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Under Cover Skill Tree

Action Skill
Barrier — Reduce a deployable Barrier that blocks incoming projectiles. Zane and his allies can take through the Barrier, coping increased Gun Damage. Pressing LB or RB (L1/R1) while the Barrier is busy picks up and holds the Barrier, diminishing the dimensions and bonus impacts. Duration — 9 sec, Cooldown — 18 sec, Damage Amp +20%.
| Skill Name | # of Ranks | Description | Stats |
| Adrenaline | 5 | Gain increased Action Skill Cooldown Rate. Bonus is based on the amount of shield, with a bigger bonus the fuller the shield. | Rank 1 – Action Skill Cooldown Rate – Up to +4% |
| Hearty Stock | 3 | Gain increased Maximum Shield Capacity. | Rank 1 – Max Shield +6% |
| Ready for Action | 5 | Gain improved Shield Recharge Rate and Shield Recharge Delay. | Rank 1 – Shield Recharge Rate +6%, Shield Recharge Delay -8% |
| Charged Relay (Action Skill Augment) | – | Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Fire Rate. | Fire Rate +13%, Movement Speed +11%, Duration 8 sec after moving away from barrier |
| Brainfreeze | 5 | Chance to slow enemies when a Critical Hit is scored against them. | Rank 1 – Slow Chance 2.5% |
| Stiff Upper Lip | 3 | Gain Damage Resistance against the type of damage dealt to Zane. | Rank 1 – Damage Resistance +5% |
| Rise to the Occasion | 5 | Gain Health Regeneration. The lower Zane’s shield, the higher the bonus, but does not gain any health regen when shields are full. | Rank 1 – Health Regeneration up to +1% of Max Health |
| Nanites or Some Shite (Action Skill Augment) | – | When near the barrier, Zane and allies gain increased Health Regeneration, Reload Speed, and improved Shield Recharge Delay. More Health regenerated the lower health is. | Health Regeneration up to 4% of Max Health, Shield Recharge Delay -33%, Reload Speed +11% |
| Confident Competence | 1 | Gain increased Gun Damage and Accuracy while shields are active. Bonus based on the greater amount of shield active. | Rank 1 – Gun Damage up to +10%, Accuracy up to +22% |
| All-rounder (Action Skill Augment) | – | Zane’s Barrier becomes a dome, covering all sides. | Cooldown +20% |
| Redistribution (Action Skill Augment) | – | Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage. | Gun Damage +9%, Duration 3 sec |
| Really Expensive Jacket | 1 | Elemental damage over time effects applied to Zane have reduced duration. | Rank 1 – Elemental Effect Duration -50% |
| Best Served Cold | 5 | Kill Skill. Creates a Cryo Nova whenever an enemy is killed, dealing damage to all nearby enemies. | Rank 1 – Damage 3, Cooldown 3 sec |
| Futility Belt | 1 | Kill Skill. Gain resistance to non-elemental damage. All elemental damage converted to non-elemental damage after killing an enemy. | Rank 1 – Damage Reduction +22%, Duration 8 sec |
| Deterrence Field (Action Skill Augment) | – | Enemies that touch the Barrier take Shock Damage and are Staggered. | Shock Damage 18 |
| Refreshment | 3 | Gain some damage dealt back as health when attacking a frozen enemy. | Rank 1 – Life Steal 8% of damage dealt |
| Calm, Cool, Collected | 1 | When Zane freezes an enemy, his shields instantly begin recharging. If shields are full, health regenerates. If health is full, Action Skill Cooldowns and Durations are immediately reset. | Rank 1 – Health Regeneration up to 4% max health, Regeneration Duration 3 sec |
| Nerves of Steel | 3 | Gain increases Accuracy and Handling. Bigger bonus the longer shield is at full. | Rank 1 – Accuracy +2% per sec, Handling +2.5% per sec, 99 Max Stacks |
| Distributed Denial | 1 | Zane’s Barrier gains the effects of equipped Shield Mod. Shield effects are applies to all allies near the barrier, Bonuses to Zane are reduced. | |

