In other words, this build allows you to tank virtually whatever that the game can throw at you, while pounding everything to scrap around you.
S.P.E.C.I.A.L
ST – 7 + 1 (Implant)
PE – 4 + 1 (Implant)
EN – 9 + 1 (Implant)
CH – 6 + 1 (Implant)
IN – 5 + 1 (Implant)
AG – 8 + 1 (Implant) + 1 (the bear-slayer/deadman’s burden/scourge of the east)
LU – 1 + 1 (Implant)
Tag Skills
Medicine / Melee weapons/ Unarmed
Traits
Hot blooded
Increase damage when your health drops below 50%.
Heavy handed
Increasing your melee damage can be very helpful early on, since you’ll be able to become more powerful later on — they will really hurt! .
Perks
Level 2 – Confirmed bachelor / Black widow
Increase damage done to males.
Level 4 – Educated
Not much to say about this particular perk. Really basic, adds 2 extra skill points each time you level up.
Level 6 – Bloody mess
It speaks for itself, damn mess gore effect are great. Additionally your damage output is increased.
Level 8 – Toughness
Unusual early perk, but hear me out. If You’d like a mixture of stats prioritizing armour, these two bonus positions are the best you’ll possess
Level 10 – Toughness
Extra DT.
Level 12 – Piercing strike
It offers yet more armour reduction to max out the melee damage you can inflict.
Level 14 – Adamantium skeleton
Do prioritize getting this, since you’re more likely to have broken limbs.
Level 16 – Unstoppable force
Makes this much easier to do with always dealing 4x damage on your opponents with every attack whenever they’re blocking
Level 18 – Chemist
Doubles chem duration.
Level 20 – Chem resistant
Reduce addiction chance.
Level 22 – Fast metabolism
Extremely useful perk that when in conjunction with other curative advantages makes you almost unkillable. As soon as you’ve got these perks, the joint health regeneration will allow you to stay on the area forever.
Level 24 – Living anatomy
Increase your weapon damage up to 5% and reveal enemies HP/DT.
Level 26 – Purifier
Obviously helpful againts abominations such as deathclaws and ghouls. The excess damage allow you to dish out more damage against them.
Level 28 – Fight the power!
Adds a chance to score a vital hit, as well as gives you a little amount of DT if you’re up against BoS, NCR and Legion baddies.
Level 30 – Life giver
Provides additional health points.
Level 32 – Hit the deck
Gives a huge DT boost and is a vital perk againts harmful baddies which use explosives.
Level 34 – Super slam
Grants you knockdown chance to prevents baddies freedom and attacks, though it’s not exactly like a paralysis impact since it was supposed to do this anyways.
At any rate, this makes bigger baddies far more interesting to fight since you have a way to pin them down.
Level 36 – Slayer
Provides nothing more than attack speed (a lot!), turning you into a melee machine gun.
Level 38 – Stonewall
Should be obtained to nullify part of the effectiveness of enemies which rely too much on melee or unarmed knockdowns to be impactful (deathclaws, cyberdogs etc), letting you basically ignore them.
Level 40 – Nuka chemist
Allows you to craft special nukas which provides you the most survivabilities from the sport together with a great deal of extra AP, essentially solving all your AP and DT problems.
Level 42 – Nerd Rage!
What nerd anger will be to raise your strength and reduces you from coping and taking damage after your health drops below 20%. It’s a really much desired perk in those situations if you do not want to see your life going down the sink every time.
Level 44 – Certified tech
Want consistent buildup, so Radchild is out of the question. Since cert. Technology makes robot baddies shed more crafting elements and it helps you make bogus SM chips to redeem super stimpaks, medx etc.
It’s also great for mass producing auto-inject stimpaks along with the auto-injects is useful in a fight. Because we want to fight, Radchild is not necessary as it’s healing is very slow.
Level 46 – Jury rigging
Repair your equipment with similar items coz repair price will leave you broke. Use your favourite weapons to the very end.
Level 48 – Quick draw
Increases holster / unholster speed.
Level 50 – Thought you died
The added health will make you much harder to take down, especially when armor is factored in.
Special Perks
Brainless
Provides small addiction resistance.
Cardiac arrest
Wanna get really tanky and amplify healing item regen by 50%? then pick cardiac arrest.
Reinforced spine
Raises 2 points of strength.
Elijah’s ramblings
You really don’t need more crit harm. If you realize that you lack crit damage, which you shouldn’t, you can consider picking this up just to deal that excess quantity of damage.
Coin operator
Craft sierra madre chips and use it to redeem items at sierra madre vending machine.
Sierra madre martini
This perk allows you to craft sierra madre martini which provides an absurd amount of stats, which makes you much more tankier than any other item listed here. It’s a very good thing to have.
Weapons
GRA Chainsaw is very powerful. That is a more greedy variant of Thermic lance which you can use fairly inexpensively, as it permits fighting pretty nicely, and Knock-knock is a great compliment for the requirement for damage.
In terms of damage, it is outshined by Oh baby! , but Knock-knock is undeniably more powerful.
Apparel
This one is completely your choice, get some of those fancy Electricity Armor or any heavy armors. But for me, power armors are not generally recommended.
Aid
Battle brew – Medx – Slasher
With these items combined it’s going to allow you to brush off a very large damage like it was nothing. Typically bought to acquire those heavy fights where you would have died if it weren’t for the damage immunity.
Atomic cocktail
Are you sick and tired getting your pwned in by roboscorpion or BoS? Maybe atomic cocktail can assist you. With this damage immunity against energy weapons is just sick and you are quite tough to kill.
Auto-inject stimpaks
Heals you up completely if hp threshold is satisfied (50% for regular auto-inject, 25% to get superb auto-inject)
Sierra madre martini – Buffout
Provides a lot of health and extra stats.
Weapon binding ritual
Is your damage item which really amplifies your melee damage insansely.
Psycho
Further increases damage output.
Yao guai meat
Almost always get yao guai meat since it synergies well with psycho and weapon binding ritual.
Nuka-cola quartz
Gives you a bit of armour and a night-vision.
Ruby’s casserole – Wasteland omelet – Cook-cook fiend stew
Because it’s health regeneration last longer.
Rushing water
Heals you up completely if hp threshold is satisfied (50% for regular auto-inject, 25% to get superb auto-inject)
Turbo
If you’re getting picked off frequently or normally you cannot stay alive whatever you do, this item may be a fantastic choice, because it considerably delays your passing and conserves enough time for you to get off or at least strike your enemies.
Super stimpak
It is very critical that you stay alive through several seconds duration in battle. When super stimpaks are triggered at the exact exceptional moment, you are exceptionally difficult to take down because in technical terms, with the blend of high medication skill, quick metabolism, cardiac arrest and improved recovery, resulting in 90% health revived.
Friends or dudes to stick with
You and your partners are a team, stay close to them and support them if they are in trouble. With them around, you’re finally unkillable.
Cass
Her Whiskey rose perk is a fantastic benefactor for you. It gives you a great deal of armour with items whiskey, wasteland tequila, large wasteland tequila combined, which are decent as you want to be tanky.
Arcade
With Arcade’s Better healing advantage, this makes super stimpaks, wasteland omelet or any healing items amazing, since the healing impact pretty much doubles. Additionally, it supplies enough survivability and also you can re-enter a fight much more quickly than previously.
Ed-E (BoS upgrade)
Ed-E’s purpose is to assist you through everything, fix weapons, make ammo, provides you incentive dt, craft etc.. He could make you invincible when coupled with Cass or Arcade.
Whiskey Rose VS Better Healing
The breakdown for this particular decision is fairly straightforward, though the motives vary simply from what construct path you may be taking.
The Whiskey rose is helpful for DT Focus players, because it will help them tank up even without power armor on. For Better healing perk is pretty good at keeping an otherwise squishy player safe in fights, giving you swift health regeneration.
Playstyle
Coming soon.

