This Guide might include outdated data That is inaccurate for the current version of this game. It was closing up-to-date for 1.23.
This website offers together with the the person land unit types .
For information on the recruitment and maintenance of armies see military. For land combat mechanics see property warfare.
This article discusses the three sorts Of land units[1] — infantry, cavalry and artillery — that constitute An army, and their totally different styles throughout the eras of the sport. Land units will be the primary useful source utilised in land Warfare.
Infantry
| This part might include outdated data that’s inaccurate for the present version of the sport. The final model it was verified as updated for was 1.23. |

Total infantry pips by tech group in comparison with tech stage
The core of any military, infantry are required to be able to maintain the primary line. All infantry have 1 pip in maneuver.
Cost
These concepts and different modifiers cut back the price of recruiting and sustaining infantry.
| Traditions | Ideas | Bonuses | [Collapse]Policies | |
| −20% | — |
|
| — |
| −10% |
|
|
| — |
Combat ability
These ideas and other modifiers increase the damage dealt by infantry during combat.
| Traditions | Ideas | Bonuses | [Collapse]Policies | |
| +20% |
|
| — |
|
| +15% | — |
|
| — |
| +10% |
|
|
| — |
| +5% | — |
| — | — |
Other modifiers include:
- +10% Is the
Emperor of China (with the Boost Officer Corps decree) - +10% Is a
Daimyo - +10% Is
Mayan (with the Central Armories reform) - +5% Is
Confucian (with
Shinto harmonized) - +2.5% Is an
Independent Daimyo
Cavalry
| This part might include outdated data that’s inaccurate for the present version of the sport. The final model it was verified as updated for was 1.23. |

Total cavalry pips by tech group in comparison with tech stage
Cavalry is nice for flanking as soon as the primary line has been stuffed, however are rather more costly than infantry. All cavalry have 2 pips in maneuver. Cavalry prices 2.5 instances as a lot as infantry. They are extra highly effective than infantry, particularly throughout the shock section of fight.
Native American tech teams don’t have any cavalry till navy tech stage 6 (traditionally, the horse was extinct within the Americas till its reintroduction by the Europeans).
Cost
These concepts and different modifiers cut back the price of recruiting and sustaining cavalry.
| Traditions | Ideas | Bonuses | [Collapse]Policies | |
| −20% | — |
| — | — |
| −10% |
|
| — | — |
| −5% | — |
| — | — |
- The
Cossacks estate applies a modifier depending on its loyalty and influence levels (from +20% to −20%). - The
Tribes estate applies a modifier depending on its loyalty and influence levels (from 0 to −20%)
Combat ability
These ideas and other modifiers increase the damage dealt by cavalry during combat.
| Traditions | Ideas | Bonuses | [Collapse]Policies | |
| +33% | — |
| — | — |
| +20% |
|
| — |
|
| +15% |
|
|
| — |
| +10% |
|
|
| — |
| +5% | — |
| — | — |
- The
Cossacks estate applies a modifier depending on its loyalty and influence levels (from −10% and up to +20%).
Cavalry to infantry ratio
Armies exceeding their nation’s ratio of cavalry to infantry receive the “insufficient support” penalty which applies a
−25% military tactics to those armies until their ratio has been restored to normal. This ratio threshold is checked daily even during battles, and is based on the actual headcount of individual soldiers instead of regiments. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest.
The base
cavalry to infantry ratio is 50%. This is further modified by the following:
| Traditions | Ideas | Bonuses | [Collapse]Policies | |
| +10% | — |
| — | — |
- +25% Has a
Steppe Horde government - +25% Is
Tengri (with no syncretic faith) - +20% Has
Cavalry Armies ability (an
Age of Discovery only ability) - +10% Is
Sunni - +10% A loyal
Cossacks estate (max value)
Artillery
| This part might include outdated data that’s inaccurate for the present version of the sport. The final model it was verified as updated for was 1.23. |

Total artillery pip in comparison with tech stage
Artillery not solely battle in battles like infantry and cavalry but additionally pace up
sieges. All artillery have 2 pips in maneuver and prices thrice as a lot as infantry.
Unlike infantry or cavalry, artillery can battle from the back-row, attacking with 50% of their fight energy. Additionally, artillery regiments bestow half (rounded down) of their defensive Shock/Fire pips to the regiment in entrance of them. However, Artillery takes double injury when attacked (if it will get moved to entrance rank). Hence artillery are finest used to supply supporting hearth from the second line.
Cost
These concepts and different modifiers cut back the price of recruiting and sustaining artillery.
| Traditions | Ideas | Bonuses | [Collapse]Policies | |
| −20% | — |
| — | — |
| −15% | — |
| — | — |
| −10% | — |
| — | — |
Combat ability
These ideas and other modifiers increase the damage dealt by artillery during combat.
| Traditions | Ideas | Bonuses | [Collapse]Policies | |
| +10% | — |
|
|
|
| +5% | — |
| — | — |
- +20% Has
Improved Artillery Range ability (an
Age of Revolutions only ability)
Units
Note: All technology groups share the same artillery units.
| Total pips | ||||||||
|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | |||
| 7 | Houfnice | 2 | ||||||
| 7 | Large Cast Bronze Mortar | 2 | ||||||
| 10 | Culverin | 4 | ||||||
| 10 | Pedrero | 4 | ||||||
| 13 | Large Cast Iron Cannon | 6 | ||||||
| 13 | Small Cast Iron Cannon | 6 | ||||||
| 16 | Chambered Demi Cannon | 8 | ||||||
| 18 | Leather Cannon | 10 | ||||||
| 20 | Swivel Cannon | 12 | ||||||
| 22 | Coehorn Mortar | 14 | ||||||
| 25 | Royal Mortar | 16 | ||||||
| 29 | Flying Battery | 20 | ||||||
Unit groups
African groups
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
Note: This unit group is shared by the
Central African,
East African and
West African technology groups.
| Total pips | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | African Clubmen | 3 | |||||||||
| 1 | African Spearmen | 3 | |||||||||
| 5 | Central African Warrior | 6 | |||||||||
| 5 | North African Warrior | 6 | |||||||||
| 5 | South African Warrior | 6 | |||||||||
| 5 | West African Warrior | 6 | |||||||||
| 12 | African Forest Warriors | 10 | |||||||||
| 12 | African Hill Warriors | 10 | |||||||||
| 12 | African Mountain Warriors | 10 | |||||||||
| 12 | African Plains Warriors | 10 | |||||||||
| 15 | Central African Musketeers | 13 | |||||||||
| 15 | East African Musketeers | 13 | |||||||||
| 15 | North African Musketeers | 13 | |||||||||
| 15 | South African Musketeers | 13 | |||||||||
| 23 | Central African Guerrillas | 15 | |||||||||
| 23 | East African Guerrillas | 15 | |||||||||
| 23 | North African Guerrillas | 15 | |||||||||
| 26 | Westernized Central African Infantry | 19 | |||||||||
| 26 | Westernized East African Infantry | 19 | |||||||||
| 26 | Westernized North African Infantry | 19 | |||||||||
| 26 | Westernized South African Infantry | 19 | |||||||||
| 30 | African Western Franchise Infantry | 20 | |||||||||
| Total pips | |||||||||||
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Abyssinian Light Cavalry | 4 | |||||||||
| 1 | Mandekalu Cavalry | 4 | |||||||||
| 6 | Somali Light Cavalry | 6 | |||||||||
| 6 | Tuareg Cavalry | 6 | |||||||||
| 10 | Abyssinian Barded Cavalry | 10 | |||||||||
| 10 | Mossi Horsemen | 10 | |||||||||
| 14 | African Hussar | 12 | |||||||||
| 17 | African Swarm Cavalry | 13 | |||||||||
| 23 | African Dragoon | 16 | |||||||||
| 28 | African Cuirassier | 18 | |||||||||
Anatolian
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
| Total pips | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Yaya Infantry | 3 | |||||||||
| 5 | Azab Infantry | 5 | |||||||||
| 9 | Janissary Infantry | 7 | |||||||||
| 12 | Sekban Infantry | 12 | |||||||||
| 19 | Reformed Janissary Infantry | 13 | |||||||||
| 23 | Nizami Cedid Infantry | 15 | |||||||||
| 26 | Eastern Carabinier | 19 | |||||||||
| 30 | Eastern New Model Infantry | 20 | |||||||||
| Total pips | |||||||||||
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Musellem Cavalry | 5 | |||||||||
| 6 | Timariot Cavalry | 6 | |||||||||
| 10 | Spahi Cavalry | 10 | |||||||||
| 18 | Reformed Spahi Cavalry | 14 | |||||||||
| 23 | Toprakli Hit and Run Cavalry | 16 | |||||||||
| 26 | Eastern Skirmisher | 17 | |||||||||
| 26 | Eastern Uhlan | 17 | |||||||||
| 28 | Reformed Lancer | 18 | |||||||||
| 28 | Toprakli Dragoons | 18 | |||||||||
Chinese
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
| Total pips | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Asian Longbow | 2 | |||||||||
| 1 | Asian Longspear | 2 | |||||||||
| 1 | East Asian Spearmen | 2 | |||||||||
| 5 | Defensive Asian Footsoldier | 4 | |||||||||
| 5 | Offensive Asian Footsoldier | 4 | |||||||||
| 9 | Asian Arquebusier | 6 | |||||||||
| 12 | Banner Infantry | 10 | |||||||||
| 15 | Asian Mass Infantry | 13 | |||||||||
| 19 | Asian Musketeer | 15 | |||||||||
| 26 | Reformed Asian Musketeer | 20 | |||||||||
| Total pips | |||||||||||
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Archer Cavalry | 3 | |||||||||
| 1 | East Asian Archer Cavalry | 3 | |||||||||
| 6 | Asian Steppe Cavalry | 6 | |||||||||
| 6 | Samurai Cavalry | 6 | |||||||||
| 10 | Reformed Asian Steppe Cavalry | 9 | |||||||||
| 14 | Asian Charge Cavalry | 12 | |||||||||
| 17 | Banner Cavalry | 14 | |||||||||
| 23 | Asian Dragoons | 16 | |||||||||
| 28 | Green Standard Cavalry | 19 | |||||||||
| 28 | Reformed Asian Cavalry | 19 | |||||||||
Eastern
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
| Total pips | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Bardiche Infantry | 2 | |||||||||
| 1 | Eastern Medieval Infantry | 2 | |||||||||
| 5 | Eastern Militia | 4 | |||||||||
| 9 | Pike Infantry | 6 | |||||||||
| 12 | Defensive Eastern Musketeers | 11 | |||||||||
| 12 | Offensive Eastern Musketeers | 11 | |||||||||
| 15 | Eastern Tercio | 12 | |||||||||
| 15 | Soldaty Infantry | 12 | |||||||||
| 19 | Saxon Infantry | 14 | |||||||||
| 23 | Petrine Infantry | 16 | |||||||||
| 26 | Green Coat Infantry | 20 | |||||||||
| 30 | Mass Infantry | 21 | |||||||||
| Total pips | |||||||||||
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Druzhina Cavalry | 3 | |||||||||
| 1 | Eastern Knights | 3 | |||||||||
| 6 | Stratioti Cavalry | 5 | |||||||||
| 10 | Eastern Hussar | 9 | |||||||||
| 14 | Eastern Caracole | 12 | |||||||||
| 14 | Reformed Eastern Hussars | 12 | |||||||||
| 14 | Southern Cossacks | 12 | |||||||||
| 22 | Cossack Cavalry | 17 | |||||||||
| 22 | Winged Hussars | 17 | |||||||||
| 26 | Lancers | 18 | |||||||||
| 26 | Reformed Cossack Cavalry | 18 | |||||||||
| 28 | Advanced Cossack Cavalry | 20 | |||||||||
| 28 | Eastern Cuirassiers | 20 | |||||||||
High American
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
Note: This is a fantasy technology group. It only appears by enabling fantasy elements within Random New World (requires
DLC), playing a custom nation with the nation designer (requires
DLC) or by playing an exported game from Crusader Kings II with the “Sunset Invasion” DLC active.
| Total pips | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Xantican Warrior | 4 | |||||||||
| 5 | Reformed Xantican Warrior | 7 | |||||||||
| 9 | Xiuhtecuhtli Soldier | 12 | |||||||||
| 12 | Xiuhtecuhtlian Infantry | 16 | |||||||||
| 18 | Xoloti | 16 | |||||||||
| 23 | Foreign Influenced Infantry | 18 | |||||||||
| 26 | Reformed Influenced Infantry | 21 | |||||||||
| 30 | Reformed Xoloti | 22 | |||||||||
| Total pips | |||||||||||
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 6 | American Horsemen | 6 | |||||||||
| 10 | Xiuhtecuhtli Cavalry | 12 | |||||||||
| 14 | American Hussar | 14 | |||||||||
| 19 | American Swarm Cavalry | 16 | |||||||||
| 23 | American Dragoon | 20 | |||||||||
Indian
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
| Total pips | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Indian Footsoldier | 3 | |||||||||
| 5 | Indian Arquebusier | 4 | |||||||||
| 9 | Poligar Infantry | 7 | |||||||||
| 9 | Toofangchis | 7 | |||||||||
| 12 | Akbarid Musketeers | 11 | |||||||||
| 12 | South Indian Infantry | 11 | |||||||||
| 18 | Deccani Musket Infantry | 14 | |||||||||
| 18 | North Indian Musket Infantry | 14 | |||||||||
| 23 | Telingas | 16 | |||||||||
| 26 | North Indian Sepoy | 19 | |||||||||
| 30 | Indian Drill Infantry | 20 | |||||||||
| Total pips | |||||||||||
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Elephant Archers | 3 | |||||||||
| 1 | Indian Cavalry | 3 | |||||||||
| 6 | Indian Cavalry Archers | 6 | |||||||||
| 10 | Mansabdar Cavalry | 10 | |||||||||
| 14 | Dai-Phat Cavalry | 12 | |||||||||
| 17 | Maratha Raiders | 14 | |||||||||
| 23 | Deccani Light Cavalry | 16 | |||||||||
| 28 | Mysorean Light Cavalry | 18 | |||||||||
| 28 | Sowars | 18 | |||||||||
Muslim
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
| Total pips | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Muslim Archer | 3 | |||||||||
| 1 | Muslim Footsoldier | 3 | |||||||||
| 5 | Muslim Duel Infantry | 4 | |||||||||
| 9 | Shamshir Infantry | 7 | |||||||||
| 12 | Muslim Musketeer | 11 | |||||||||
| 15 | Afsharid Reformed Infantry | 13 | |||||||||
| 23 | Reformed Muslim Musketeers | 16 | |||||||||
| 26 | Muslim Mass Infantry | 19 | |||||||||
| 30 | Muslim Rifle Infantry | 20 | |||||||||
| Total pips | |||||||||||
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Charge Cavalry | 4 | |||||||||
| 1 | Muslim Cavalry | 4 | |||||||||
| 1 | Muslim Cavalry Archers | 4 | |||||||||
| 6 | Shayhanid Cavalry | 6 | |||||||||
| 10 | Qizilbash Cavalry | 9 | |||||||||
| 14 | Muslim Musketeer Cavalry | 10 | |||||||||
| 18 | Afsharid Reformed Cavalry | 14 | |||||||||
| 18 | Musket Charge Cavalry | 14 | |||||||||
| 23 | Ali Bey Reformed Cavalry | 17 | |||||||||
| 23 | Muslim Dragoon | 17 | |||||||||
| 28 | Durrani Cavalry | 19 | |||||||||
| 28 | Durrani Swivel Cavalry | 19 | |||||||||
Native American groups
Native American cavalry
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
Note: All native American technology groups (except the fantasy
High American tech group) share the same cavalry units[2].
| Total pips | ||||||||
|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | |||
| 6 | North American Horsemen | 5 | ||||||
| 10 | North American Cavalry | 10 | ||||||
| 14 | North American Hussar | 12 | ||||||
| 19 | North American Swarm Cavalry | 14 | ||||||
| 23 | North American Dragoon | 18 | ||||||
Mesoamerican
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
| Total pips | ||||||||
|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | |||
| 1 | Mesoamerican Spearmen | 3 | ||||||
| 5 | American Forest Warriors | 4 | ||||||
| 5 | American Hill Warriors | 4 | ||||||
| 5 | American Plains Warriors | 4 | ||||||
| 10 | Reformed American Hill Warriors | 8 | ||||||
| 10 | Reformed American Forest Warriors | 8 | ||||||
| 10 | Reformed American Plains Warriors | 8 | ||||||
| 14 | American Hill Musketeers | 12 | ||||||
| 14 | American Forest Musketeers | 12 | ||||||
| 14 | Offensive American Musketeers | 12 | ||||||
| 19 | Central American Guerrillas | 14 | ||||||
| 19 | American Guerrilla Warfare | 2 | 2 | 2 | 14 | |||
| 26 | Westernized American Hill Infantry | 3 | 4 | 2 | 3 | 3 | 4 | 19 |
| 26 | Westernized American Plains Infantry | 4 | 3 | 4 | 3 | 3 | 2 | 19 |
| 30 | Westernized Central American Infantry | 4 | 3 | 3 | 3 | 3 | 4 | 20 |
North American
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
| Name | Fire | Shock | Morale | Total pips | ||||
|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | |||
| 1 | Clubmen | 1 | 1 | 1 | 3 | |||
| 1 | Native American Archer | 1 | 1 | 1 | 3 | |||
| 5 | Ambush Infantry | 1 | 2 | 1 | 4 | |||
| 5 | American Plains Warriors | 1 | 1 | 1 | 1 | 4 | ||
| 5 | Algonkin Tomahawk Warriors | 1 | 2 | 1 | 4 | |||
| 10 | Native American Mountain Warriors | 1 | 1 | 1 | 2 | 2 | 1 | 8 |
| 14 | Native American Arquebusier | 2 | 2 | 2 | 1 | 3 | 2 | 12 |
| 14 | Creek Arquebusier | 2 | 2 | 2 | 2 | 2 | 2 | 12 |
| 19 | Rifle Scout Infantry | 3 | 3 | 2 | 2 | 2 | 2 | 14 |
| 26 | North American Guerrillas | 4 | 3 | 2 | 4 | 3 | 3 | 19 |
| 30 | American Westernized Infantry | 4 | 3 | 3 | 3 | 4 | 3 | 20 |
South American
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
Note: This unit group is also shared by the Andean technology group.
| Name | Fire | Shock | Morale | Total pips | ||||
|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | |||
| 1 | South American Spearmen | 1 | 1 | 1 | 3 | |||
| 1 | American Mountain Warriors | 1 | 1 | 1 | 3 | |||
| 5 | Reformed Mountain Warriors | 2 | 2 | 4 | ||||
| 5 | South American Forest Warriors | 1 | 1 | 1 | 1 | 4 | ||
| 5 | Incan Slingshots | 2 | 1 | 1 | 4 | |||
| 5 | Incan Axemen | 1 | 2 | 1 | 4 | |||
| 10 | Defensive American Musketeers | 1 | 1 | 1 | 2 | 1 | 2 | 8 |
| 10 | South American Arquebusier | 1 | 2 | 1 | 1 | 2 | 1 | 8 |
| 14 | Reformed American Musketeers | 2 | 2 | 2 | 2 | 2 | 2 | 12 |
| 19 | Incan Guerrilla | 2 | 3 | 2 | 2 | 2 | 3 | 14 |
| 19 | South American Guerrilla | 2 | 2 | 2 | 2 | 3 | 3 | 14 |
| 26 | Westernized South American Infantry | 3 | 4 | 2 | 3 | 3 | 4 | 19 |
| 26 | Westernized Incan Infantry | 4 | 3 | 3 | 3 | 3 | 3 | 19 |
| 30 | Reformed Westernized Incan Infantry | 4 | 4 | 3 | 3 | 3 | 3 | 20 |
Nomad
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
| Name | Fire | Shock | Morale | Total pips | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Eastern Archers | 1 | 1 | 1 | 1 | 4 | |||||
| 9 | Steppe Raiders | 2 | 1 | 1 | 2 | 6 | |||||
| 12 | Steppe Footmen | 1 | 1 | 2 | 2 | 2 | 2 | 10 | |||
| 15 | Steppe Musketeers | 2 | 1 | 3 | 2 | 2 | 2 | 12 | |||
| 19 | Steppe Infantry | 2 | 2 | 3 | 3 | 3 | 2 | 15 | |||
| 26 | Steppe Rifles | 2 | 3 | 3 | 3 | 4 | 4 | 19 | |||
| 30 | Reformed Steppe Rifles | 3 | 3 | 3 | 3 | 4 | 4 | 20 | |||
| Name | Fire | Shock | Morale | Total pips | |||||||
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Eastern Steppe Cavalry | 1 | 1 | 2 | 2 | 6 | |||||
| 1 | Eastern Swarm Cavalry | 2 | 1 | 2 | 1 | 6 | |||||
| 10 | Steppe Riders | 3 | 2 | 3 | 2 | 10 | |||||
| 14 | Steppe Lancers | 3 | 3 | 3 | 3 | 12 | |||||
| 18 | Mounted Steppe Raiders | 1 | 3 | 3 | 3 | 3 | 13 | ||||
| 23 | Steppe Cavalry | 1 | 1 | 4 | 3 | 3 | 3 | 15 | |||
| 28 | Steppe Uhlans | 1 | 1 | 5 | 4 | 4 | 3 | 18 | |||
Western
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
| Name | Fire | Shock | Morale | Total pips | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Halberd Infantry | 1 | 1 | 2 | |||||||
| 1 | Latin Medieval Infantry | 1 | 1 | 2 | |||||||
| 5 | Galloglaigh Infantry | 1 | 2 | 3 | |||||||
| 5 | Longbow | 1 | 1 | 1 | 3 | ||||||
| 5 | Men at Arms | 1 | 1 | 1 | 3 | ||||||
| 9 | Condotta Infantry | 2 | 1 | 1 | 1 | 5 | |||||
| 9 | Landsknechten Infantry | 1 | 1 | 1 | 2 | 5 | |||||
| 9 | Reformed Galloglaigh Infantry | 2 | 2 | 1 | 5 | ||||||
| 12 | Free Shooter Infantry | 1 | 2 | 2 | 1 | 3 | 1 | 10 | |||
| 12 | Tercio Infantry | 1 | 2 | 1 | 2 | 2 | 2 | 10 | |||
| 15 | Charge Infantry | 1 | 2 | 3 | 1 | 3 | 2 | 12 | |||
| 15 | Maurician Infantry | 2 | 2 | 2 | 1 | 3 | 2 | 12 | |||
| 19 | Gustavian Infantry | 3 | 2 | 3 | 2 | 3 | 2 | 15 | |||
| 19 | Highlanders Infantry | 2 | 2 | 3 | 2 | 4 | 2 | 15 | |||
| 19 | Reformed Tercio | 2 | 2 | 2 | 3 | 3 | 3 | 15 | |||
| 23 | Caroline Infantry | 3 | 2 | 3 | 2 | 3 | 3 | 16 | |||
| 23 | Grenzer Infantry | 2 | 3 | 2 | 3 | 3 | 3 | 16 | |||
| 23 | Line Infantry | 3 | 3 | 2 | 2 | 3 | 3 | 16 | |||
| 26 | Blue Coat Infantry | 3 | 3 | 3 | 3 | 4 | 4 | 20 | |||
| 26 | Frederickian Infantry | 4 | 3 | 3 | 3 | 4 | 3 | 20 | |||
| 26 | Red Coat Infantry | 3 | 4 | 3 | 3 | 4 | 3 | 20 | |||
| 26 | White Coat Infantry | 4 | 3 | 3 | 3 | 3 | 4 | 20 | |||
| 28 | Impulse Infantry | 4 | 3 | 3 | 3 | 4 | 4 | 21 | |||
| 28 | Square Infantry | 3 | 4 | 3 | 3 | 4 | 4 | 21 | |||
| 30 | Drill Infantry | 4 | 4 | 3 | 3 | 4 | 4 | 22 | |||
| 30 | Jaeger Infantry | 4 | 4 | 4 | 3 | 3 | 4 | 22 | |||
| 30 | Mixed Order Infantry | 4 | 3 | 4 | 3 | 4 | 4 | 22 | |||
| 30 | Napoleonic Square | 4 | 4 | 4 | 3 | 4 | 3 | 22 | |||
| Name | Fire | Shock | Morale | Total pips | |||||||
| Off. | Def. | Off. | Def. | Off. | Def. | ||||||
| 1 | Chevauchée | 1 | 1 | 1 | 3 | ||||||
| 1 | Western Medieval Knights | 1 | 1 | 1 | 3 | ||||||
| 10 | Schwarze Reiter | 1 | 2 | 1 | 2 | 2 | 8 | ||||
| 14 | Latin Caracole Cavalry | 1 | 3 | 2 | 2 | 2 | 10 | ||||
| 18 | Gallop Cavalry | 1 | 1 | 4 | 3 | 3 | 3 | 15 | |||
| 23 | Armee Blanche Cavalry | 1 | 1 | 5 | 3 | 5 | 3 | 18 | |||
| 23 | Latin Dragoons | 1 | 1 | 4 | 4 | 4 | 4 | 18 | |||
| 23 | Latin Hussars | 1 | 2 | 4 | 3 | 4 | 4 | 18 | |||
| 26 | Carabiners | 2 | 1 | 5 | 4 | 3 | 4 | 19 | |||
| 26 | Reformed Latin Hussars | 1 | 2 | 4 | 4 | 4 | 4 | 19 | |||
| 26 | Uhlan Cavalry | 1 | 2 | 5 | 4 | 4 | 3 | 19 | |||
| 28 | Latin Chasseur | 2 | 1 | 4 | 4 | 5 | 5 | 21 | |||
| 28 | Latin Cuirassiers | 1 | 2 | 5 | 4 | 4 | 5 | 21 | |||
| 28 | Latin Lancers | 2 | 6 | 4 | 5 | 4 | 21 | ||||
Best unit group by tech level
| This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23. |
Notes: To avoid clutter several tech groups are represented with one groups’ icon:
- North American also represents Andean, Mesoamerican and South American.
- West African also represents Central African and East African.
- High American is not shown (due to not appearing in normal games), but it is amongst the strongest in each tech level.
Infantry
| Top technology group(s) | |
| 1−4 | |
| 5−8 | |
| 9 | |
| 10−11 | |
| 12−13 | |
| 14 | |
| 15−17 | |
| 18 | |
| 19−22 | |
| 23−25 | |
| 26−27 | |
| 28−32 |
Cavalry
| Top Technology group(s) | |
| 1-5 | |
| 6-9 | |
| 10-13 | |
| 14-16 | |
| 17 | |
| 18-21 | |
| 22 | |
| 23-25 | |
| 26-27 | |
| 28-32 |

