When reaching 25%, 50% and 75%, it produces a negative effect.
25%: Pain
- Fumble Chance: +7.5%
- Healing Efficiency: -15%
- Damage Taken: +10%
50%: Strong Pain
- Will Power: -3.5%
- Fumble Chance: +15%
- Healing Efficiency: -30%
- Sanity Change: -0.05%
- Damage Taken: +20%
75%: Pain Shock
- Will Power: -8.8%
- Fumble Chance: +33%
- Healing Efficiency: -60%
- Sanity Change: -0.10%
- Damage Taken: +30%
- Stumbling: A chance to walk to a random tile when moving.
- Near Death: Every few turns the character’s max health is being reduced.

