So, the best way to play with this game- and win itis to get stats and keep them different from one another.
Success or failure is dependent upon a skill being higher or lower than the other skill it is pitted against.
In addition, you will need to acquire heart points with your chosen classmate, but these are unfortunately hidden.
I’m not likely to do a deep dive into that in this manual – instead, I will assist you with Lunch Period.
Throughout Lunch Period, you will notice the most important six characters at the lunch tables, together with the Shopkeeper, and one arbitrary side character or side personalities in their own table.
Sometimes side characters will sit with a pair of main characters, however they only influence the function that’ll occur, not everything you can gain from said occasion.
For those tables with just two main characters sitting , you are going to gain heart points together with the character whom you side with for your events.
It’s usually pretty easy to tell who will enjoy what choice- For instance, if Polly and Damien are being chased by the Janitor, Damien can’t go in the ghost zone, and Polly would not have diplomatic immunity. Since these are relatively simple, I won’t go into detail about this portion of Lunch.
For the dining table together with the Shopkeeper, it’s the regular fare- her choice may be reduced in the normal periods, therefore it’s good to keep this in mind, and possibly save the shopping trip if you would be much better off gaining heart issues together with your preferred character, or ability points.
Ultimately, we arrive at the heart of this manual. There are five distinct side characters or groups of unwanted characters which you are able to sit at Lunch, and these five will give you a +4 to certain stats.
This is the biggest pure gain of ability you may get in the game, in order that you sit at Lunch could be the key between success or defeat. I will be outlining the fundamentals of the occasions and what choice leads to exactly what stat gain, since it is not quite as obvious.
Coach
In general, you are going to want to visit Coach’s table should you need Fun, as he’ll always have a +Fun option. Two of his events have +Bold options, and the other comes with a +Charm alternative.
Keep in mind that it’ll be random what events you will get, so in the event that you’d be much better off getting heart points together with your preferred character, accomplish that.
When Coach demands you have dietary supplements, your options are:
- Palomino Gold, which gives you +4 Charm
- The bottle labeled ‘Party Time’ in Chinese, which gives you +4 Fun
When he demands you warm up before eating, the options are:
- Playing football with your food, which is +4 Fun
- A Ridiculous amount of push-ups, which is +4 Bold
Finally, when he demands that you drink supplements instead of milk, the options are:
- Both, which is +4 Bold
- Whiskey, which is +4 Fun
The Coven
The Coven is much more of a mixed bag compared to Coach. In general, they have two occasions with +Currency options, and two with +Creative options, as well as a +Enjoyable and a +Smarts.
This’ll rely on what event you get, so they’re a fantastic alternative if you want to diversify your stats, or desire +Money or +Creative.
When the Coven are arguing over the wish maker, the options are:
- A bag of quarters, which is +4 Money
- A fry reheater, which is +4 Fun
When the Coven ask you to join them for a 3 episode adventure as a Creature Sidekick, your options are:
- Income Equality, which is +4 Money
- The Crime Ghost, which is +4 Creativity
Finally, when they state they’ll practice a spell on you, the options are:
- A all seeing spell, which is +4 to Smarts
- A spell to turn into 2 Helicopters, which is +4 Creativity
The Slayer
The Slayer is the best option when you need +Bold, as she always has a +Bold option inside her events. She also has two occasions with a +Fun option, and one having a +Charm option.
Just keep in mind that her events are so if you require heart points with your chosen character, go for that instead.
When the Slayer asks you to help her defeat the Werewolf of Wall Street, the options are:
- Gun-Haver, which is +4 Bold
- Partysmith, which is +4 Fun
When the Slayer asks about your friend’s weaknesses, the reward options are:
- How to be the protagonist, which is +4 Charm
- How to make someone’s head explode with a punch, a +4 Bold option
Finally, when she punches your knees under the table and you defeat her with an apple, your rewards are:
- Garlic, Rice, and Holy Water, which is +4 Fun
- A stake gun emblazoned with EAT $HIT, the +4 Bold option
The Wolfpack
Another more mixed bag, like the Coven. They have two +Charm alternatives, and one each of +Creative, +Bold, +Fun, and +Smart.
Just bear in mind that it might be better to select your preferred character and construct heart points than sit with the Wolfpack, unless you desperately need stats.
When they call you one of them, (to the point of chanting it), your activity options are:
- Howling at the moon, which nets you +4 Charm
- The ancient Japanese art of Ikebana, a +4 Creative choice
When the Wolfpack steals your jerky lunch, your options are:
- Demanding it back, the +4 Bold option
- Drinking the poison, which is +4 to Fun
Lastly, when you help the Wolfpack remember that they need to breath, your rewards are:
- Them teaching your Calculus, which is +4 Smarts
- A extreme makeover, which is +4 Charm
The Interdimensional Prince
The Interdimensional Prince is also a mixed bag of Skill Up options. He’s two +Money options, two +Charm alternatives, a + Creative option plus a +Smart option.
Keep it in mind that it’s great to give yourself heart points with your preferred character, but he’s a good alternative if you need that ill dosh.
If you help the Prince with his HDMI settings, your rewards are:
- The ritual to make up a ritual, which is +4 Creative
- A pile of money… ritual? Which is +4 Money
If you help the Prince with choosing a ringtone for his smartphone, your rewards are:
- Telepathy, which is +4 Smarts
- An A$$ That Won’t Quit, which is +4 to Charm
Finally, if you help the Prince get a pickle jar open, your rewards are:
- The title of Handsome Minister, a +4 to Charm
- A unscrupulous Treasurer title, which is +4 to Money

