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Hitman Skill Tree

Action Skill
SNTNL — Send into battle an automatic SNTNL drone which continually flies through the surroundings and attacks enemies with its Machine Guns. Pressing Left or Right Bumper (L1/R1) while SNTNL is active makes it strike the enemy in your crosshairs, if any. Machine Gun Damage — 10, Duration — 24 sec, Cooldown — 36 sec.
| Skill Name | # of Ranks | Description | Stats |
| Violent Speed | 5 | Kill Skill. Increases Movement Speed after killing an enemy. | Rank 1 – Movement Speed +4%, Duration 8 sec |
| Cold Bore | 5 | Gain increased Weapon Swap Speed. Shot fired after swapping weapons deals Bonus Cryo Damage. | Rank 1 – Weapon Swap Speed +15%, Bonus Cryo Damage 6% |
| Violent Momentum | 5 | Gun Damage is increased while moving. Gun Damage bonus increases the greater the move speed. | Rank 1 – Gun Damage +6% at regular walk speed |
| Winter’s Drone (Action Skill Augment) | – | Converts SNTNL’s primary weapons to Cryo Damage. | |
| Cool Hand | 5 | Kill Skill. Gain increased Reload Speed, and gain bonus Reload Speed after killing an enemy. | Rank 1 – Reload Speed +2% (+3% after kill), Duration 8 sec |
| Drone Delivery | 1 | SNTRY will occasionally drop a free Grenade based on your current mod while attacking enemies. | Rank 1 – Cooldown 15 sec |
| Salvation | 5 | Kill Skill. Weapons gain Life Steal after killing an enemy. | Rank 1 – Life Steal 4% of damage, Duration 8 sec |
| Bad Dose (Action Skill Augment) | – | SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane. Each weakened enemy increases Zane’s Movement speed and Fire Rate, while weakening the enemies. | Fire Rate +3% per enemy, Movement Speed +6% per enemy, Damage 2, Duration 12 sec, Cooldown 8 sec |
| Seein’ Red | 1 | Activating an Action Skill automatically activates all of Zane’s Kill Skills | |
| Static Field (Action Skill Augment) | – | SNTNL emits a static field that sends a Shock Beam to nearby opponents, draining their shields and replenishing Zane’s. | Shield Damage 2 per sec, Cooldown 2 sec |
| Boomsday (Action Skill Augment) | – | SNTNL adds a Rocket Pod to its primary weapons, allowing it to shoot Rockets as well as Machine Guns. | Rocket Damage 50 |
| Violent Violence | 5 | Kill Skill. Gain increased Fire Rate after killing an enemy. | Rank 1 – Fire Rate +4%, Cooldown 8 sec |
| Playing Dirty | 5 | Kill Skill. Next five shots have a chance to fire an additional projectile after killing an enemy. | Rank 1 – Extra Shot Chance 10% |
| Almighty Ordnance (Action Skill Augment) | – | Hold LB or RB (L1/R1) while STNL is deployed to paint a target area. SNTNL fires a missile barrage at that area, and if an enemy is killed, the duration is reset. Can only be used once per Action Skill use. | Missile Damage 25, 5 Missiles per Barrage |
| Good Misfortune | 3 | Kill Skill. Zane’s Action Skill Duration increases after killing an enemy, with diminishing returns. | Rank 1 – Duration Return up to 5% max duration |
| Death Follows Close | 1 | All Kill Skills gain increased Effect and Duration. | Rank 1 – Kill Skill Bonus +40%, Kill Skill Duration +4 sec |

