In this Pathfinder Kingmaker Guide we will take a look at Amiri. She starts off as a Barbarian, which is a very easy to play and a very effective class, making it perfect for beginners and players who don’t like to micromanage too much.
Could be built better, but this is a more lore-friendly version that actually doesn’t totally abandon Barbarian and is still usable.
| Overview | |
| Rank | D |
| Main Skills | Perception (max), Trickery (max) |
| Secondary Skills | Stealth, Athletics, Persuasion (Max) |
| Important Gear | Best 2H you can find til you find good oversized bastard swords; damage-enhancing items; bonus rage items; Blind Immunity cloak from artisan. |
| Stats | ||||||
| STR | DEX | CON | INT | WIS | CHA | |
| 16 > 20 | 13 > 14 (at level 20) | 16 | 10 | 12 | 10 | |
| Final Build | ||||||
| Barbarian | Fighter (Two-Handed) | Inquisitor | Alchemist (Vivisectionist) | |||
| 11 | 3 | 3 | 3 | |||
| Leveling Guide | |
| Level | Take |
| 2 | Fighter – Power Attack |
| 3 | Fighter – Cleave✝ // Cleaving Finish |
| 4 | Fighter |
| 5 | Barbarian – Reckless Stance // Combat Reflexes |
| 6 | Inquisitor |
| 7 | Inquisitor – Outflank |
| 8 | Inquisitor – Seize the Moment |
| 9 | Alchemist – Great Cleave |
| 10 | Barbarian |
| 11 | Barbarian – Weapon Focus: Bastard Sword // Swift Foot |
| 12 | Barbarian |
| 13 | Alchemist – Dazzling Display // Combat Trick > Shatter Defenses |
| 14 | Barbarian – Animal Fury |
| 15 | Barbarian – Accomplished Sneak Attacker |
| 16 | Barbarian – Increased Damage Reduction |
| 17 | Barbarian – Improved Critical: Bastard Sword |
| 18 | Barbarian – Increased Damage Reduction |
| 19 | Barbarian – Precise Strike |
| 20 | Alchemist |
✝Cleave and Great Cleave benefit fully from Overhand Chop.
Off-tank
Not lore-friendly. At all.
Stacks flat damage bonuses quite high. Can sport about 60 AC with legendary proportions. Ok-ish damage with Sense Vitals late. Nothing too spectacular, as Amiri tends to be, but does have some damage and can take a hit, so there’s that. If you need a second tank and CBA to get a merc – it is a serviceable option.
| Overview | |
| Rank | |
| Main Skills | Perception, Lore: Nature, Athletics, 3 Mobility |
| Secondary Skills | Mobility. Stealth, Trickery are all decent choices. You have 29 spare points – pick what you need. |
| Important Gear | 1h weapon of choice, Medium armor, light shield, +AC items, +Stat items |
| Stats | ||||||
| STR | DEX | CON | INT | WIS | CHA | |
| 16 > 20 | 13 > 14 (at level 20) | 16 | 10 | 12 | 10 | |
| Final Build | ||||||
| Barbarian | Ranger (Freebooter) | Alchemist (Vivisectionist) | Stalwart Defender | |||
| 8 | 10 | 1 | 1 | |||
| Leveling Guide | |
| Level | Take |
| 2 | Ranger |
| 3 | Ranger – Shield Bash // Two-Weapon Combat > Two-Weapon Fighting |
| 4 | Barbarian – Guarded Stance |
| 5 | Ranger – Dodge |
| 6 | Ranger |
| 7 | Ranger – Outflank |
| 8 | Ranger – Two-Weapon Combat > Improved Two-Weapon Fighting |
| 9 | Barbarian – Improved Unarmed Strike |
| 10 | Barbarian – Animal Fury |
| 11 | Barbarian – Crane Style |
| 12 | Barbarian – Beast Totem, Lesser |
| 13 | Barbarian – Shield Master |
| 14 | Barbarian – Beast Totem |
| 15 | Ranger – Improved Critical✝ |
| 16 | Ranger |
| 17 | Ranger – Bashing Finish |
| 18 | Ranger – Two-Weapon Combat > Double Slice |
| 19 | Alchemist – Shield Focus |
| 20 | Stalwart |
✝Whatever 1h weapon you fancy. Scimitars and longswords are good. There are some ok Bastard Swords out there as well.
Good Ranger Spells: Lead Blades, Sense Vitals, Featherstep (Mass), Delay Poison (Communal), Resist Energy (Communal).

