Hitman Skill Tree

Action Skill
SNTNL — Send into battle an automatic SNTNL drone which continually flies through the surroundings and attacks enemies with its Machine Guns. Pressing Left or Right Bumper (L1/R1) while SNTNL is active makes it strike the enemy in your crosshairs, if any. Machine Gun Damage — 10, Duration — 24 sec, Cooldown — 36 sec.
| Skill Name | # of Ranks | Description | Stats |
| Violent Speed | 5 | Kill Skill. Increases Movement Speed after killing an enemy. | Rank 1 – Movement Speed +4%, Duration 8 sec |
| Cold Bore | 5 | Gain increased Weapon Swap Speed. Shot fired after swapping weapons deals Bonus Cryo Damage. | Rank 1 – Weapon Swap Speed +15%, Bonus Cryo Damage 6% |
| Violent Momentum | 5 | Gun Damage is increased while moving. Gun Damage bonus increases the greater the move speed. | Rank 1 – Gun Damage +6% at regular walk speed |
| Winter’s Drone (Action Skill Augment) | – | Converts SNTNL’s primary weapons to Cryo Damage. | |
| Cool Hand | 5 | Kill Skill. Gain increased Reload Speed, and gain bonus Reload Speed after killing an enemy. | Rank 1 – Reload Speed +2% (+3% after kill), Duration 8 sec |
| Drone Delivery | 1 | SNTRY will occasionally drop a free Grenade based on your current mod while attacking enemies. | Rank 1 – Cooldown 15 sec |
| Salvation | 5 | Kill Skill. Weapons gain Life Steal after killing an enemy. | Rank 1 – Life Steal 4% of damage, Duration 8 sec |
| Bad Dose (Action Skill Augment) | – | SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane. Each weakened enemy increases Zane’s Movement speed and Fire Rate, while weakening the enemies. | Fire Rate +3% per enemy, Movement Speed +6% per enemy, Damage 2, Duration 12 sec, Cooldown 8 sec |
| Seein’ Red | 1 | Activating an Action Skill automatically activates all of Zane’s Kill Skills | |
| Static Field (Action Skill Augment) | – | SNTNL emits a static field that sends a Shock Beam to nearby opponents, draining their shields and replenishing Zane’s. | Shield Damage 2 per sec, Cooldown 2 sec |
| Boomsday (Action Skill Augment) | – | SNTNL adds a Rocket Pod to its primary weapons, allowing it to shoot Rockets as well as Machine Guns. | Rocket Damage 50 |
| Violent Violence | 5 | Kill Skill. Gain increased Fire Rate after killing an enemy. | Rank 1 – Fire Rate +4%, Cooldown 8 sec |
| Playing Dirty | 5 | Kill Skill. Next five shots have a chance to fire an additional projectile after killing an enemy. | Rank 1 – Extra Shot Chance 10% |
| Almighty Ordnance (Action Skill Augment) | – | Hold LB or RB (L1/R1) while STNL is deployed to paint a target area. SNTNL fires a missile barrage at that area, and if an enemy is killed, the duration is reset. Can only be used once per Action Skill use. | Missile Damage 25, 5 Missiles per Barrage |
| Good Misfortune | 3 | Kill Skill. Zane’s Action Skill Duration increases after killing an enemy, with diminishing returns. | Rank 1 – Duration Return up to 5% max duration |
| Death Follows Close | 1 | All Kill Skills gain increased Effect and Duration. | Rank 1 – Kill Skill Bonus +40%, Kill Skill Duration +4 sec |
Doubled Agent Skill Tree

Starting Action Skill
Digi-Clone – Spawn a Digi-Clone of Zane. This clone stays in place, but distracts and fires at enemies. Pressing LB or RB (L1/R1) while the clone is active causes Zane to swap places. Duration – 18 seconds, Cooldown – 26 sec.
| Skill Name | # of Ranks | Description | Stats |
| Synchronicity | 5 | Gain increased Gun Damage for each active Action Skill. | Rank 1 – Gun Damage +2% per active action skill |
| Praemunitus | 3 | Zane and Digi-Clone gain increased Magazine Size. | Rank 1 – Magazine Size +4% |
| Borrowed Time | 5 | Gain increased Action Skill Duration for every active Action Skill. | Rank 1 – Action Skill Duration +4% per active action skill |
| Binary System (Action Skill Augment) | – | Whenever Zane swaps placed with his clone, a Cryo Nova is triggered around both Zane and his clone. | Nova Damage 66 |
| Donnybrook | 5 | Kill Skill. Digi-Clone and Zane receive increased Gun Damage and gain Health Regeneration when an enemy is killed. | Rank 1 – Gun Damage +2%, Health Regen 0.5% of missing health, Duration 8 sec |
| Fractal Frags | 1 | Kill Skill. Digi-Clone throws a copy of current Grenade Mod when first activated. Digi-Clone drops free Grenade if killed. Digi-Clone can throw another grenade is enemy is killed. | Rank 1 – Grenade Chance 30% |
| Duct Tape Mod | 5 | First shot fired from Zane’s gun has a chance to also fire a grenade. Chance is higher the more grenades in capacity. | Rank 1 – Grenade Chance up to 5% |
| Schadenfreude (Action Skill Augment) | – | Whenever Zane’s clone takes damage, his shield is restored by a portion of that damage. | Shields Restored +11% of damage |
| Quick Breather | 1 | Zane’s shield immediately recharges when swapping places with his clone. | |
| Which One’s Real? | – | Enemies are more likely to target the clone for a few seconds after it’s summoned and after swapping places. | Duration 6 sec |
| Doppelbanger (Action Skill Augment) | – | Hold down LB or RB (L1/R1) to end the Action Skill early, exploding the clone to deal Fire Damage to all nearby enemies. More damage is dealt them more Action Skill time remaining. | Damage Up to 1,326 |
| Pocket Full of Grenades | 3 | Kill Skill. Gain Grenade Regeneration after killing an enemy. | Rank 1 – Grenade Regeneration 5%, Duration 8 sec |
| Old-U | 1 | Press LB or RB (L1/R1) during Fight For Your Life if Digi-Clone is active to destroy the clone and gain a Second Wind with full health. | |
| Supersonic Man | 3 | Gain increased Movement Speed for each active Action Skill. | Rank 1 – Movement Speed +4% per active action skill |
| Digital Distribution (Action Skill Augment) | – | If Zane takes health damage while the clone is active, a portion of that damage is shared to his clone instead. | Shared Health Damage +75% |
| Like a Ghost | 3 | Gain the chance for Zane and his Digi-Clone to ignore bullets. Chance is increased after activating an Action Skill, and stacks. | Rank 1 – Ignore Bullet Chance 4%, Additional Ignore Bullet Chance +1%, Duration 8 sec |
| Boom. Enhance. | 1 | Digi-Clone consumes up to 3 Grenades when summoned. For every grenade consumed, Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, and Reload Speed. | Rank 1 – Gun Damage +11% per grenade, Max Health +17% per grenade, Fire Rate +17% per grenade, Reload Speed +12% per grenade |
| Trick of the Light | 3 | Deal Bonus Shock Damage to enemies that aren’t targeting Zane. | Rank 1 – Bonus Damage 6% of damage dealt |
| Double Barrel | 1 | Equip the clone with a copy of Zane’s current weapon when activated. Swapping placed causes Zane and clone to gain increased Gun Damage. | Rank 1 – Gun Damage +10%, Item Duping +100% |
Under Cover Skill Tree

Action Skill
Barrier — Drop a deployable Barrier that blocks incoming projectiles. Zane and his allies can shoot through the Barrier, dealing increased Gun Damage. Pressing LB or RB (L1/R1) while the Barrier is busy picks up and holds the Barrier, diminishing the size and bonus effects. Duration — 9 sec, Cooldown — 18 sec, Damage Amp +20%.
| Skill Name | # of Ranks | Description | Stats |
| Adrenaline | 5 | Gain increased Action Skill Cooldown Rate. Bonus is based on the amount of shield, with a bigger bonus the fuller the shield. | Rank 1 – Action Skill Cooldown Rate – Up to +4% |
| Hearty Stock | 3 | Gain increased Maximum Shield Capacity. | Rank 1 – Max Shield +6% |
| Ready for Action | 5 | Gain improved Shield Recharge Rate and Shield Recharge Delay. | Rank 1 – Shield Recharge Rate +6%, Shield Recharge Delay -8% |
| Charged Relay (Action Skill Augment) | – | Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Fire Rate. | Fire Rate +13%, Movement Speed +11%, Duration 8 sec after moving away from barrier |
| Brainfreeze | 5 | Chance to slow enemies when a Critical Hit is scored against them. | Rank 1 – Slow Chance 2.5% |
| Stiff Upper Lip | 3 | Gain Damage Resistance against the type of damage dealt to Zane. | Rank 1 – Damage Resistance +5% |
| Rise to the Occasion | 5 | Gain Health Regeneration. The lower Zane’s shield, the higher the bonus, but does not gain any health regen when shields are full. | Rank 1 – Health Regeneration up to +1% of Max Health |
| Nanites or Some Shite (Action Skill Augment) | – | When near the barrier, Zane and allies gain increased Health Regeneration, Reload Speed, and improved Shield Recharge Delay. More Health regenerated the lower health is. | Health Regeneration up to 4% of Max Health, Shield Recharge Delay -33%, Reload Speed +11% |
| Confident Competence | 1 | Gain increased Gun Damage and Accuracy while shields are active. Bonus based on the greater amount of shield active. | Rank 1 – Gun Damage up to +10%, Accuracy up to +22% |
| All-rounder (Action Skill Augment) | – | Zane’s Barrier becomes a dome, covering all sides. | Cooldown +20% |
| Redistribution (Action Skill Augment) | – | Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage. | Gun Damage +9%, Duration 3 sec |
| Really Expensive Jacket | 1 | Elemental damage over time effects applied to Zane have reduced duration. | Rank 1 – Elemental Effect Duration -50% |
| Best Served Cold | 5 | Kill Skill. Creates a Cryo Nova whenever an enemy is killed, dealing damage to all nearby enemies. | Rank 1 – Damage 3, Cooldown 3 sec |
| Futility Belt | 1 | Kill Skill. Gain resistance to non-elemental damage. All elemental damage converted to non-elemental damage after killing an enemy. | Rank 1 – Damage Reduction +22%, Duration 8 sec |
| Deterrence Field (Action Skill Augment) | – | Enemies that touch the Barrier take Shock Damage and are Staggered. | Shock Damage 18 |
| Refreshment | 3 | Gain some damage dealt back as health when attacking a frozen enemy. | Rank 1 – Life Steal 8% of damage dealt |
| Calm, Cool, Collected | 1 | When Zane freezes an enemy, his shields instantly begin recharging. If shields are full, health regenerates. If health is full, Action Skill Cooldowns and Durations are immediately reset. | Rank 1 – Health Regeneration up to 4% max health, Regeneration Duration 3 sec |
| Nerves of Steel | 3 | Gain increases Accuracy and Handling. Bigger bonus the longer shield is at full. | Rank 1 – Accuracy +2% per sec, Handling +2.5% per sec, 99 Max Stacks |
| Distributed Denial | 1 | Zane’s Barrier gains the effects of equipped Shield Mod. Shield effects are applies to all allies near the barrier, Bonuses to Zane are reduced. | |

