Wolcen Lords of Mayhem Crafting
Crafting in Wolcen: Lords of Mayhem covers the various elements of the crafting mechanic for the game.
Gems
In Wolcen, Stone will be a terrific part of your crafting procedure. Gems are stackable items and offer various choices during crafting. Gems have fixed affix values determined by the gem’s type and caliber.
A Gem will grant 3 types of bonuses. Also, the gear contains three tiers of sockets of each sort of bonuses (offensive, defensive and support), the more complex the socket grade, the stronger the bonuses.
Here’s a list of all known gems:
Alexandrite
Chipped

Offensive (I): +14% Attacks Critical Damage
Offensive (II): +14% Spells Critical Damage
Offensive (III): +9% Critical Hit Damage
Defensive (I): +4% Block Chance
Defensive (II): +4% Block Efficiency
Defensive (III): +5% to All Resistances Score
Support (I): +10% Attacks Critical Hit Chance Score
Support (II): +10% Spells Critical Hit Chance Score
Support (III): +7% Critical Hit Chance Score
Crude

Offensive (I): +15% Attacks Critical Damage
Offensive (II): +15% Spells Critical Damage
Offensive (III): +10% Critical Hit Damage
Defensive (I): +5% Block Chance
Defensive (II): +5% Block Efficiency
Defensive (III): +6% to All Resistances Score
Support (I): +12% Attacks Critical Hit Chance Score
Support (II): +12% Spells Critical Hit Chance Score
Support (III): +8% Critical Hit Chance Score
Raw

Offensive (I): +16% Attacks Critical Damage
Offensive (II): +16% Spells Critical Damage
Offensive (III): +11% Critical Hit Damage
Defensive (I): +5% Block Chance
Defensive (II): +5% Block Efficiency
Defensive (III): +7% to All Resistances Score
Support (I): +14% Attacks Critical Hit Chance
Support (II): +14% Spells Critical Hit Chance Score
Support (III): +9% Critical Hit Chance Score
Flawed Alexandrite
Offensive (I): +17% Attacks Critical Damage
Offensive (II): +17% Spells Critical Damage
Offensive (III): +12% Critical Hit Damage
Defensive (I): +6% Block Chance
Defensive (II): +6% Block Efficiency
Defensive (III): +8% to All Resistances Score
Support (I): +16% Attacks Critical Hit Chance
Support (II): +16% Spells Critical Hit Chance Score
Support (III): +10% Critical Hit Chance Score
Alexandrite
Offensive (I): +18% Attacks Critical Damage
Offensive (II): +18% Spells Critical Damage
Offensive (III): +13% Critical Hit Damage
Defensive (I): +7% Block Chance
Defensive (II): +7% Block Efficiency
Defensive (III): +9% to All Resistances Score
Support (I): +18% Attacks Critical Hit Chance
Support (II): +18% Spells Critical Hit Chance Score
Support (III): +11% Critical Hit Chance Score
Fine Alexandrite
Offensive (I): +19% Attacks Critical Damage
Offensive (II): +19% Spells Critical Damage
Offensive (III): +14% Critical Hit Damage
Defensive (I): +8% Block Chance
Defensive (II): +8% Block Efficiency
Defensive (III): +10% to All Resistances Score
Support (I): +20% Attacks Critical Hit Chance
Support (II): +20% Spells Critical Hit Chance Score
Support (III): +12% Critical Hit Chance Score
Topaz
Chipped

Offensive (I): +3-3 Fire Damage on Attacks with this weapon
Offensive (II): 3-3 Fire Damage added to Spells
Offensive (III): +4% Burn Ailment Damage
Defensive (I): +9% Fire Resistance Score
Defensive (II): +4% Elemental Resistance Score
Defensive (III): +50 Maximum Health
Support (I): +0.8% Life Leech from Fire Damage
Support (II): +9% Fire Damage
Support (III): +10% Burn Chance Score on Fire Damage
Crude

Offensive (I): +6-6 Fire Damage on Attacks with this weapon
Offensive (II): 6-6 Fire Damage added to Spells
Offensive (III): +5% Burn Ailment Damage
Defensive (I): +10% Fire Resistance Score
Defensive (II): +5% Elemental Resistance Score
Defensive (III): +100 Maximum Health
Support (I): +1% Life Leech from Fire Damage
Support (II): +10% Fire Damage
Support (III): +12% Burn Chance Score on Fire Damage
Raw

Offensive (I): +9-9 Fire Damage on Attacks with this weapon
Offensive (II): 9-9 Fire Damage added to Spells
Offensive (III): +6% Burn Ailment Damage
Defensive (I): +11% Fire Resistance Score
Defensive (II): +6% Elemental Resistance Score
Defensive (III): +150 Maximum Health
Support (I): +1% Life Leech from Fire Damage
Support (II): +11% Fire Damage
Support (III): +14% Burn Chance Score on Fire Damage
Flawed Topaz
Offensive (I): +12-12 Fire Damage on Attacks with this weapon
Offensive (II): 12-12 Fire Damage added to Spells
Offensive (III): +7% Burn Ailment Damage
Defensive (I): +12% Fire Resistance Score
Defensive (II): +7% Elemental Resistance Score
Defensive (III): +200 Maximum Health
Support (I): +1% Life Leech from Fire Damage
Support (II): +12% Fire Damage
Support (III): +16% Burn Chance Score on Fire Damage
Topaz
Offensive (I): +14-14 Fire Damage on Attacks with this weapon
Offensive (II): 14-14 Fire Damage added to Spells
Offensive (III): +8% Burn Ailment Damage
Defensive (I): +13% Fire Resistance Score
Defensive (II): +8% Elemental Resistance Score
Defensive (III): +250 Maximum Health
Support (I): +1% Life Leech from Fire Damage
Support (II): +13% Fire Damage
Support (III): +18% Burn Chance Score on Fire Damage
Fine Topaz
Offensive (I): +17-17 Fire Damage on Attacks with this weapon
Offensive (II): 17-17 Fire Damage added to Spells
Offensive (III): +9% Burn Ailment Damage
Defensive (I): +14% Fire Resistance Score
Defensive (II): +9% Elemental Resistance Score
Defensive (III): +300 Maximum Health
Support (I): +1% Life Leech from Fire Damage
Support (II): +14% Fire Damage
Support (III): +20% Burn Chance Score on Fire Damage
Sapphire
Chipped

Offensive (I): +3-3 Shadow Damage on Attacks with this weapon
Offensive (II): 3-3 Shadow Damage added to Spells
Offensive (III): +10% Duration to Cursed inflicted on Enemies
Defensive (I): +9% Shadow Resistance Score
Defensive (II): +4% Occult Resistance Score
Defensive (III): +10% Dodge Chance Score
Support (I): +0.8% Life Leech from Shadow Damage
Support (II): +9% Shadow Damage
Support (III): +10% Cursed Chance Score on Shadow Damage
Crude
Offensive (I): +6-6 Shadow Damage on Attacks with this weapon
Offensive (II): 6-6 Shadow Damage added to Spells
Offensive (III): +12% Duration to Cursed inflicted on Enemies
Defensive (I): +10% Shadow Resistance Score
Defensive (II): +5% Occult Resistance Score
Defensive (III): +12% Dodge Chance Score
Support (I): +1% Life Leech from Shadow Damage
Support (II): +10% Shadow Damage
Support (III): +12% Cursed Chance Score on Shadow Damage
Raw

Offensive (I): +9-9 Shadow Damage on Attacks with this weapon
Offensive (II): 9-9 Shadow Damage added to Spells
Offensive (III): +14% Duration to Cursed inflicted on Enemies
Defensive (I): +11% Shadow Resistance Score
Defensive (II): +6% Occult Resistance Score
Defensive (III): +14% Dodge Chance Score
Support (I): +1% Life Leech from Shadow Damage
Support (II): +11% Shadow Damage
Support (III): +14% Cursed Chance Score on Shadow Damage
Flawed Sapphire
Offensive (I): +12-12 Shadow Damage on Attacks with this Weapon
Offensive (II): 12-12 Shadow Damage added to Spells
Offensive (III): +16% Duration to cursed inflicted on Enemies
Defensive (I): +12% Shadow Resistance Score
Defensive (II): +7% Occult Resistance Score
Defensive (III): +16% Dodge Chance Score
Support (I): +1% Life Leech from Shadow Damage
Support (II): +12% Shadow Damage
Support (III): +16% Cursed Chance Score on Shadow Damage
Sapphire
Offensive (I): +14-14 Shadow Damage on Attacks with this Weapon
Offensive (II): 14-14 Shadow Damage added to Spells
Offensive (III): +18% Duration to cursed inflicted on Enemies
Defensive (I): +13% Shadow Resistance Score
Defensive (II): +8% Occult Resistance Score
Defensive (III): +18% Dodge Chance Score
Support (I): +1% Life Leech from Shadow Damage
Support (II): +13% Shadow Damage
Support (III): +18% Cursed Chance Score on Shadow Damage
Fine Sapphire
Offensive (I): +17-17 Shadow Damage on Attacks with this Weapon
Offensive (II): 17-17 Shadow Damage added to Spells
Offensive (III): +19% Duration to cursed inflicted on Enemies
Defensive (I): +14% Shadow Resistance Score
Defensive (II): +9% Occult Resistance Score
Defensive (III): +20% Dodge Chance Score
Support (I): +1% Life Leech from Shadow Damage
Support (II): +14% Shadow Damage
Support (III): +20% Cursed Chance Score on Shadow Damage
Beryl
Chipped

- Offensive: +3% Willpower Regeneration
- Defensive: +6% Force Shield Regeneration Rate
- Support: +3% Stamina Regeneration Rate Reduction
Crude

- Offensive: +7% Willpower Regeneration
- Defensive: +11% Force Shield Regeneration Rate
- Support: +6% Stamina Regeneration Rate Reduction
Raw

- Offensive: +12% Willpower Regeneration
- Defensive: +17% Force Shield Regeneration Rate
- Support: +11% Stamina Regeneration Rate Reduction
Amethyst
Chipped Amethyst
Offensive (I): +10% Attack Speed Score
Offensive (II): +10% Casting Speed Score
Offensive (III): +7% Attack and Casting Speed Score
Defensive (I): +XX Health Regeneration
Defensive (II): +100% Force Shield Regeneration Rate
Defensive (III): +0.4% Global Life Leech
Support (I): 10% Resource Generation
Support (II): +3 Willpower Regeneration
Support (III): +10% Transfer Time Reduction between Willpower and Rage
Crude Amethyst
Offensive (I): +12% Attack Speed Score
Offensive (II): +12% Casting Speed Score
Offensive (III): +8% Attack and Casting Speed Score
Defensive (I): +XX Health Regeneration
Defensive (II): +200% Force Shield Regeneration Rate
Defensive (III): +0.5% Global Life Leech
Support (I): 12% Resource Generation
Support (II): +5 Willpower Regeneration
Support (III): +12% Transfer Time Reduction between Willpower and Rage
Raw Amethyst
Offensive (I): +14% Attack Speed Score
Offensive (II): +14% Casting Speed Score
Offensive (III): +9% Attack and Casting Speed Score
Defensive (I): +15 Health Regeneration
Defensive (II): +300% Force Shield Regeneration Rate
Defensive (III): +0.6% Global Life Leech
Support (I): 14% Resource Generation
Support (II): +7 Willpower Regeneration
Support (III): +14% Transfer Time Reduction between Willpower and Rage
Flawed Amethyst
Offensive (I): +16% Attack Speed Score
Offensive (II): +16% Spell Casting Speed Score
Offensive (III): +10% Attack and Casting Speed Score
Defensive (I): +30 Health Regeneration
Defensive (II): +400% Force Shield Regeneration Rate
Defensive (III): 0.7% Global Life Leech
Support (I): 16% Resource Generation
Support (II): +9 Willpower Regeneration
Support (III): +16% Transfer Time Reduction between Willpower and Rage
Amethyst
Offensive (I): +18% Attack Speed Score
Offensive (II): +18% Spell Casting Speed Score
Offensive (III): +12% Attack and Casting Speed Score
Defensive (I): +XX Health Regeneration
Defensive (II): +XX% Force Shield Regeneration Rate
Defensive (III): XX% Global Life Leech
Support (I): 18% Resource Generation
Support (II): +11 Willpower Regeneration
Support (III): +18% Transfer Time Reduction between Willpower and Rage
Fine Amethyst
Offensive (I): +20% Attack Speed Score
Offensive (II): +20% Spell Casting Speed Score
Offensive (III): +14% Attack and Casting Speed Score
Defensive (I): +XX Health Regeneration
Defensive (II): +XX% Force Shield Regeneration Rate
Defensive (III): XX% Global Life Leech
Support (I): 20% Resource Generation
Support (II): +13 Willpower Regeneration
Support (III): +20% Transfer Time Reduction between Willpower and Rage
Amber
Chipped Amber
Offensive (I): +3-3 Aether Damage on Attacks with this weapon
Offensive (II): 3-3 Aether Damage added to Spells
Offensive (III): +10% Duration to Stasis inflicted on Enemies
Defensive (I): +9% Aether Resistance Score
Defensive (II): +4% Occult Resistance Score
Defensive (III): +50 Force Shield
Support (I): +0.8% Life Leech from Aether Damage
Support (II): +9% Aether Damage
Support (III): +10% Stasis Chance Score on Aether Damage
Crude Amber
Offensive (I): +6-6 Aether Damage on Attacks with this weapon
Offensive (II): 6-6 Aether Damage added to Spells
Offensive (III): +12% Duration to Stasis inflicted on Enemies
Defensive (I): +10% Aether Resistance Score
Defensive (II): +5% Occult Resistance Score
Defensive (III): +100 Force Shield
Support (I): +1% Life Leech from Aether Damage
Support (II): +10% Aether Damage
Support (III): +12% Stasis Chance Score on Aether Damage
Raw Amber
Offensive (I): +9-9 Aether Damage on Attacks with this weapon
Offensive (II): 9-9 Aether Damage added to Spells
Offensive (III): +14% Duration to Stasis inflicted on Enemies
Defensive (I): +11% Aether Resistance Score
Defensive (II): +6% Occult Resistance Score
Defensive (III): +150 Force Shield
Support (I): +1% Life Leech from Aether Damage
Support (II): +11% Aether Damage
Support (III): +14% Stasis Chance Score on Aether Damage
Flawed Amber
Offensive (I): +12-12 Aether Damage on Attacks with this weapon
Offensive (II): 12-12 Aether Damage added to Spells
Offensive (III): +16% Duration to stasis inflicted on Enemies
Defensive (I): +12% Aether Resistance Score
Defensive (II): +7% Occult Resistance Score
Defensive (III): +200 Force Shield
Support (I): +1% Life Leech From Aether Damage
Support (II): +12% Aether Damage
Support (III): +16% Stasis Chance Score on Aether Damage
Amber
Offensive (I): +14-14 Aether Damage on Attacks with this weapon
Offensive (II): 14-14 Aether Damage added to Spells
Offensive (III): +18% Duration to stasis inflicted on Enemies
Defensive (I): +13% Aether Resistance Score
Defensive (II): +8% Occult Resistance Score
Defensive (III): +250 Force Shield
Support (I): +1% Life Leech From Aether Damage
Support (II): +13% Aether Damage
Support (III): +18% Stasis Chance Score on Aether Damage
Fine Amber
Offensive (I): +17-17 Aether Damage on Attacks with this weapon
Offensive (II): 17-17 Aether Damage added to Spells
Offensive (III): +19% Duration to stasis inflicted on Enemies
Defensive (I): +14% Aether Resistance Score
Defensive (II): +9% Occult Resistance Score
Defensive (III): +300 Force Shield
Support (I): +1% Life Leech From Aether Damage
Support (II): +14% Aether Damage
Support (III): +20% Stasis Chance Score on Aether Damage
Emerald
Chipped Emerald
Offensive (I): +3-3 Toxic Damage on Attacks with this Weapon
Offensive (II): 3-3 Toxic Damage added to spells
Offensive (III): +4% Poison Ailment Damage
Defensive (I): +9% Toxic Resistance Score
Defensive (II): +4% Material Resistance Score
Defensive (III): +50 Force Shield
Support (I): +0.8% Life leech from Toxic Damage
Support (II): +9% Toxic Damage
Support (III): +10% Poison Chance Score on Toxic Damage
Crude Emerald
Offensive (I): +6-6 Toxic Damage on Attacks with this Weapon
Offensive (II): 6-6 Toxic Damage added to spells
Offensive (III): +5% Poison Ailment Damage
Defensive (I): +10% Toxic Resistance Score
Defensive (II): +5% Material Resistance Score
Defensive (III): +100 Force Shield
Support (I): +1% Life leech from Toxic Damage
Support (II): +10% Toxic Damage
Support (III): +12% Poison Chance Score on Toxic Damage
Raw Emerald
Offensive (I): +9-9 Toxic Damage on Attacks with this Weapon
Offensive (II): 9-9 Toxic Damage added to spells
Offensive (III): +6% Poison Ailment Damage
Defensive (I): +11% Toxic Resistance Score
Defensive (II): +6% Material Resistance Score
Defensive (III): +150 Force Shield
Support (I): +1% Life leech from Toxic Damage
Support (II): +11% Toxic Damage
Support (III): +14% Poison Chance Score on Toxic Damage
Flawed Emerald
Offensive (I): +12-12 Toxic Damage on Attacks with this Weapon
Offensive (II): 12-12 Toxic Damage added to spells
Offensive (III): +7% Poison Ailment Damage
Defensive (I): +12% Toxic Resistance Score
Defensive (II): +7% Material Resistance Score
Defensive (III): +200 Force Shield
Support (I): +1% Life leech from Toxic Damage
Support (II): +12% Toxic Damage
Support (III): +16% Poison Chance Score on Toxic Damage
Emerald
Offensive (I): +14-14 Toxic Damage on Attacks with this Weapon
Offensive (II): 14-14 Toxic Damage added to spells
Offensive (III): +8% Poison Ailment Damage
Defensive (I): +13% Toxic Resistance Score
Defensive (II): +8% Material Resistance Score
Defensive (III): +250 Force Shield
Support (I): +1% Life leech from Toxic Damage
Support (II): +13% Toxic Damage
Support (III): +18% Poison Chance Score on Toxic Damage
Fine Emerald
Offensive (I): +17-17 Toxic Damage on Attacks with this Weapon
Offensive (II): 17-17 Toxic Damage added to spells
Offensive (III): +9% Poison Ailment Damage
Defensive (I): +14% Toxic Resistance Score
Defensive (II): +9% Material Resistance Score
Defensive (III): +300 Force Shield
Support (I): +1% Life leech from Toxic Damage
Support (II): +14% Toxic Damage
Support (III): +20% Poison Chance Score on Toxic Damage
Lapis Lazuli
Chipped Lapis Lazuli
Offensive (I): +3-3 Lightning Damage on Attacks with this Weapon
Offensive (II): 3-3 Lightning Damage added to spells
Offensive (III): +4% Shock Ailment Damage
Defensive (I): +9% Lightning Resistance Score
Defensive (II): +4% Elemental Resistance Score
Defensive (III): +50 Force Shield
Support (I): +1% Life leech from Lightning Damage
Support (II): +10% Lightning Damage
Support (III): +12% Shock Chance Score on Lightning Damage
Crude Lapis Lazuli
Offensive (I): +6-6 Lightning Damage on Attacks with this Weapon
Offensive (II): 6-6 Lightning Damage added to spells
Offensive (III): +5% Shock Ailment Damage
Defensive (I): +10% Lightning Resistance Score
Defensive (II): +5% Elemental Resistance Score
Defensive (III): +100 Force Shield
Support (I): +1% Life leech from Lightning Damage
Support (II): +10% Lightning Damage
Support (III): +12% Shock Chance Score on Lightning Damage
Raw Lapis Lazuli
Offensive (I): +9-9 Lightning Damage on Attacks with this Weapon
Offensive (II): 9-9 Lightning Damage added to spells
Offensive (III): +6% Shock Ailment Damage
Defensive (I): +11% Lightning Resistance Score
Defensive (II): +6% Elemental Resistance Score
Defensive (III): +150 Force Shield
Support (I): +1% Life leech from Lightning Damage
Support (II): +11% Lightning Damage
Support (III): +14% Shock Chance Score on Lightning Damage
Flawed Lapis Lazuli
Offensive (I): +12-12 Lightning Damage on Attacks with this Weapon
Offensive (II): 12-12 Lightning Damage added to spells
Offensive (III): +7% Shock Ailment Damage
Defensive (I): +12% Lightning Resistance Score
Defensive (II): +7% Elemental Resistance Score
Defensive (III): +200 Force Shield
Support (I): +1% Life leech from Lightning Damage
Support (II): +12% Lightning Damage
Support (III): +16% Shock Chance Score on Lightning Damage
Lapis Lazuli
Offensive (I): +14-14 Lightning Damage on Attacks with this Weapon
Offensive (II): 14-14 Lightning Damage added to spells
Offensive (III): +8% Shock Ailment Damage
Defensive (I): +13% Lightning Resistance Score
Defensive (II): +8% Elemental Resistance Score
Defensive (III): +250 Force Shield
Support (I): +1% Life leech from Lightning Damage
Support (II): +13% Lightning Damage
Support (III): +18% Shock Chance Score on Lightning Damage
Fine Lapis Lazuli
Offensive (I): +17-17 Lightning Damage on Attacks with this Weapon
Offensive (II): 17-17 Lightning Damage added to spells
Offensive (III): +9% Shock Ailment Damage
Defensive (I): +14% Lightning Resistance Score
Defensive (II): +9% Elemental Resistance Score
Defensive (III): +300 Force Shield
Support (I): +1% Life leech from Lightning Damage
Support (II): +14% Lightning Damage
Support (III): +20% Shock Chance Score on Lightning Damage
Ruby
Chipped Ruby
Offensive (I): +3-3 Rend Damage on Attacks with this weapon
Offensive (II): 3-3 Rend Damage added to Spells
Offensive (III): +4% Bleed Ailment Damage
Defensive (I): 9% Rend Resistance Score
Defensive (II): +4% Material Resistance Score
Defensive (III): +10% Dodge Chance Score
Support (I): +0.8% Life Leech from Rend Damage
Support (II): +9% Rend Damage
Support (III): +10% Bleed Chance Score on Rend Damage
Crude Ruby
Offensive (I): +6-6 Rend Damage on Attacks with this weapon
Offensive (II): 6-6 Rend Damage added to Spells
Offensive (III): +5% Bleed Ailment Damage
Defensive (I): 10% Rend Resistance Score
Defensive (II): +5% Material Resistance Score
Defensive (III): +12% Dodge Chance Score
Support (I): +1% Life Leech from Rend Damage
Support (II): +10% Rend Damage
Support (III): +12% Bleed Chance Score on Rend Damage
Raw Ruby
Offensive (I): +9-9 Rend Damage on Attacks with this weapon
Offensive (II): 9-9 Rend Damage added to Spells
Offensive (III): +6% Bleed Ailment Damage
Defensive (I): +11% Rend Resistance Score
Defensive (II): +6% Material Resistance Score
Defensive (III): +14% Dodge Chance Score
Support (I): +1% Life Leech from Rend Damage
Support (II): +11% Rend Damage
Support (III): +14% Bleed Chance Score on Rend Damage
Flawed Ruby
Offensive (I): +12-12 Rend Damage on Attacks with this weapon
Offensive (II): 12-12 Rend Damage added to Spells
Offensive (III): +7% Bleed Ailment Damage
Defensive (I): 12% Rend Resistance Score
Defensive (II): +7% Material Resistance Score
Defensive (III): +16% Dodge Chance Score
Support (I): +1% Life Leech from Rend Damage
Support (II): +12% Rend Damage
Support (III): +16% Bleed Chance Score on Rend Damage
Ruby
Offensive (I): +14-14 Rend Damage on Attacks with this weapon
Offensive (II): 14-14 Rend Damage added to Spells
Offensive (III): +8% Bleed Ailment Damage
Defensive (I): 13% Rend Resistance Score
Defensive (II): +8% Material Resistance Score
Defensive (III): +18% Dodge Chance Score
Support (I): +1% Life Leech from Rend Damage
Support (II): +13% Rend Damage
Support (III): +18% Bleed Chance Score on Rend Damage
Fine Ruby
Offensive (I): +17-17 Rend Damage on Attacks with this weapon
Offensive (II): 17-17 Rend Damage added to Spells
Offensive (III): +9% Bleed Ailment Damage
Defensive (I): 14% Rend Resistance Score
Defensive (II): +9% Material Resistance Score
Defensive (III): +20% Dodge Chance Score
Support (I): +1% Life Leech from Rend Damage
Support (II): +14% Rend Damage
Support (III): +20% Bleed Chance Score on Rend Damage
Silverstone
Chipped Silverstone
Offensive (I): +3-3 Sacred Damage on Attacks with this weapon
Offensive (II): 3-3 Sacred Damage added to Spells
Offensive (III): +10% Duration to Weakness inflicted on Enemies
Defensive (I): +9% Sacred Resistance Score
Defensive (II): +4% Occult Resistance Score
Defensive (III): +50 Maximum Health
Support (I): +0.8% Life Leech from Rend Damage
Support (II): +9% Sacred Damage
Support (III): +10% Weakness Chance Score on Sacred Damage
Crude Silverstone
Offensive (I): +6-6 Sacred Damage on Attacks with this weapon
Offensive (II): 6-6 Sacred Damage added to Spells
Offensive (III): +12% Duration to Weakness inflicted on Enemies
Defensive (I): +10% Sacred Resistance Score
Defensive (II): +5% Occult Resistance Score
Defensive (III): +100 Maximum Health
Support (I): +1% Life Leech from Rend Damage
Support (II): +10% Sacred Damage
Support (III): +12% Weakness Chance Score on Sacred Damage
Raw Silverstone
Offensive (I): +9-9 Sacred Damage on Attacks with this weapon
Offensive (II): 9-9 Sacred Damage added to Spells
Offensive (III): +14% Duration to Weakness inflicted on Enemies
Defensive (I): +11% Sacred Resistance Score
Defensive (II): +6% Occult Resistance Score
Defensive (III): +150 Maximum Health
Support (I): +1% Life Leech from Rend Damage
Support (II): +11% Sacred Damage
Support (III): +14% Weakness Chance Score on Sacred Damage
Flawed Silverstone
Offensive (I): +12-12 Sacred Damage on Attacks with this weapon
Offensive (II): 12-12 Sacred Damage added to Spells
Offensive (III): +16% Duration to Weakness inflicted on Enemies
Defensive (I): +12% Sacred Resistance Score
Defensive (II): +7% Occult Resistance Score
Defensive (III): +200 Maximum Health
Support (I): +1% Life Leech from Rend Damage
Support (II): +12% Sacred Damage
Support (III): +16% Weakness Chance Score on Sacred Damage
Silverstone
Offensive (I): +14-14 Sacred Damage on Attacks with this weapon
Offensive (II): 14-14 Sacred Damage added to Spells
Offensive (III): +18% Duration to Weakness inflicted on Enemies
Defensive (I): +13% Sacred Resistance Score
Defensive (II): +8% Occult Resistance Score
Defensive (III): +250 Maximum Health
Support (I): +1% Life Leech from Rend Damage
Support (II): +13% Sacred Damage
Support (III): +18% Weakness Chance Score on Sacred Damage
Fine Silverstone
Offensive (I): +17-17 Sacred Damage on Attacks with this weapon
Offensive (II): 17-17 Sacred Damage added to Spells
Offensive (III): +19% Duration to Weakness inflicted on Enemies
Defensive (I): +14% Sacred Resistance Score
Defensive (II): +9% Occult Resistance Score
Defensive (III): +300 Maximum Health
Support (I): +1% Life Leech from Rend Damage
Support (II): +14% Sacred Damage
Support (III): +20% Weakness Chance Score on Sacred Damage
Diamond
Chipped Diamond
Offensive (I): +3-3 Frost Damage on Attacks with this weapon
Offensive (II): 3-3 Frost Damage added to Spells
Offensive (III): +10% Duration to Freeze inflicted on Enemies
Defensive (I): +9% Frost Resistance Score
Defensive (II): +4% Elemental Resistance Score
Defensive (III): +10% Dodge Chance Score
Support (I): +0.8% Frost Damage into Life Leech
Support (II): +9% Frost Damage
Support (III): +10% Freeze Chance Score on Frost Damage
Crude Diamond
Offensive (I): +6-6 Frost Damage on Attacks with this weapon
Offensive (II): 6.6 Frost Damage added to Spells
Offensive (III): +12% Duration to Freeze inflicted on Enemies
Defensive (I): +10% Frost Resistance Score
Defensive (II): +5% Elemental Resistance Score
Defensive (III): +12% Dodge Chance Score
Support (I): +1% Frost Damage into Life Leech
Support (II): +10% Frost Damage
Support (III): +12% Freeze Chance Score on Frost Damage
Raw Diamond
Offensive (I): +9-9 Frost Damage on Attacks with this weapon
Offensive (II): 9-9 Frost Damage added to Spells
Offensive (III): +14% Duration to Freeze inflicted on Enemies
Defensive (I): +11% Frost Resistance Score
Defensive (II): +6% Elemental Resistance Score
Defensive (III): +14% Dodge Chance Score
Support (I): +1% Frost Damage into Life Leech
Support (II): +11% Frost Damage
Support (III): +14% Freeze Chance Score on Frost Damage
Flawed Diamond
Offensive (I): +12-12 Frost Damage on Attacks with this weapon
Offensive (II): 12-12 Frost Damage added to Spells
Offensive (III): +16% Duration to Freeze inflicted on Enemies
Defensive (I): +12% Frost Resistance Score
Defensive (II): +7% Elemental Resistance Score
Defensive (III): +16% Dodge Chance Score
Support (I): +1% Frost Damage into Life Leech
Support (II): +12% Frost Damage
Support (III): +16% Freeze Chance Score on Frost Damage
Diamond
Offensive (I): +14-14 Frost Damage on Attacks with this weapon
Offensive (II): 14-14 Frost Damage added to Spells
Offensive (III): +18% Duration to Freeze inflicted on Enemies
Defensive (I): +13% Frost Resistance Score
Defensive (II): +8% Elemental Resistance Score
Defensive (III): +18% Dodge Chance Score
Support (I): +1% Frost Damage into Life Leech
Support (II): +13% Frost Damage
Support (III): +18% Freeze Chance Score on Frost Damage
Fine Diamond
Offensive (I): +17-17 Frost Damage on Attacks with this weapon
Offensive (II): 17-17 Frost Damage added to Spells
Offensive (III): +19% Duration to Freeze inflicted on Enemies
Defensive (I): +14% Frost Resistance Score
Defensive (II): +9% Elemental Resistance Score
Defensive (III): +20% Dodge Chance Score
Support (I): +1% Frost Damage into Life Leech
Support (II): +14% Frost Damage
Support (III): +20% Freeze Chance Score on Frost Damage
Ethereal Reagents
In Wolcen, the item being crafted will be contingent on item affixes modifications and swallowing socketed gems to force or protect specific affixes.
You will have many reagents accessible in-game as loots or endgame rewards, and you’ll want to use stone if you want to have control over the result of your craft.
These reagents all have particular effects and you do not have to get a gem in your item to utilize them whatsoever. They also exist using a Greater form letting you use them on legendary things, but never on Uniques. After Ethereal Reagents Exist in the game:
Entropy Orb

Rerolls all magic effects when used on an item. It will consume all socketed gems to guarantee a magic effect whose power depends on the gems’ level and whose type is chosen randomly among all types of gems on the item.
This item cannot be applied on Legendary and unique items.
Greater Entropy Orb

Rerolls all magic effects when used on an item. It will consume all socketed gems to guarantee a magic effect whose power depends on the gems’ level and whose type is chosen randomly among all types of gems on the item.
This item can be applied on legendary, but not unique items.
Abyssal Tear

Removes a random magic effect when used on an item. It will consume all socketed gems to guarantee keeping a magic effect whose type is chosen randomly among all of the types of gems on the merchandise. Greater gems power enable the keeping of higher level magic consequences.This item cannot be applied on legendary and special items.
Ohm’s Echo

Removes a random magic effect and adds another when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.
This item cannot be applied on legendary and unique items.
Greater Ohm’s Echo
Removes a random magic effect and adds another when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.
This item can be applied on legendary, but not unique items.
Erieban Tear

Adds a new random magic effect when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.
This item cannot be applied on legendary and unique items.
Greater Erieban Tear

Adds a fresh random magic impact when used on a product. It will consume all socketed stone to guarantee a fresh magic impact whose power depends upon the gems’ degree, and whose type is selected randomly among all the types of gems on the merchandise.
This thing can be implemented on legendary, but not specific productsf

