Fist of the Elements Skill Tree

Action Skill
Phasegrasp — Amara summons a giant fist that bursts from the floor and locks the targeted enemy in place for a couple seconds. Enemies resistant to being grasped take immediate damage instead. Ability Duration — 7 sec, Cooldown — 13 sec, Grasp Immune Damage — 40.
| Skill Name | # of Ranks | Description | Stats |
| Anima | 5 | Elemental Effects deal increased damage over time and increase duration. Action Skill Elemental Effects deal increased damage. | Rank 1 – Elemental Effect Damage +2%, Elemental Effect Duration +10%, Action Skill Elemental Effect Damage +6% |
| Steady Hands | 3 | Gain increased Weapon Handling and Accuracy. | Rank 1 – Handling +12%, Accuracy +10% |
| Infusion | 5 | Convert a portion of damage dealt by weapons into Action Skill Element. | Rank 1 – Converted Damage 4% |
| Tempest | 5 | Deal increased Elemental Damage. Shock Damage is further increased. | Rank 1 – Shock Damage +8%, Elemental Damage +4% |
| Illuminated Fist | 1 | Gain increased Melee Damage, and Melee Damage is converted to Action Skill Element. | Rank 1 – Melee Damage +28% |
| Wildfire | 5 | Whenever Elemental Effects are applies to an enemy, increases chance to spread to a nearby enemy. | Rank 1 – Spread Chance 8% |
| Soulfire (Action Skill Element) | – | Converts Action Skill to Fire Damage. This does not take effect until after Action Skill is used. | |
| The Eternal Fist (Action Skill) | – | Amara summons a giant fist that bursts into the ground and locks targeted enemy in place. If Grasped enemy is killed, up to 3 new targets can be Grasped as well. | Bonus Targets up to +4, Cooldown 23 sec, Grasp Immune Damage 66 |
| Dread | 1 | Gun Damage is increased after an enemy is Grasped. If a Grasped Enemy is killed, current weapon is instantly reloaded. | Rank 1 – Weapon Damage +10%, Duration 8 sec |
| Allure (Action Skill Augment) | – | Amara’s Action Skill creates singularities that pull in enemies. | Action Skill Damage -25%, Duration 2.5 sec |
| Indiscriminate | 3 | Bullets that damage enemies have a chance to ricochet and deal decreased damage to nearby enemies. Chance and Damage are increased if target is affected by Phasegrasp or Stillness of Mind. | Rank 1 – Ricochet Chance 10%, Ricochet Damage -50%, Action Skill Ricochet Chance 20%, Action Skill Ricochet Damage -25% |
| Deep Well | 1 | Gain increased Magazine Size with elemental weapons. | Rank 1 – Magazine Size +20% |
| Catharsis | 3 | When Elemental Effect is applied on an enemy that dies, enemy explodes an deals attuned element damage along with any other inflicted elements. | Rank 1 – Damage 13, Cooldown 8 sec |
| Ties That Bind (Action Skill) | – | Amara summons a giant fist that bursts from the ground and locks targeted enemy in place. Enemies near Grasped target are linked, and any damage dealt to a linked target is shared between all links. | Link Damage 35% of damage dealt, Cooldown 17 sec, Grasp Immune Damage 80 |
| Fist Over Matter (Action Skill) | – | Amara summons a giant fist that bursts from the ground and locks targeted enemy in place. After Grasping, large fists appear to smash the area, dealing damage to nearby enemies. | Damage 21, Cooldown 31 sec, Grasp Immune Damage 93 |
| Sustainment | 5 | Gain Life Steal whenever Elemental Damage is dealt with weapon. | Rank 1 – Life Steal +4% |
| Conflux | 5 | When Elemental Effect is applied on an enemy, gain chance to randomly Electrocute, Burn, or Melt that enemy. | Rank 1 – Extra Effect Chance 7% |
| Forceful Expression | 1 | Guns deal Bonus Elemental Damage based on Action Skill Element | Rank 1 – Bonus Elemental Damage 11% of damage dealt |

