| Mostly used as an object with a Great Deal of AC on the battlefield. Notably early on. There’s just no way she would hit anything reliably, so might as well make it so enemies can not really hit her either. 37 AC by level 5 isn’t too bad, eh? Dazzling user and that’s pretty much the one thing she ever wants to do apart from poking enemies with a pointy thing, but she does become great at it. Alchemist is there for sneak dice and mutagen. We really do not give a damn about his charms, but if you get your hands on a herbalist’s cape a little true-striking could occur. Because of AC stacking fares quite well on unfair, so far as things fare well on unfair to begin with. Terrible thing is that there is only so much AC stacking you can perform, therefore she does depends on gear a long time. That being said, it is not hard to break 70AC on her. Valerie is a whole lot better than people have a tendency to think of her. She’s a lot of stats and all them can be put to a good use always. I slowly upped the ranking for her over time and today I’m at the conclusion she’s among the strongest companions within the game. Her standing is still lower than Nok-Nok, however do not let this fool you; it’s only since I rank characters in contrast to what they are and not what they can do in comparison to one another. Overview | |
| Rank | A |
| Role | Tank/Disruptor |
| Main Skills | Mobility 3, Persuasion (max) |
| Secondary Skills | Perception (max), Use Magic Device (all spare points) |
| Important Gear | Mithral Plate, Tower Shield, Bastard Sword, Opportunist’s boots |
| Stats | ||||||
| STR | DEX | CON | INT | WIS | CHA | |
| 14 > 18 | 13 > 14 (at level 4) | 19 | 9 | 10 | 15✝ | |
✝If you really want you can take 2 from STR and add +1 to CHA (probably at 8), +1 to CON (at 20), but +1 to Persuasion is not worth it. And neither is kingdom management. You’ll be fine.
| Final Build | ||||||
| Fighter (Tower Shield Specialist) | Alchemist (Vivisectionist) | Monk (Traditional) | Rogue (Thug) | Stalwart Defender | ||
| 11 | 3 | 1 | 4 | 1 | ||
| Leveling Guide | |
| Level | Take |
| 2 | Alchemist |
| 3 | Monk – Armor Focus: Heavy // Crane Style |
| 4 | Fighter – Shield Focus |
| 5 | Fighter – Weapon Focus: Bastard Sword |
| 6 | Fighter – Dazzling Display |
| 7 | Fighter – Outflank |
| 8 | Rogue |
| 9 | Rogue – Accomplished Sneak Attacker // Combat Trick > Shatter Defenses |
| 10 | Stalwart |
| 11 | Rogue – Persuasive |
| 12 | Rogue – Canny Observer |
| 13 | Fighter – Skill Focus: Persuasion // Improved Critical: Bastard Sword |
| 14 | Fighter |
| 15 | Fighter – Greater Weapon Focus: Bastard Sword // Greater Shield Focus |
| 16 | Fighter |
| 17 | Alchemist – Blind Fight // Feral Mutagen |
| 18 | Alchemist |
| 19 | Fighter – Skill Focus: Perception✝ // Intimidating Prowess |
| 20 | Fighter |
✝Or Weapon Specialization.
Valerie the Annoying Dragon Build
| I don’t believe in her hitting with Power Attack+Cornugon Smash and favor just manually using amazing. Dreadful Carnage is an option too, but I don’t feel like that she lasthits much, if you don’t constantly babysit her. The strategy is to perform her as a typical tank till level 5, then switch to Mithral Heavy plate and begin casting pretty much the minute you arrive to your funding (presuming you saved up enough cash to buy it), then go for Heart of Valor and Mithral Armor +5 late from the master artisan. You can stick with Heart of Valor for the whole game wtihout much issues if you do not get Mithral hefty +5, it’s not a huge deal Has each of the spells you would need from arcane caster and will turn into a complete fighter with Transformation if you require it. Also has an option to become a dragon Late-game should you achieve lvl20, I’d love to provide her crane style , but I can not locate 4 feats to throw out. Overview | |
| Role | Tank/Support |
| Bloodline | Any/Copper |
| Main Skills | Mobility 3, Knowledge (Arcane) 5✝, Persuasion (max) |
| Secondary Skills | Perception (Max), Use Magic Device 1 |
| Important Gear | Mithral Breastplate or Mithral Heavy armor, Bastard sword (no shield), +AC items, +Stat items. |
✝By level 5
| Stats | ||||||
| STR | DEX | CON | INT | WIS | CHA | |
| 14 > 18 +4 from DD | 13 | 19 | 9 | 10 | 15 > 16 (at level 20) | |
| Final Build | ||||||
| Fighter (Tower Shield Specialist) | Sorcerer | Dragon Disciple | Eldritch Knight | |||
| 1 | 5 | 4 | 10 | |||
| Leveling Guide | |
| Level | Take |
| 2 | Sorcerer – Extend Spell |
| 3 | Sorcerer – Arcane Armor Training |
| 4 | Sorcerer |
| 5 | Sorcerer – Arcane Armor Mastery |
| 6 | Dragon Disciple |
| 7 | Dragon Disciple – Outflank // Blindfight |
| 8 | Dragon Disciple |
| 9 | Dragon Disciple – Weapon Focus: Bastard Sword |
| 10 | Eldritch Knight – Dazzling Display |
| 11 | Eldritch Knight – Improved Critical: Bastard Sword |
| 12 | Eldritch Knight |
| 13 | Eldritch Knight – Weapon Specialization: Bastard Sword |
| 14 | Eldritch Knight – Arcane Strike |
| 15 | Eldritch Knight – Shatter Defences |
| 16 | Eldritch Knight |
| 17 | Eldritch Knight – Intimidating Prowess |
| 18 | Eldritch Knight – Greater Weapon Focus: Bastard Sword |
| 19 | Eldritch Knight – Persuasive✝ |
| 20 | Sorcerer✝✝ |
✝or Dreadful Carnage
✝✝Can be swapped to Thug for more Crowd Control should you feel you need it. You don’t lose too much.
| Spell Priority | |
| Level | Spells |
| 1 | Shield, Enlarge Person, True Strike, Corrosive Touch, Magic Missile |
| 2 | Mirror Image, Glitterdust, Sense Vitals |
| 3 | Haste, Resist Energy (Communal), Displacement, Heroism |
| 4 | Animate Dead, Protection from Energy (Communal), Dimension Door, Stoneskin |
| 5 | Waves of Fatigue, Geniekind, Angelic Aspect, Vampiric Shadow Shield |
| 6 | Heroism (Greater), Transformation, Dispel Magic (Greater) |
| 7 | Waves of Exhaustion, Legendary Proportions, Firebrand✝ |
| 8 | Seamantle, Angelic Aspect(Greater)✝✝ |
| 9 | Foresight, Heroic Invocation |
✝Optional, Can be swapped for Dragonkind II
✝✝Optional can be swapped For Dragonkind III
Kinetic Valerie Build
| 16BAB kinetic knight, which is actually pretty decent. Quite a bit of AC. Decent AB, believing we attack touch AC. High Dazzling checks, Virtually full damage that kineticist would happen if we qualify for sneak-attack, Massive debuffs to whatever we hit. We actually hit so well that you may consider shifting to Disorienting Injury. Burn yourself as you . She has way too much HP anyway. Use +4Con Overflow. Pretty ok by the merit of becoming kineticist(so long as you don’t compare her to actual kineticists). I retained Her TSS development mostly so her first level wouldn’t be a complete waste. And late-game tower protects are good(also we can’t actually ramp water protect any greater than +9AC within this build anyway) 2nd Element can be anything you feel like. We don’t depend too much about this. Picked water so that she can kinda possibly heal someone sometime. Has uncanny dodge, blind-fight and evasion. Overview | |
| Role | Tank/Support |
| Main Skills | Mobility 3, Persuasion (max) |
| Secondary Skills | Perception (max), Use Magic Device (spare) |
| Important Gear | Mithral Plate, +AC gear, +Stat gear, Opportunist’s Boots. |
| Stats | ||||||
| STR | DEX | CON | INT | WIS | CHA | |
| 14 | 13 | 19 > 24 | 9 | 10 | 15 | |
| Final Build | ||||||
| Fighter (Tower Shield Specialist) | Kineticist (Kinetic Knight) | Rogue (Thug) | ||||
| 5 | 11 | 4 | ||||
| Leveling Guide | |
| Level | Take |
| 2 | Kineticist – Fire |
| 3 | Kineticist – Armor Focus: Heavy // Elemental Whispers: Lizard |
| 4 | Kineticist |
| 5 | Kineticist – Shield Focus // Dazzling Display |
| 6 | Kineticist |
| 7 | Kineticist – Outflank // Dazzling Infusion |
| 8 | Kineticist – Fire’s Fury |
| 9 | Rogue – Accomplished Sneak Attacker |
| 10 | Kineticist – Fire > Dreadful Carnage // Water: Water |
| 11 | Rogue – Shatter Defences // Weapon Focus: Kinetic Blast |
| 12 | Rogue |
| 13 | Fighter – Improved Unarmed Strike // Crane Style |
| 14 | Kineticist |
| 15 | Kineticist – Persuasive // Kinetic Healer |
| 16 | Kineticist – Unraveling Infusion✝ |
| 17 | Rogue – Improved Critical: Kinetic Blast // Combat Trick > Blind Fight |
| 18 | Fighter |
| 19 | Fighter – Skill Focus: Persuasion // Improved Initiative✝ |
| 20 | Fighter |
✝Optional can take Crane wing here while it’s still bugged.
Bard Build
| Valerie proves she can be whatever you want her to be once again. If you want both a front-liner and a bard it will do just fine Don’t be afraid of -2 penalty on tower defense. She will not hit much till she has shatter guards anyways and she will simply need to land 1 strike to go at it. Damage is not overly impressive with just scaling being feeling vitals, but the build is not about it. Your resident dazzling user, buffer, singer and also a tank. Touch AC kinda stinks, but there is little we can do about that. Overview | |
| Role | Tank/Support |
| Main Skills | Mobility 3, Knowledge: Arcana 5, Persuasion (max) |
| Secondary Skills | Perception (max), Use Magic Device (all spare points) |
| Important Gear | Heart of Valor (early), Singing Steel Breastplate (late), Bastard Sword (Oppressor), Best shield you can find (Walls of the Sanctuary). The Paragon of Defenders, +Stat items, Utility trinkets. Lesser extend rod(s) |
| Stats | ||||||
| STR | DEX | CON | INT | WIS | CHA | |
| 14 > 18 | 13 | 19 | 9 | 10 | 15 > 16 (at level 20) | |
| Final Build | ||||||
| Fighter (Tower Shield Specialist) | Bard | Dragon Disciple | Eldritch Knight | |||
| 5 | 6 | 4 | 5 | |||
| Leveling Guide | |
| Level | Take |
| 2 | Bard |
| 3 | Bard – Improved Unarmed // Crane Style |
| 4 | Bard |
| 5 | Bard – Outflank |
| 6 | Bard |
| 7 | Bard – Crane Wing // Weapon Focus: Bastard Sword |
| 8 | Dragon Disciple |
| 9 | Dragon Disciple – Dazzling Display // Blind Fight |
| 10 | Dragon Disciple |
| 11 | Dragon Disciple – Lingering Song |
| 12 | Eldritch Knight – Shatter Defenses |
| 13 | Eldritch Knight – Intimidating Prowess |
| 14 | Eldritch Knight |
| 15 | Eldritch Knight – Persuasive |
| 16 | Eldritch Knight – Shield Focus |
| 17 | Fighter – Skill Focus: Perception // Weapon Specialization: Bastard Sword |
| 18 | Fighter |
| 19 | Fighter – Greater Shield Focus // Greater Weapon Focus: Bastard Sword |
| 20 | Fighter |
| Spell Priority | |
| Level | Spells |
| 1 | Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart |
| 2 | Mirror Image, Heroism, Glitterdust, Sense Vitals, Cure Moderate Wounds |
| 3 | Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal) |
| 4 | Greater Invisibility, Dimension Door, Cure Critical Wounds, Break Enchantment |
| 5 | Heroism (Greater), Dispel Magic (Greater) |

