This guide is for men and women who’d prefer a few of the mechanics of the new MD merger update clarified or have some basic strategies for starting out, it’ll be enlarged over time.
The Merge and new Features
Modern Day 4 and Millenium Dawn have opted to merge their mods to one, the newest mod mainly uses the MD4 Map and Components while keeping some MD focus shrub among other things.
Newly added features since the merge are:
- Taxes, Money and debt
- Investing into nations via building
- Influencing Nations
- 24 Ideologies for the 5 Outlooks and many Leader Portraits for these ideologies
- 2000 start date (based off of MD4)
- New Generic Focus Tree and some new Focus trees
- Party Coalitions and Government Popularity
- Land Doctrines and a few new Techs
- Many new decisions
Economy (Money and International Investment)
One of the new features is an Economy System, you have a Daily Income, Daily Expenditures and Debt
Taxes
You can change the Tax Rate ingame via clicking on the + or – under your Leader Portrait, each click costs 50 PP and changes the tax rate by 1%. Changing the Tax Rate will be your main source of Income but be careful not to increase it too much as that will lower your Ruling Party popularity.
Resource Exports
Haven’t really figured out how this works exactly but you gain a bit of money from having resources
International Investments
You can open the Home window by left clicking a foreign state (puppets and Allies work aswell).
After clicking you ought to see a small window over the State window, then there you can select which building you need to build, how many you want to construct and can see how long it will take and how much it will cost.
After Investing the undertaking will pop up as a choice timer showing you if its done one of other infos.
Purchasing gives you International Investment Points (refered to as IV form now on), you get as many as you invested in the building.
You can sell off 1 IV point to obtain 0.95 Cash if you actually need it. You can also simply gather as many IV points as possible and gain a daily income boost from it
Government Expenditure Laws
You can Find these under your Political Window in Laws, each Grant you some bonus while costing Money or sometimes even other things, you can reduce these by changing the law at the cost of PP, doing this will reduce your daily expenditure but also lower your Ruling Party Popularity. Unfortunately the tooltip won’t tell you how much you’d gain by changing the law.
Economy Growth Rate
You can find this under your Political Window in Laws, the better it is the more Tax income you get, it also increases Stability slightly and increases Construction Speed although you’ll have to pay a bunch of cash to change it, even if it gets changed via event.
Debt
You obtain debt by going below 0 in your treasury, this mainly happens if you’ve got a negative daily income or changed your Economy Growth Rate.
You can even get financing by left clicking, and repay debt by directly clicking the debt resource on the proper of atmosphere experience.
You have at least a 0.5% Interest Rate which means you pay 0.5percent of your debt as expenditure each day although if your debt is very low you do not pay whatsoever.
Starter Tips:
to be added
Some Formulas:
- Taxes + International Investments + Resource Exports = Income
- Government Expenditure Laws + Interest on Debt = Expenditure
- 10 (10 Cash) International Investment Points = 0.001 Daily Cash
- 1 International Investment Point sold off = 0.95 Cash
- Income – Expenditure = Increase or decrease in Treasury
- Debt x Interest Rate = Daily Debt Interest Expenditure
Influence
Another new feature is Influence, similar to Victoria 2, each nation can Influence each other Nation. You open the Influence Window by right clicking a nation.
Influence can be gained by clicking the buttons in the influence window, and used for economic gain, changing their party popularity or even puppeting a nation
How to gain Influence
- Spread Influence, Costs 100 PP and gives you 4-16 power depending on your Power Status (national Spirit)
- Give Economic Aid, costs money depending on the targets nation Economy
- Target Other Influence, Costs 100 PP and reduces Influence of another Influencer by 10 and additionally of another by 1%, also reduces your Influence by 1%, you can target the second highest influencers (excluding you) and the Independence from foreign Influence Level of the nation.
What to use Influence For
- Manipulate Politics, Costs 10% Influence and increases their party popularity for your outlook aswell as ideology by 5%
- Attempt coup, costs 200 PP, has 3 outcomes based on different Factors, Succesful Coup (Change Ideology to yours), Unsuccesful Coup, and Civil War for your ideology/outlook
- Economic Exploitation, Costs 10% influence, grants you 20% of their Civilian Factories and 20% cheaper trade but reduces relations with the target nation and their neighbors
- Turn to Puppet, has no cost although they need to have the same outlook and you need to have 80% influence on them
Outlooks, Ideologies and Elections
Millenium Dawn needed a lot of Ideologies, Modern Day 4’d 5 Outlooks, since folks enjoyed both they decided to somehow create both work.
What we ended up with is having the 5 Outlooks but subcategories, or Ideologies within these Outlooks, this was done because Ideology isn’t as Significant in the Modern Age as is overall outlook about the world scenario, this also fixes bizarre things from Millenium dawn like Social Democrats leaving a Faction using a Conservative Leader since they are not exactly the Exact Same Ideology
The Outlooks/Ideologies are as follows:
Western Outlook (Generally USA and the EU)
- Pro Western Autocracy
- Conservative
- Liberal
- Social Democrat
Emerging Outlook (Generally China, Russia and Iran)
- Communist
- Left-Wing Radical
- Reactionary
- Autocratic
- Moderate Shiite Revolutionary
- Hardline Shiite Revolutionary
Salafist Outlook (Generally Saudi Arabia and ISIS)
- Wahabi Monarchist
- Salafi Jihadism
Non Aligned Outlook
- Moderate Islamist
- Non Aligned Autocrats
- Non Aligned Conservative
- Oligarchs
- Libertarian
- Greens
- Democratic Socialist
- Non Aligned Communist
Nationalist Outlook
- Right-Wing Populist
- Fascist
- Military Junta
- Monarchy
Outlooks basically work like base game HOI4 Ideologies, if you have the same outlook as another nation you will like each other more, be more willing to join a Faction together and more willing to accept other diplomatic offers.
Elections
If your nation has Elections enabled you’ll see when the next one happens beneath your leaders Portrait.
When an Election rolls in you may find some events to possibly decrease other Outlooks Popularity or possibly increase your own.
You can certainly do Propaganda Campaigns for a Outlook to boost it is redeemed or click on the two arrows on the right of this Manage Occupied Territories button, there you are able to boost a little party or attack a significant party which will end in an Increase/Decrease of their party popularity and thus their Outlook.
You might also boost the Election Threshold in the decisions, if you, such as have a 5% election Threshold a party needs to have 5 percent to be Available for Coalitions.
Coalitions
After the Elections you will occasionally have to go in an Coalition to maintain your judgment party in Power, look into the choices tab to find out that it is possible to go to a coalition with, some parties won’t go to a coalition with some others so check that.
Based in your Coalition Partners ideology you will receive a daily boost to their respective Outlook.

