In this section, it will be described that how cheats and mods can help a Europa universalis iv gamer to doom a specific area by choosing any name from EU4 Province ID with development code list or by entering any code from EU4 Country Tags List in the console commands given below.
Directions: You can either locate the console command in the table, tap to get details for specific eu4 cheat code or go directly to the commands detail section just below the indexing table.
Achievement test
test_achievement [<achievement>]
Tests a specific achievement.
Administrative power
adm [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Get administrative power points (if not specified, gives 999)
Admiral creation
admiral [<fire>] [<shock>] [<maneuver>]
[<siege>] [<Country tag> OPTIONAL]
Create an admiral
Age of heir
add_age [<Country tag> OPTIONAL]
Set age of current heir to 15 years.
AI additional info
aiview
Toggles additional AI info
AI for nation or tag
ai(ai) [<Target Country Tag>]
Enables/Disables AI for all nations or a specific tag
AI invalid
aiinvalid
Print invalid AI command counts
AI minister
ai_minister [<0 = army, 1 = diplomacy, 2 = trade>]
Enables/Disables specific AI ministers
AI positive responses
yesman
Toggles AI positive responses (on: always accept; off: normal response)
AI selflearning
Selflearningai
Enables/Disables Self-Learning AI
Annexes
annex [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
Annexes the specified tag without adding cores
Army tradition
army_tradition [<Amount>] [<Target Country tag> OPTIONAL]
Adds army tradition to the player
Authority in country
authority [<AMOUNT>] [<Country tag> OPTIONAL]
Add to a country’s authority (Inti religion)
Auto save
autosave
Triggers an autosave.
Backer province
add_backer [<prov id>]
The province becomes a backer of the current issue in the parliament.
Balance data dump
balance
Balance data dumped to game.log, with regions (development,number of provinces) and countries (tax, manpower, development, number of forts).
Base unrest
add_baseunrest [<Province ID>] [<Base Unrest>]
Adds base unrest to a province.
Canals
canals
Debug canals on map
Canals reload
reload_canals
Reload the canal bitmaps
Capital of tag
discover [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
Discover capital of target tag
Cardinal increment
add_cardinal
Adds 1 new cardinal to a Catholic nation.
Cash money
cash (Insert Number) [<Country tag> OPTIONAL]
Extra Money
Casus belli
add_cb [<casus belli tag>] [<target country tag>]
[<Actor Country tag> OPTIONAL]
Add casus belli against target country. EU4 Casus Belli Tag List have complete details about cheat codes.
Casus belli removal
remove_cb [<casus belli tag>] [<target country tag>]
[<Actor Country tag> OPTIONAL]
Remove casus belli from target country. EU4 Casus Belli Tag List have complete details about cheat codes.
Chat sync
reinitchat []
Posts a CChatSyncAllCommand
Church power
church_power [<Amount>] [<Target Country tag> OPTIONAL]
Adds church power to the player (Protestant religion)
Claim
add_claim [<Province ID>] [<Country tag> OPTIONAL]
Adds a claim to the province.
Claim removal
remove_claim [<Province ID>] [<Country tag> OPTIONAL]
Remove claim
Clear console
clear
Clears the console
Clear global flag
clr_consort_flag [<Tag>] [<Flag>] OR clr_flag [<Flag>]
Clears a global flag
Clear province flag
clr_prov_flag [<Flag>] [<Province>]
Clears a flag from a province
Collision debug
collision(debug_collision)
Toggles debug display of normals/bounding boxes/collision
Colonist
add_colonist [<Country tag>]
Adds a colonist to the country.
Colonize province
colonize [province ID]
Colonizes and cores an unsettled province (and gets some prestige). The province retains its original culture and religion.
Note: Works also for settled provinces and keeps any previous owner’s core.
Color values print
rgb(rgb) [<Amount>]
Prints desired amount of random color values to game.log
Combat infinity
infinite_combat
Infinite combat
Combat sound
combatsound
How often does the combat view give a random sound 0-50
Consort
add_consort [<Target Country Tag> OPTIONAL]
[<Origin Country Tag> OPTIONAL]
Adds a consort from a tag
Controller of province
control [<Province ID>] [<Country tag> OPTIONAL]
Changes the controller of the province.
Core addition
add_core [<Province ID>] [<Country tag> OPTIONAL]
Add core
Core removal
remove_core [<Province ID>] [<Country tag> OPTIONAL]
Remove core
Corruption
corrupt [<AMOUNT>] [<Country tag> OPTIONAL]
Sets the corruption of the country to the given amount.
Country modifier
country_modifier [<country tag>] [<Modifier type>]
Show country modifier values.
Culture change
culture [<Province ID>]
Changes culture on a province to your primary culture
Date change
date [date in format yyyy.mm.dd]
Changes current date
Datecheck ignore
fast_diplo
Ignore the date check for enroute diplomats
Debug feature modes
debug_mode
Makes some debug features available. Displays province ID, country tag, and border distance when mousing over provinces.
Debug info
debug_info
Toggles Debug infodebug_info Toggles Debug info
Devastation
add_devastation [<Province ID>] [<Progress>]
Add devastation to a provinceadd_devastation [<Province ID>] [<Progress>] Add devastation to a province
Diploaction stats
diplocount
Prints out global diploaction statistics to game.logdiplocount Prints out global diploaction statistics to game.log
Diplomatic enroute
add_diplo [<Country tag> OPTIONAL]
Adds diplomatic enrouteadd_diplo [<Country tag> OPTIONAL] Adds diplomatic enroute
Diplomatic power
dip [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Get diplomatic power points (if not specified, gives 999)
Diplomatic relations
diplomacy_info
Print summary information about currently active diplomatic relations. to console
Disaster progression
disaster [disaster_key]
Adds 100 progress to a disaster
Doom country
doom [<AMOUNT>] [<Country tag> OPTIONAL]
Add to a country’s doom (Nahuatl religion)
Ducats addition
cash [<Amount> OPTIONAL] [<Target Country tag> OPTIONAL]
Adds ducats to the treasury. Default is 5000 ducats.
Dump coutries
ideadump
Dump all countries that have generic national ideas to game.log
Dump coutry national ideas
show_ideas [<Country tag>]
National ideas of the specified country dumped to game.log
Dump score data
score
Score data dumped to game.log
Dump the stats
stats
Stats dumped to game.log
Ecocnomy reset
reset_economy []
Resets global economy statistics
Ecocnomy stats
economy []
Prints out global economy statistics to game.log
Event execution
event [event id] [<Target Country Tag> OPTIONAL]
[<Option id> OPTIONAL]
Executes an event
Event test
testevent [<Event ID>] [<Character ID>]
Tests an event without triggering it
Events validation
validateevents
Validates all events without triggering it
Faction
add_faction [<factionname>]
Adds a Faction to your country
Faction unrest
add_unrest [<CID Type>] [<CID Index>] [<Unrest>]
Adds unrest to a faction
Faith defender removal
remove_defender_faith
Removes the defender of the Faith for the players religion
Favor addition
favors [<Target Country tag>] [<Amount>]
Adds favors with target country
Fervor addition
fervor [<Amount>] [<Target Country tag> OPTIONAL]
Adds fervor to the player (Reformed religion)
Flag global
set_flag [<Flag>]
Sets a global flag
Flag print global
print_flags
Prints global flags
Flag print province
print_prov_flags [<Prov ID>]
Prints province flags
Flag set global
set_consort_flag [<Tag>] [<Flag>]
Sets a global flag
Fog of war
fow
Toggles fog of war on/off
Fog of war disable
fow(debug_fow) [<Province ID> OPTIONAL]
Turns off fog of war in a province or in general
Force disable
frenzy_off
Force disable Great Power frenzy!!!
Force enable
frenzy
Force enable Great Power frenzy!!!
Frame logging
smoothframelog
Toggles smooth frame logging
Fullscreen
fullscreen
Toggles fullscreen
Game version
version
Prints the game version
Gamespeed
gamespeed [speed (0-5)]
Set the current game speed, pausing the game at speed 0.
General creation
leader [<fire>] [<shock>] [<maneuver>] [<siege>]
[<Country tag> OPTIONAL]
Creates a general with the given values.
God mode
god
godmode on/off
God reset
reset_god
Resets personal deity
Golden age
golden_age [<Country tag>]
Starts a golden age in that country. A tag is required.
Gpu memory leak
leak_gpu [Chunk size (bytes)] [Number of Chunks]
Leaks GPU memory
Gui
debug_nogui
Toggles GUI on/off
Gui reload
reload [file name]
Reloads the gui or lua file
Harmonization progress
harmonization [<AMOUNT [0.0, 1.0]>] [<Country tag> OPTIONAL]
Sets to country’s Harmonization progress (Confucian religion)
Harmony in player
harmony [<AMOUNT>] [<Country tag> OPTIONAL]
Adds harmony to the player (Confucian religion)
Heightmap reloads
reload_heightmap
Reloads the heightmap
Heir addition
add_heir [<Target Country Tag> OPTIONAL]
Adds an heir (The current heir is immediately killed.)
Help
helphelp
Displays “No help for you!” in the command box
Horde unity
horde_unity [<AMOUNT>] [<Country tag> OPTIONAL]
Set the unity of a horde
Humans addition
morehumans(humans) [num]
Adds more humans
Idea group
add_idea_group [<Idea group key>] [<Country tag> OPTIONAL]
OR
power [<stability/tech_table_key/idea_key>] [<Country tag> OPTIONAL]
Adds the specified idea group
imperial_authority [<Amount>] [<Country tag> OPTIONAL]
Increases the imperial authority of the emperor.
Imperial reforms
add_reformlevel [<Amount>]
Adds imperial reforms to the Holy Roman Empire
Inflation increment
inflation [<Amount>] [<Country tag> OPTIONAL]
Increase your inflation
Instituition embracement
embrace [<Province ID>] [<institution name> optional]
Embraces all institutions in a province
Interest country tag
add_interest [<Country tag>]
Add specified country tag to your interest
Interest country tag removal
remove_interest [<Country tag>]
Removes specified country tag from your interest
Interface reload
reloadinterface
Reloads the entire interface
Karma
karma [<Amount>] [<Target Country tag> OPTIONAL]
Adds karma to the player (Buddhist religions)
Kill cardinal
kill_cardinal [<Countrytag> OPTIONAL]
Kills first cardinal in the list
Kill consort
kill_consort [<Target Country Tag> OPTIONAL]
Kills your consort
Kill heir
kill_heir [<Target Country Tag> OPTIONAL]
Kills the heir of a tag
Kill leader
kill_leader
Kill a random leader with given death cause
Kill ruler
die(kill) [<Target Country Tag> OPTIONAL]
The ruler (of the specified country) is killed.
Knowledge refresh
refreshknowledgecount []
Refresh knowledge perf couner
Lakes reload
reload_lakes
Reloads the lakes
Leader’s personality trait
set_leader_trait [<personality>]
Set selected leader’s personality trait
Legitimacy increase
legitimacy [<AMOUNT>] [<Country tag> OPTIONAL]
Sets the legitimacy of the current ruler
Liberty desire
add_liberty_desire [<Amount>] [<Target Country tag> OPTIONAL]
Adds liberty desire
Local autonomy
add_local_autonomy [<Province ID>] [<Amount>]
Adds local autonomy to a province
Localisation reload
reloadloc
Reloads the localisation
Localization tag update
update_loc [localization tag]
Updates the localization tag file
Loyalty for estate
add_loyalty [<Target Estate>] [<Amount>]
Adds loyalty to target estate
The estates have the following identifier:
estate_church
estate_nobles
estate_burghers
estate_cossacks
estate_nomadic_tribes
estate_dhimmi
Lucky nation
lucky [<Country tag> OPTIONAL]
Toggles lucky nation status.
Manpower increment
manpower (Insert Number) [<Country tag> OPTIONAL]
Extra manpower (in thousands)
Map areas
debug_reload_areas
Reload map areas
Map mode
mapmode [Mapmode type (int)]
Change mapmode.
Map randomize
map_random [<seed=-1>] [<restore>] [<nosmooth>]
[<nosmoothcoasts>] [<topology>] [<terrain>] [<colormap>]
[<minimap>] [<rivers>] [<trees>]
Randomize new world part of map (heightmap, terrain )
Map regions
debug_reload_regions
Reload map regions
Map reload
reload_map
Reloads the map
Map rendering
map_vertextextures
Toggle map rendering with vertex textures
March creation
create_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
The specified tag becomes a march (of the actor country).
March removal
remove_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
make a march the specified tag
Memory alert
low_memory
Simulates a low memory alert and tries to reduce memory usage
Memory leak
leak
Leaks memory
Memory status
memory
Prints out the used memory
Messages popup
msg
Toggles all messages popup
Migration time reset
reset_migrate
Resets the time you’ll have to wait until migration is allowed again.
Military power
mil [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Get military power points (if not specified, gives 999)
Mission test
testmission [<Mission Name>]
Tests a mission without triggering it
Mission time reset
reset_mission_cancel [<Country tag>]
Resets time to new mission after cancelling old one.
Missionary
add_missionary [<Country tag>]
Adds a missionary to a country
Missionary progress
setmissionaryprogress [<ProvinceID>] [<Amount>]
Sets the missionary progress for a province.
Missions limitation removal
nolimit_missions
Removes the limit of number of major missions to choose from
Native uprising
native_uprising [<ProvinceID>]
Create native uprising in given province
Natives addition
add_natives [<ProvinceID>] [<Amount>]
Add natives to given province (100× [<Amount>])
navy_tradition [<Amount>] [<Target Country tag> OPTIONAL]
Adds navy tradition to the specified country
Nudge tool
nudge
Go to the nudge tool
Observation mode
observe_mode []
Changes to the observe mode
Observation mode removal
observe(spectator)
Switches to play no country at all, and no longer shows messages or pauses the game
Oos the client
oos
Make the client go oos
Opinion addition
add_opinion [<Actor Country tag>] [<Target Country tag> OPTIONAL]
Add opinion to/from tag
Papal influence
add_pi [<Country tag>]
Add papal influence to tag
Parliament issue
add_issue [<issue tag>]
Adds issue to a parliament.
add_pa [<Country tag>]
Add patriarch authority to tag
Permanent claim
add_permanent_claim [<Province ID>] [<Country tag> OPTIONAL]
Add permanent claim
Piety addition
piety [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Adds piety. (Muslim religions) (default: +10)
Pirate in province
pirate [<Province ID>]
Starts a Pirate in a province
Poll events
poll
Polls valid Events
Population addition
population [<ProvinceID>] [<Amount>]
Adds population to a province. (Only for colonies.)
Power up
powerpoints [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Get power in all powers. Maximizes monarch points if no number specified.
Powerspend reset
reset_powerspend []
Resets global powerspend statistics
Powerspend stats
powerspend []
Prints out global powerspend statistics
Prestige gain or increase
prestige [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Adds prestige. Gives 5 prestige if no amount is given.
Price info
prices
Price Info to game.log
Print count and seed
PrintSynchStuff
Prints random count and seed
Prosperity progress
add_prosperity [<Province ID>] [<Progress>]
Add progress towards prosperity to a province’s state.
Protectorate tag
protectorate [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
Protectorate the specified tag
Province flag set
set_prov_flag [<Flag>] [<Province>]
Sets a flag for a province
Province modifier
province_modifier
Show province modifier values.
Province ownership
own [<Province ID>] [<Country tag> OPTIONAL]
Changes ownership of a province
Province ownership with core
own_core [<Province ID>] [<Country tag> OPTIONAL]
Changes ownership of a province and adds core
Provincemap reload
reload_provincemap
Reloads the provincemap
Randomcount set
SetRandomCount
Sets the randomcount to 0 or arg
Reformation
reform [<Target Province ID>]
Begin reformation in the specified province ID
Religion change
change_religion [<province ID>] [<religion>]
Change religion of the province
The religions identifier are:
Catholic: catholic
Protestant: protestant
Reformed: reformed
Orthodox: orthodox
Coptic: coptic
Sunni: sunni
Shia: shiite
Ibadi: ibadi
Theravada: buddhism
Vajrayana: vajrayana
Mahayana: mahayana
Confucian: confucianism
Shinto: shinto
Hindu: hinduism
Sikh: sikhism
Animist: animism
Fetishist: shamanism
Totemist: totemism
Inti: inti
Nahuatl: nahuatl
Mayan: mesoamerican_religion
Norse: norse_pagan_reformed
Tengri: tengri_pagan_reformed
Jewish: jewish
Zoroastrian: zoroastrian
CK2 Converter Religions:
Bogomilist : bogomilist
Cathar: cathar
Druze : druze
Fraticelli : fraticelli
Hellenic : hellenic_pagan
Hurufi : hurufi
Iconoclast : iconoclast
Jainism : jain
Karaite : karaite_faith
Kharijite : kharijite
Lollard : lollard
Manichean : manichean
Mazdaki : mazdaki
Messalian : messalian
Monophysite : monophysite
Monothelite : monothelite
Nestorian : nestorian
Paulician : paulician
Romuva : baltic_pagan_reformed
Samaritan : samaritan_faith
Slavic: slavic_pagan_reformed
Suomenusko: finnish_pagan_reformed
Waldensian : waldensian
Yazidi : yazidi
Zikri : zikri
Zunist : zun_pagan_reformed
Render backend
rendertype
Reports what render backend is used
Republican tradition
add_republican_tradition [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Get republican tradition
Revolt in a province
revolt [<Province ID>]
Starts a Revolt in a province
Revolution target
revolution_target [<CountryTag>].
Sets the revolution target.
Rival removal
remove_rival [<Country tag>]
Removes a rival.
Ruler personality
add_trait [<personality tag>, <heir> OPTIONAL, <consort> OPTIONAL]
Add ruler personality
Ruler personality removal
remove_trait [<personality tag>]
Removes a ruler personality.
Run file
run []
Runs effects in specified file
Sailors increment
sailors (Insert Number) [<Country tag> OPTIONAL]
Extra sailors
Savefile
savegame
Creates an savefile.
nopausetext
Toggles the pausebanner for nicer screenshots.
Shader reload
reloadfx [Arguments: map/mapname/postfx or *.fx filename]
Reloads the shader
Siege win
siege [<Province ID>]
Wins the siege in the specified province
Soundrack change
nextsong
Changes the currently playing soundtrack.
Spawn actor animation
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL]
Spawns an actor with an optional animation
Spawn jan mayen
bearhaslanded [<Province ID> OPTIONAL]
An unwise command to use. Spawns Jan Mayen.
Spawn unit
spawn [<Province ID>] [<SubUnit Type>]
Spawns an unit in a province. For example, “spawn 1 western_medieval_infantry” spawns a Latin Medieval Infantry in Stockholm. See the file names in the common/units folder for a complete list of <SubUnit Type>.
Spectator mode
spectate(spectate)
Goes into Spectator mode
Spies fail
epicfail [<Target Country Tag> OPTIONAL]
Makes all spies of target country fail
Splendor
splendor
Gives 1000 Splendor
Sprite level forced
spritelevel [<Sprite level>]
Sets a forced sprite level. Specify no argument to reset.
Spy network
spynetwork [<Target Country tag>] [<Amount>]
Adds spy network with target country
Stability
stability [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Changes the stability of the specified country (to maximum without value)
State for owner
state [<Province ID>]
Toggles State for owner of region of province.
Strait vertex update
reload_straits
Update strait vertex buffers
Surrender
surrender
Surrender
Tag intergration
integrate [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
Integrates the specified tag into actor’s country (adds cores)
Tag switch
tag [<Country tag>]
Switch tag to another country
Technology level increase
tech [<AMOUNT>]
Gets levels in all technology types
Terra incognita
ti OR ti(debug_ti)
Toggles terra incognita on/off
Texture reload
reloadtexture [texture file name]
Reloads the specified texture
Texture usage
texture_usage
Prints texture usage
Time display
time
Displays the current time in the command box.
Time info
time
Prints out debug timing info
Time reset
timer_reset
Resets debug timing
Time restart
timer_restart
Restarts (resets and starts) debug timing
Time start
timer_start
Starts debug timing
Time stop
timer_stop
Stops debug timing
Touch test
touch_test
Testing touch
Trade winds reload
reloadtradewinds
Reloads trade winds
Treemap reload
reload_treemap
Reloads the treemap
Trust
trust [<Target Country tag>] [<Amount>]
Adds trust with target country
Union formation
form_union [<Country tag>] [<Country tag> OPTIONAL]
Forms Union with target
Vassalize tag
vassalize [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
Vassalize the specified tag
Victory cards enable
victorycard
Force enables victory cards in singleplayer
War declaration
declare_war [<attacker tag>] [<defender tag>] [<call willing allies>]
Declares war between two nations (no CB)
War deletion
delete_wars [<Country tag> OPTIONAL]
Delete wars without removing truces
War exhaustion
exhaust [<Amount>] [<Country tag> OPTIONAL]
Alter your war exhaustion
War score
winwars
Gives max war score in all wars for the country
Window open or close
window(wnd) [Arguments: open/close] [window gui name]
Opens or closes the specified window
Yesman
yesman
Toggle AI diplomatic responses (on: always accept; off: normal response)

