Cooldown | Requirements | Description | Training Fee |
| Chakram Pierce | Mana 5 Cooldown 6s | Chakram (equipped), Discipline boon active | Throw Chakram ahead at target, with a chance to hit twice. | 50 Silver |
| Chakram Arc | Mana 8 Cooldown 12s | Chakram (equipped), Discipline boon active | Area of effect attack in front of player, dealing Damage and Impact. | 100 Silver |
| Fire Sigil | Mana 7 | Fire Stone (inventory) | Consume 1 Fire Stone to cast a magic Fire sigil circle on ground, empowering other skills with additional effects. | 50 Silver |
| Mana Ward | Mana 7 Cooldown 20s | N/A | Shield player from damage for a short period. Can be combo’ed into other spells. | 50 Silver |
| Leyline Connection | N/A (Passive) | N/A | Permanent 0.15 Mana regeneration per second. | 1 Breakthrough Point; 500 Silver |
| Chakram Dance | Mana 20 Cooldown 120s | Chakram (equipped), Discipline boon active | Throw Chakram in front of player in a zig-zag pattern, capable of hitting targets multiple times. | 600 Silver |
| Ice Sigil | Mana 7 | Cold Stone (inventory) | Consume 1 Cold Stone to cast a magic Ice sigil circle on ground, empowering other skills with additional effects. Note: Learning this skill will prevent you from learning Fire Affinity. | 600 Silver |
| Fire Affinity | N/A (Passive) | N/A | Increase Fire resistance by 20 and Fire damage you inflict by 15%. Note: Learning this skill will prevent you from learning Ice Sigil. | 600 Silver |
Warrior Monk
| Skill | Cost / Cooldown | Requirements | Description | Training Fee |
| Focus | Cooldown 500s | N/A | Grants player the Discipline boon (Weapon Damage increased). | 50 Silver |
| Brace | Cooldown 200s | N/A | Block incoming attack, restoring Stability and granting player the Discipline boon (Weapon Damage increased). Nearby enemies are knocked back. | 50 Silver |
| Slow Metabolism | N/A (Passive) | N/A | Increase the amount of time needed for player to get Hungry, Thirsty and Sleepy. | 50 Silver |
| Steadfast Ascetic | N/A (Passive) | N/A | Increase maximum Stamina by 40. | 1 Breakthrough Point; 500 Silver |
| Perfect Strike | Stamina 10 Cooldown 30s | Melee weapon (equipped), Discipline boon active | Perform a lunging attack that ignores defence/block while inflicting the Pain status (-25% Physical Resistance) on target. Note: Learning this skill will prevent you from learning Master of Motion. | 600 Silver |
| Master of Motion | N/A (Passive) | Discipline boon active | Increase player’s Damage and Impact Resistance by 15 each, so long as they keep the Discipline boon active. Note: Learning this skill will prevent you from learning Perfect Strike. | 600 Silver |
| Flash Onslaught | Stamina 25 Cooldown 240s | Melee weapon (equipped), Discipline boon active | Attack all nearby enemies, dealing Damage and Impact. Consumes Discipline boon. Note: Learning this skill will prevent you from learning Counterstrike. | 600 Silver |
| Counterstrike | Stamina 12 Cooldown 100s | Melee weapon (equipped) | Block incoming damage, then deal a high Damage counterattack. Note: Learning this skill will prevent you from learning Flash Onslaught. | 600 Silver |
Mercenary
All special Bullet skills only serve to load a special round into your equipped pistol. You still need to use the basic “Fire/Reload” pistol skill (which the player already knows at the start of the game) to actually attack targets with it!
| Skill | Cost / Cooldown | Requirements | Description | Training Fee |
| Shatter Bullet | Cooldown 5s | Pistol (equipped), Iron Scraps | Load a bullet that deals high Impact while inflicting the Pain status (-25% Physical Resistance) on target. | 50 Silver |
| Frost Bullet | Cooldown 5s | Pistol (equipped), Cool boon active | Load a bullet that deals Damage over a small area while inflicting the Freezing status (Slowdown) on targets. Consumes Cool boon. | 100 Silver |
| Fast Maintenance | N/A (Passive) | N/A | Repairing equipment takes 50% less time while resting. | 50 Silver |
| Armor Training | N/A (Passive) | N/A | Decrease Stamina and movement penalties from wearing armor by 50%. | 100 Silver |
| Swift Foot | N/A (Passive) | N/A | Increase movement speed by 10%. | 1 Breakthrough Point; 500 Silver |
| Marathoner | N/A (Passive) | N/A | Consume 40% less Stamina when sprinting. | 600 Silver |
| Blood Bullet | Mana 12 Cooldown 5s | Pistol (equipped), Possessed boon active | Load a bullet that restores player’s Health when it deals Damage on target. Note: Learning this skill will prevent you from learning Shield Infusion. | 600 Silver |
| Shield Infusion | Stamina 5 Cooldown 60s | Shield | Launch an elemental explosion directly in front of player when blocking an elemental attack with a Shield Note: Learning this skill will prevent you from learning Blood Bullet. | 600 Silver |
Rogue
| Skill | Cost / Cooldown | Requirements | Description | Training Fee |
| Backstab | Stamina 5 Cooldown 15s | Dagger (equipped) | Triple the Damage and Impact of any dagger attack that hits target’s back. | 50 Silver |
| Opportunist Stab | Stamina 5 Cooldown 10s | Dagger (equipped) | Deal double damage with enhanced knockback against targets inflicted with Pain or Confusion status. If the target has both ailments, then effect becomes quadrupled instead. | 100 Silver |
| Sweep Kick | Stamina 12 Cooldown 15s | N/A | Perform a high Impact attack in a wide arc in front of player. Targets inflicted with the Confusion ailment will be knocked down instantly. | 50 Silver |
| Pressure Plate Training | N/A (Passive) | N/A | Player learns how to craft and deploy Pressure Plate traps that can armed with a variety of charges. | 50 Silver |
| Feather Dodge | N/A (Passive) | N/A | Consume 50% less Stamina when performing dodge rolls. Equipped backpacks no longer negatively affect dodging ability. | 1 Breakthrough Point; 500 Silver |
| Serpent’s Parry | Stamina 7 Cooldown 100s | Dagger (equipped) | Counter incoming physical attack that stuns target if they are already afflicted with Confusion, or applies Extreme Bleeding if target is already afflicted with Pain. | 600 Silver |
| Stealth Training | N/A (Passive) | N/A | Enemies have a harder time spotting you. Note that sprinting or carrying a light source will still blow your cover as normal. Note: Learning this skill will prevent you from learning Pressure Plate Expertise. | 600 Silver |
| Pressure Plate Expertise | N/A (Passive) | N/A | Increase effective of Pressure Plate Traps, and allows player to re-arm any traps already laid with new charges. Note: Learning this skill will prevent you from learning Stealth Training. | 600 Silver |
Shaman
| Skill | Cost / Cooldown | Requirements | Description | Training Fee |
| Reveal Soul | Mana 5 Cooldown 5s | N/A | Allows players to see the “souls” of any human enemy they have killed, so that these souls can be affected with other spells for a variety of combo effects. | 50 Silver |
| Call to Elements | Mana 5 Cooldown 120s | N/A | Grants player a Boon based on their current location. | 50 Silver |
| Mana Push | Mana 5 Cooldown 15s | N/A | Deals high Impact in wide area in front of player. Can also be combo’ed into other spells. | 50 Silver |
| Weather Tolerance | N/A (Passive) | N/A | Increase player Hot and Cold Weather Resistance by 8 each. Also increases Decay Resistance by 5. | 100 Silver |
| Shamanic Resonance | N/A (Passive) | N/A | Increase effects of any active Boon on player by 10. | 1 Breakthrough Point; 500 Silver |
| Wind Sigil | Mana 10 Cooldown 100s | Activated Wind Altar in current region | Cast a magic Wind sigil circle on ground, empowering other skills with additional effects. Note: Learning this skill will prevent you from learning Infuse Wind | 600 Silver |
| Infuse Wind | Mana 10 Cooldown 100s | Activated Wind Altar in current region | Enhance Impact and Attack Speed of equipped weapon for 180s. Note: Learning this skill will prevent you from learning Wind Sigil | 600 Silver |
| Conjure | Mana 10 Cooldown 8s | N/A | Transforms human souls unveiled by Reveal Soul spell into a skeletal ally that fights alongside player for 280s. | 600 Silver |

