
Do you want to unlock the secrets of becoming a Funky Friday master? If yes, you have come to the right place! Roblox’s Funky Friday is a rhythm game where players compete to obtain the highest score through various songs. To win the competition, you must have skill and need more practice. Some players use a shortcut approach to utilizing Script.
You can use scripts that can help you unlock hidden features and enhance your performance. But where do you find Script Pastebin Hacks?
This article will explore Roblox Funky Friday Script Pastebin Hacks, helping you understand their benefits and risks. Let’s explore!
What are Roblox Funky Friday Script Pastebin Hacks?
Script Pastebin hacks are pre-written codes that can be inserted into the Roblox client to change how the game behaves. These scripts can provide several benefits, including:
- With the help of scripts, you can effortlessly achieve faultless scores by automating the process of striking notes.
- For players who have trouble keeping up with fast-paced music, scripts can change the note speed.
- Scripts can alter the looking of notes, improving their readability.
- By using scripts, you can farm points while not using the keyboard, preventing them from being inactive.
How to Execute a Funky Friday Script?
By following the below tips, you can execute a Funky Friday Script:
- Get a trustworthy and virus-free script executor or Roblox exploit, such as JJSPloit, Synapse, or Krnl.
- Launch the script executor while you’re in Funky Friday world, copy and paste any scripts we give you into the box provided, and then click the Execute/Inject button.
All Funky Friday Script and Hacks
After a game update, scripts might not function anymore. Here, we will discuss all Funky Friday Script and Hacks that will help you to gain success quickly;
FUNKY FRIDAY Script Pastebin 2022 UPDATE ALL SICK | AUTO WIN
Here is a Script of FUNKY FRIDAY Script Pastebin 2022 UPDATE ALL SICK | AUTO WIN:
loadstring(game:HttpGet(“https://raw.githubusercontent.com/wally-rblx/funky-friday-autoplay/main/main.lua”,true))()
Roblox Funky Friday Script Pastebin Hacks – Auto Play 2023
Here is the Script of Roblox Funky Friday Script Pastebin Hacks – Auto Play:
loadstring(game:HttpGet(“https://scriptblox.com/raw/XMAS-Event-or-Funky-Friday-Auto-Player-Mobile-6721”))()
Roblox Funky Friday Script Pastebin Hacks – Overnight Points Farm (Old)
Here is the Script of Roblox Funky Friday Script Pastebin Hacks – Overnight Points Farm (Old):
loadstring(game:HttpGet(“https://raw.githubusercontent.com/ZoinkyPoinkie/FunkyFridayDevTools/main/Un-Obfuscated”,true))()
Roblox Funky Friday Script Pastebin Hacks – Admin Animation (Old)
Here is the Script of Roblox Funky Friday Script Pastebin Hacks – Admin Animation (Old):
loadstring(game:HttpGet(“https://raw.githubusercontent.com/ZoinkyPoinkie/FunkyFridayDevTools/main/Un-Obfuscated”,true))()
Script Pastebin – Update all Sick & Auto Win (Old)
Here is Script of Script Pastebin – Update all Sick & Auto Win (Old):
loadstring(game:HttpGet(“https://raw.githubusercontent.com/wally-rblx/funky-friday-
Roblox Funky Friday Script Pastebin Hacks – GUI (Old)
If you want the pastebin script hack link > Here
But you can check the script here:
— updated 5/12/21
— should choke less
— updated 5/16/21
— should ignore invisible notes
— added hit chances and a toggle
— hit chances are a bit rough but should work good enough
— only tested on Synapse X
— moved ui to github & removed the kick
— for “free exploit” developers
— you need the following functions
— loadstring, HttpGet, getgc, getloadedmodules, getconnections, and set_thread_identity or whatever you call it
local library = loadstring(game:HttpGet(“https://raw.githubusercontent.com/wally-rblx/uwuware-ui/main/main.lua”))()
local framework, scrollHandler
while true do
for _, obj in next, getgc(true) do
if type(obj) == ‘table’ and rawget(obj, ‘GameUI’) then
framework = obj;
break
end
end
for _, module in next, getloadedmodules() do
if module.Name == ‘ScrollHandler’ then
scrollHandler = module;
break;
end
end
if (type(framework) == ‘table’) and (typeof(scrollHandler) == ‘Instance’) then
break
end
wait(1)
end
local runService = game:GetService(‘RunService’)
local userInputService = game:GetService(‘UserInputService’)
local client = game:GetService(‘Players’).LocalPlayer;
local random = Random.new()
local fastWait, fastSpawn, fireSignal, rollChance do
— https://eryn.io/gist/3db84579866c099cdd5bb2ff37947cec
— bla bla spawn and wait are bad
— can also use bindables for the fastspawn idc
function fastWait(t)
local d = 0;
while d < t do
d += runService.RenderStepped:wait()
end
end
function fastSpawn(f)
coroutine.wrap(f)()
end
— updated for script-ware or whatever
— attempted to update for krnl
local set_identity = (type(syn) == ‘table’ and syn.set_thread_identity) or setidentity or setthreadcontext
function fireSignal(target, signal, …)
— getconnections with InputBegan / InputEnded does not work without setting Synapse to the game’s context level
set_identity(2)
for _, signal in next, getconnections(signal) do
if type(signal.Function) == ‘function’ and islclosure(signal.Function) then
local scr = rawget(getfenv(signal.Function), ‘script’)
if scr == target then
pcall(signal.Function, …)
end
end
end
set_identity(7)
end
— uses a weighted random system
— its a bit scuffed rn but it works good enough
function rollChance()
local chances = {
{ type = ‘Sick’, value = library.flags.sickChance },
{ type = ‘Good’, value = library.flags.goodChance },
{ type = ‘Ok’, value = library.flags.okChance },
{ type = ‘Bad’, value = library.flags.badChance },
table.sort(chances, function(a, b)
return a.value > b.value
end)
local sum = 0;
for i = 1, #chances do
sum += chances[i].value
end
if sum == 0 then
— forgot to change this before?
— fixed 6/5/21
return chances[random:NextInteger(1, 4)].type
end
local initialWeight = random:NextInteger(0, sum)
local weight = 0;
for i = 1, #chances do
weight = weight + chances[i].value
if weight > initialWeight then
return chances[i].type
end
end
return ‘Sick’ — just incase it fails?
end
end
local map = { [0] = ‘Left’, [1] = ‘Down’, [2] = ‘Up’, [3] = ‘Right’, }
local keys = { Up = Enum.KeyCode.Up; Down = Enum.KeyCode.Down; Left = Enum.KeyCode.Left; Right = Enum.KeyCode.Right; }
— they are “weird” because they are in the middle of their Upper & Lower ranges
— should hopefully make them more precise!
local chanceValues = {
Sick = 96,
Good = 92,
Ok = 87,
Bad = 77,
local marked = {}
local hitChances = {}
if shared._id then
pcall(runService.UnbindFromRenderStep, runService, shared._id)
end
shared._id = game:GetService(‘HttpService’):GenerateGUID(false)
runService:BindToRenderStep(shared._id, 1, function()
if (not library.flags.autoPlayer) then return end
for i, arrow in next, framework.UI.ActiveSections do
if (arrow.Side == framework.UI.CurrentSide) and (not marked[arrow]) then
local indice = (arrow.Data.Position % 4) — mod 4 because 5%4 -> 0, 6%4 = 1, etc
local position = map[indice]
if (position) then
local currentTime = framework.SongPlayer.CurrentlyPlaying.TimePosition
local distance = (1 – math.abs(arrow.Data.Time – currentTime)) * 100
if (arrow.Data.Time == 0) then
— print(‘invisible’, tableToString(arrow.Data), i, distance)
continue
end
local hitChance = hitChances[arrow] or rollChance()
hitChances[arrow] = hitChance
— if (not chanceValues[hitChance]) then warn(‘invalid chance’, hitChance) end
if distance >= chanceValues[hitChance] then
marked[arrow] = true;
fireSignal(scrollHandler, userInputService.InputBegan, { KeyCode = keys[position], UserInputType = Enum.UserInputType.Keyboard }, false)
— wait depending on the arrows length so the animation can play
if arrow.Data.Length > 0 then
fastWait(arrow.Data.Length)
else
fastWait(0.075) — 0.1 seems to make it miss more, this should be fine enough?
end
fireSignal(scrollHandler, userInputService.InputEnded, { KeyCode = keys[position], UserInputType = Enum.UserInputType.Keyboard }, false)
marked[arrow] = false;
end
end
end
end
end)
local window = library:CreateWindow(‘Funky Friday’) do
local folder = window:AddFolder(‘Main’) do
folder:AddToggle({ text = ‘Autoplayer’, flag = ‘autoPlayer’ })
folder:AddSlider({ text = ‘Sick %’, flag = ‘sickChance’, min = 0, max = 100, value = 100 })
folder:AddSlider({ text = ‘Good %’, flag = ‘goodChance’, min = 0, max = 100, value = 0 })
folder:AddSlider({ text = ‘Ok %’, flag = ‘okChance’, min = 0, max = 100, value = 0 })
folder:AddSlider({ text = ‘Bad %’, flag = ‘badChance’, min = 0, max = 100, value = 0 })
end
local folder = window:AddFolder(‘Credits’) do
folder:AddLabel({ text = ‘Credits’ })
folder:AddLabel({ text = ‘Jan – UI library’ })
folder:AddLabel({ text = ‘wally – Script’ })
end
end
library:Init()
Risk of using Scripts and Hacks
There are a lot of risks associated with using Script and hacks:
- Roblox has taken a firm stand against the use of unapproved scripts, and utilizing them without permission results in account bans.
- Scripting breaks off the competitive equilibrium, giving certain players unfair advantages and destroying the gaming experience for honest players.
- Malware or viruses that could damage your device could be present in some scripts.
Conclusion
There is a serious problem with Funky Friday Script Pastebin Hacks, which has negatively affected the game and its community. On the other hand, it enhances gameplay and assists you in exploring game changing world.
By using scripts, you can unlock hidden features and gain rewards from Roblox Funky Friday. I hope this article will be helpful for you. For more recent updates, stay tuned with Qnnit.

