Shapechanges
When using a dimension altering spell after shapechange, it overwrites the size of this shapechange. Additionally size changing spells do NOT change the damage dice of shapechanged attacks.
Druid Shapechanges Nature
4th Wolf
+20 move speed, 1x 1d6 (1.5x Str) B/P/S +trip attack, +2 (natural) AC, +2 Str
6th Leopard
1x 1d6 B/P/S & 2x 1d3 B/S damage attacks, +2 (natural) AC, +2 Str, Pounce (full attack on charge)
8th Bear
+10 move speed, 1x 1d4 B/P/S & 2x 1d6 B/S damage attacks, +4 (natural) AC, -1 (size) AC & to hit, +4 Str, -2 Dex, Rend (if both claws hit: +1d6+1.5*Str slash damage (even if they hit different targets))
10th Smilodon
+10 move speed, 1x 1d8 B/P/S & 4x 1d6 B/S damage attacks, +4 (natural) AC, -1 (size) AC & to hit, +4 Str, -2 Dex, Pounce (full attack on charge)
10th Shambling Mound
-10 move speed, 2x 2d6 blunt damage (+poison & +4 grapple) attacks, +4 (natural) AC, -1 (size) AC & to hit, +4 Str, +2 Con, 20 Fire & Electric Resist
Poison: (Save(Fortitude(DC10+level/2+Con mod))) -1d2 Str & Dex/rnd*2rnds, cure 1save
Grapple: if successful: 2d6+5 damage & can’t move & -2 to hit & -4 Dex, CM/Str/Athletics/Mobility check to escape each round (DC: Druids CMD, takes a standard action), 4d6+2*Str damage each round grappled
Druid Shapechanges Elemental
6th Small Elemental (Air)
+30 move speed, 1x 1d4 (1.5x Str) blunt damage attacks, +2 (natural) AC, +1 (size) AC & to hit, +2 Dex, Crit Hit/Sneak Attack Immune?, 20 Electric Resist, Acid Vulnerablility, Whirlwind form (can’t attack, 15ft radius, anyone within area Save(Reflex(DC10+level/2+Con mod)) or 1d4 blunt damage)
6th Small Elemental (Earth)
-10 move speed, 1x 1d6 (1.5x Str) blunt damage attacks, +4 (natural) AC, +1 (size) AC & to hit, +2 Str, Crit Hit/Sneak Attack Immune?, 20 Acid Resist, Electric Vulnerablility, +1 to hit & damage & combat maneuvers
6th Small Elemental (Fire)
+20 move speed, 1x 1d4 blunt (1.5x Str) +1d4 fire damage attacks (Save(Reflex(DC11)) or 1d4 fire/rnd*1d4 rnds), +2 (natural) AC, +1 (size) AC & to hit, +2 Dex, Crit Hit/Sneak Attack Immune?, 20 Fire Resist, Cold Vulnerablility
6th Small Elemental (Water)
-10 move speed, 1x 1d6 blunt (1.5x Str) +1d4 cold damage attacks (Save(Fortitude(DC10+level/2+Con mod)) or 1d4 cold/rnd*1d4 rnds), +4 (natural) AC, +1 (size) AC & to hit, +2 Con, Crit Hit/Sneak Attack Immune?, 20 Cold Resist, Fire Vulnerablility
8th Medium Elemental (Air)
+30 move speed, 1x 1d6 (1.5x Str) blunt damage attacks, +3 (natural) AC, +4 Dex, Crit Hit/Sneak Attack Immune?, 20 Electric Resist, Acid Vulnerablility, Whirlwind form (can’t attack, 15ft radius, anyone within area Save(Reflex(DC10+level/2+Con mod)) or 1d6 blunt damage)
8th Medium Elemental (Earth)
-10 move speed, 1x 1d8 (1.5x Str) blunt damage attacks, +5 (natural) AC, +4 Str, Crit Hit/Sneak Attack Immune?, 20 Acid Resist, Electric Vulnerablility, +1 to hit & damage & combat maneuvers
8th Medium Elemental (Fire)
+20 move speed, 1x 1d6 blunt (1.5x Str) +1d6 fire damage attacks (Save(Reflex(DC11)) or 1d6 fire/rnd*1d4 rnds), +3 (natural) AC, +4 Dex, Crit Hit/Sneak Attack Immune?, 20 Fire Resist, Cold Vulnerablility
8th Medium Elemental (Water)
-10 move speed, 1x 1d8 blunt (1.5x Str) +1d6 cold damage attacks (Save(Fortitude(DC10+level/2+Con mod)) or 1d6 cold/rnd*1d4 rnds), +5 (natural) AC, +4 Con, Crit Hit/Sneak Attack Immune?, 20 Cold Resist, Fire Vulnerablility
10th Large Elemental (Air)
+30 move speed, 2x 1d8 blunt damage attacks, +4 (natural) AC, -1 (size) AC & to hit, +2 Str, +4 Dex, +0 Con, Crit Hit/Sneak Attack Immune, 20 Electric Resist, Acid Vulnerablility, Whirlwind form (can’t attack, 20ft radius, anyone within area Save(Reflex(DC10+level/2+Con mod?)) or 1d8 blunt damage)
10th Large Elemental (Earth)
-10 move speed, 2x 2d6 blunt damage attacks, +6 (natural) AC, -1 (size) AC & to hit, +6 Str, -2 Dex, +2 Con, Crit Hit/Sneak Attack Immune, 20 Acid Resist, Electric Vulnerablility, +1 to hit & damage & combat maneuvers
10th Large Elemental (Fire)
+20 move speed, 2x 1d8 blunt +1d8 fire damage attacks (Save(Reflex(DC10+level/2+Con mod)) or 1d8 fire/rnd*1d4 rnds), +4 (natural) AC, -1 (size) AC & to hit, +0 Str, +4 Dex, +2 Con, Crit Hit/Sneak Attack Immune, 20 Fire Resist, Cold Vulnerablility
10th Large Elemental (Water)
-10 move speed, 2x 1d8 blunt +1d8 cold damage attacks (Save(Reflex(DC10+level/2+Con mod)) or 1d8 cold/rnd*1d4 rnds), +6 (natural) AC, -1 (size) AC & to hit, +2 Str, -2 Dex, +6 Con, Crit Hit/Sneak Attack Immune, 20 Cold Resist, Fire Vulnerablility
12th Huge Elemental (Air)
+30 move speed, 2x 2d6 blunt damage attacks, +4 (natural) AC, -2 (size) AC & to hit, +4 Str, +6 Dex, +0 Con, DR5/-, Crit Hit/Sneak Attack Immune, 20 Electric Resist, Acid Vulnerablility, Whirlwind form (can’t attack, 20ft radius, anyone within area Save(Reflex(DC10+level/2+Con mod?)) or 2d6 blunt damage)
12th Huge Elemental (Earth)
-10 move speed, 2x 2d8 blunt damage attacks, +6 (natural) AC, -2 (size) AC & to hit, +8 Str, -2 Dex, +4 Con, DR5/-, Crit Hit/Sneak Attack Immune, 20 Acid Resist, Electric Vulnerablility, +1 to hit & damage & combat maneuvers
12th Huge Elemental (Fire)
+20 move speed, 2x 2d6 blunt +2d6 fire damage attacks (Save(Reflex(DC10+level/2+Con mod)) or 2d6 fire/rnd*1d4 rnds), +4 (natural) AC, -2 (size) AC & to hit, +0 Str, +6 Dex, +4 Con, DR5/-, Crit Hit/Sneak Attack Immune, 20 Fire Resist, Cold Vulnerablility
12th Huge Elemental (Water)
-10 move speed, 2x 2d6 blunt +2d6 cold damage attacks (Save(Reflex(DC10+level/2+Con mod)) or 2d6 cold/rnd*1d4 rnds), +6 (natural) AC, -2 (size) AC & to hit, +4 Str, -2 Dex, +8 Con, DR5/-, Crit Hit/Sneak Attack Immune, 20 Cold Resist, Fire Vulnerablility
Non-Druid Shapechanges
Large Wyvern
-10 move speed, 1x 1d8 B/P/S & 2x 1d6 B/S & 1x 1d6 P (Save(Fortitude DC(spell DC)) or -1d4 Con/rnd*6rnds (cure 2)) damage attacks, +4 (natural) AC, -1 (size) AC & to hit, +4 Str, -2 Dex
Dragonkind I
+10 move speed, 1x 1d8 B/P/S & 2x 1d6 B/S & 2x 1d4 B (-5 to hit) damage attacks, +4 (natural) AC, +4 Str, +2 Con, 20 <Element> Resist, 6d8 Breath (30ft cone or 60ft line, cold(cone only) or fire or acid or electric(line only)) Save(Reflex(spell DC) for 50%), ignore difficult terrain
Dragonkind II
+10 move speed, 1x 2d6 B/P/S & 2x 1d8 B/S & 2x 1d4 B (-5 to hit) & 1x 1d6 B damage attacks, +6 (natural) AC, -1 (size) AC & to hit, +6 Str, +4 Con, 20 <Element> Resist, DR5/magic, 2x 8d8 Breath (40ft cone or 80ft line, cold(cone only) or fire or acid or electric(line only)) Save(Reflex(spell DC) for 50%), ignore difficult terrain
Dragonkind III
+10 move speed, 1x 2d8 B/P/S & 2x 2d6 B/S & 2x 1d4 B (-5 to hit) & 1x 1d6 B damage attacks, +8 (natural) AC, -2 (size) AC & to hit, +10 Str, +8 Con, <Element> Immune, DR10/magic, 12d8 Breath (50ft cone or 100ft line, cold(cone only) or fire or acid or electric(line only)) Save(Reflex(spell DC) for 50%) & can’t use for 1d4 rounds, ignore difficult terrain, 30ft Aura: lower level enemies Save(Will(spell DC)) or Shaken 5d6 rounds (Frightened if 4HD or less)

